Change cell vanishing timing
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1 changed files with 9 additions and 8 deletions
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@ -76,17 +76,18 @@ class Cell {
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vanishSize = size;
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vanishSize = size;
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vanishColor = color.cpy();
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vanishColor = color.cpy();
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vanishLifetime = 1.5f;
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vanishLifetime = 1f;
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// Square the size when calculating the vanish distance
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// The vanish distance is this measure (distance² + size³ * 20% size)
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// because it will be used as delay, and without squaring,
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// because it seems good enough. The more the distance, the more the
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// the delay would be too large
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// delay, but we decrease the delay depending on the cell size too or
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// it would be way too high
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Vector2 center = new Vector2(pos.x + size * 0.5f, pos.y + 0.5f);
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Vector2 center = new Vector2(pos.x + size * 0.5f, pos.y + 0.5f);
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float vanishDist = Vector2.dst(
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float vanishDist = Vector2.dst2(
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vanishFrom.x, vanishFrom.y, center.x, center.y) / (size * size);
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vanishFrom.x, vanishFrom.y, center.x, center.y) / (size * size * size * size * 0.2f);
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// Negative time indicates delay, + half lifetime because elastic has that delay
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// Negative time = delay, + 0.4*lifetime because elastic interpolation has that delay
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vanishElapsed = vanishLifetime * 0.5f - vanishDist;
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vanishElapsed = vanishLifetime * 0.4f - vanishDist;
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color = Color.WHITE;
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color = Color.WHITE;
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}
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}
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