Change cell vanishing timing

This commit is contained in:
Lonami Exo 2017-01-27 15:35:34 +01:00
parent 65d3c8d1a0
commit 075bcd869c

View file

@ -76,17 +76,18 @@ class Cell {
vanishSize = size; vanishSize = size;
vanishColor = color.cpy(); vanishColor = color.cpy();
vanishLifetime = 1.5f; vanishLifetime = 1f;
// Square the size when calculating the vanish distance // The vanish distance is this measure (distance² + size³ * 20% size)
// because it will be used as delay, and without squaring, // because it seems good enough. The more the distance, the more the
// the delay would be too large // delay, but we decrease the delay depending on the cell size too or
// it would be way too high
Vector2 center = new Vector2(pos.x + size * 0.5f, pos.y + 0.5f); Vector2 center = new Vector2(pos.x + size * 0.5f, pos.y + 0.5f);
float vanishDist = Vector2.dst( float vanishDist = Vector2.dst2(
vanishFrom.x, vanishFrom.y, center.x, center.y) / (size * size); vanishFrom.x, vanishFrom.y, center.x, center.y) / (size * size * size * size * 0.2f);
// Negative time indicates delay, + half lifetime because elastic has that delay // Negative time = delay, + 0.4*lifetime because elastic interpolation has that delay
vanishElapsed = vanishLifetime * 0.5f - vanishDist; vanishElapsed = vanishLifetime * 0.4f - vanishDist;
color = Color.WHITE; color = Color.WHITE;
} }