Theme pause band
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parent
ed8aabbed0
commit
077f1919a4
7 changed files with 30 additions and 11 deletions
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@ -16,7 +16,8 @@
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"d9294dff", "ac342bff"
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],
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"current_score": "c83737ff",
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"high_score": "d400aaff"
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"high_score": "d400aaff",
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"band": "2b5ccfff"
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},
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"cell_texture": "basic.png"
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}
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@ -16,7 +16,8 @@
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"57cb84ff", "5abee2ff"
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],
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"current_score": "ffcc00ff",
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"high_score": "65d681ff"
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"high_score": "65d681ff",
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"band": "87ceebff"
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},
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"cell_texture": "basic.png"
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}
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@ -26,6 +26,7 @@ public class Theme {
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public Color currentScore;
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public Color highScore;
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private Color bandColor;
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private Color[] cells;
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private Color[] buttons;
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@ -107,6 +108,7 @@ public class Theme {
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currentScore = new Color((int)Long.parseLong(colors.getString("current_score"), 16));
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highScore = new Color((int)Long.parseLong(colors.getString("high_score"), 16));
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bandColor = new Color((int)Long.parseLong(colors.getString("band"), 16));
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emptyCell = new Color((int)Long.parseLong(colors.getString("empty_cell"), 16));
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@ -147,6 +149,10 @@ public class Theme {
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return cells[colorIndex];
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}
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public Color getBandColor() {
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return bandColor;
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}
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public void glClearBackground() {
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Gdx.gl.glClearColor(background.r, background.g, background.b, background.a);
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}
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@ -1,6 +1,5 @@
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package io.github.lonamiwebs.klooni.actors;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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@ -32,12 +31,12 @@ public class Band extends Actor {
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//region Constructor
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public Band(final Klooni game, final GameLayout layout, final BaseScorer scorer, final Color bandColor) {
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public Band(final Klooni game, final GameLayout layout, final BaseScorer scorer) {
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this.scorer = scorer;
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// A 1x1 pixel map will be enough since the band texture will then be expanded
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Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
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pixmap.setColor(bandColor);
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pixmap.setColor(Klooni.theme.getBandColor());
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pixmap.fill();
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bandTexture = new Texture(pixmap);
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pixmap.dispose();
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@ -3,7 +3,6 @@ package io.github.lonamiwebs.klooni.screens;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.math.Interpolation;
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@ -51,7 +50,7 @@ class PauseMenuStage extends Stage {
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// Current and maximum score band.
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// Do not add it to the table not to over-complicate things.
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band = new Band(game, layout, this.scorer, Color.SKY);
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band = new Band(game, layout, this.scorer);
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addActor(band);
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// Home screen button
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@ -26,7 +26,8 @@ template = '''{{
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"{cell_7}", "{cell_8}"
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],
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"current_score": "{current_score}",
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"high_score": "{high_score}"
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"high_score": "{high_score}",
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"band": "{band}"
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}},
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"cell_texture": "{cell_tex}"
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}}
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@ -25,9 +25,9 @@
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borderopacity="1.0"
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inkscape:pageopacity="0.0"
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inkscape:pageshadow="2"
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inkscape:zoom="0.49497474"
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inkscape:cx="517.48669"
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inkscape:cy="678.08613"
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inkscape:zoom="0.69999999"
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inkscape:cx="335.14124"
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inkscape:cy="488.33979"
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inkscape:document-units="px"
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inkscape:current-layer="layer1"
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showgrid="false"
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@ -268,5 +268,17 @@
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id="path4233"
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inkscape:connector-curvature="0" />
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</g>
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<g
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id="export_band"
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style="fill:#87ceeb;fill-opacity:1">
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<rect
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ry="4.1303067"
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y="572.36218"
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x="0"
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height="80"
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width="400"
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id="rect4174"
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style="opacity:1;fill:#87ceeb;fill-opacity:1;stroke:none;stroke-width:25;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" />
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</g>
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</g>
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</svg>
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
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