Use a different font and color for the bonus
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11 changed files with 44 additions and 11 deletions
18
android/assets/font/the-next-font.fnt
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18
android/assets/font/the-next-font.fnt
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@ -0,0 +1,18 @@
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info face="TheNextFont" size=64 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=1,1,1,1 spacing=-2,-2
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common lineHeight=65 base=48 scaleW=128 scaleH=256 pages=1 packed=0
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page id=0 file="the-next-font.png"
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chars count=13
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kernings count=0
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BIN
android/assets/font/the-next-font.png
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BIN
android/assets/font/the-next-font.png
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After Width: | Height: | Size: 4.4 KiB |
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@ -17,6 +17,7 @@
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],
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"current_score": "c83737ff",
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"high_score": "d400aaff",
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"bonus": "e3e3e3ff",
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"band": "2b5ccfff"
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},
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"cell_texture": "basic.png"
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@ -17,6 +17,7 @@
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],
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"current_score": "ffcc00ff",
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"high_score": "65d681ff",
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"bonus": "4d4d4dff",
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"band": "87ceebff"
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},
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"cell_texture": "basic.png"
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@ -57,6 +57,7 @@ public class Klooni extends Game {
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skin.add("font", new BitmapFont(Gdx.files.internal("font/geosans-light.fnt")));
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skin.add("font_small", new BitmapFont(Gdx.files.internal("font/geosans-light32.fnt")));
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skin.add("font_bonus", new BitmapFont(Gdx.files.internal("font/the-next-font.fnt")));
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// Use only one instance for the theme, so anyone using it uses the most up-to-date
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Theme.skin = skin; // Not the best idea
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@ -27,6 +27,7 @@ public class Theme {
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public Color currentScore;
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public Color highScore;
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public Color bonus;
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public Color bandColor;
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private Color[] cells;
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@ -109,6 +110,7 @@ public class Theme {
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currentScore = new Color((int)Long.parseLong(colors.getString("current_score"), 16));
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highScore = new Color((int)Long.parseLong(colors.getString("high_score"), 16));
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bonus = new Color((int)Long.parseLong(colors.getString("bonus"), 16));
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bandColor = new Color((int)Long.parseLong(colors.getString("band"), 16));
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emptyCell = new Color((int)Long.parseLong(colors.getString("empty_cell"), 16));
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@ -27,7 +27,7 @@ class BonusParticle {
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lifetime = 1f;
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// Render
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label.setColor(Klooni.theme.highScore);
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label.setColor(Klooni.theme.bonus);
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label.setFontScale(Interpolation.elasticOut.apply(0f, 1f, lifetime));
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float opacity = Interpolation.linear.apply(1f, 0f, lifetime);
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label.draw(batch, opacity);
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@ -7,13 +7,16 @@ import com.badlogic.gdx.utils.Array;
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import java.util.Iterator;
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import io.github.lonamiwebs.klooni.Klooni;
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public class BonusParticleHandler {
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private final Array<BonusParticle> particles;
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private final Label.LabelStyle labelStyle;
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public BonusParticleHandler(final Label.LabelStyle style) {
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labelStyle = style;
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public BonusParticleHandler(final Klooni game) {
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labelStyle = new Label.LabelStyle();
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labelStyle.font = game.skin.getFont("font_bonus");
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particles = new Array<BonusParticle>();
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}
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@ -8,7 +8,6 @@ import com.badlogic.gdx.audio.Sound;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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@ -88,10 +87,7 @@ class GameScreen implements Screen, InputProcessor, BinSerializable {
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board = new Board(layout, BOARD_SIZE);
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holder = new PieceHolder(layout, HOLDER_PIECE_COUNT, board.cellSize);
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pauseMenu = new PauseMenuStage(layout, game, scorer, gameMode);
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Label.LabelStyle labelStyle = new Label.LabelStyle();
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labelStyle.font = game.skin.getFont("font");
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bonusParticleHandler = new BonusParticleHandler(labelStyle);
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bonusParticleHandler = new BonusParticleHandler(game);
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gameOverSound = Gdx.audio.newSound(Gdx.files.internal("sound/game_over.mp3"));
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@ -27,6 +27,7 @@ template = '''{{
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],
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"current_score": "{current_score}",
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"high_score": "{high_score}",
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"bonus": "{bonus}",
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"band": "{band}"
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}},
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"cell_texture": "{cell_tex}"
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@ -26,8 +26,8 @@
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inkscape:pageopacity="0.0"
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inkscape:pageshadow="2"
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inkscape:zoom="0.69999999"
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inkscape:cx="335.14124"
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inkscape:cy="488.33979"
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inkscape:cx="28.553825"
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inkscape:cy="118.51475"
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inkscape:document-units="px"
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inkscape:current-layer="layer1"
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showgrid="false"
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@ -197,7 +197,8 @@
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id="tspan4189">"generate_theme.py" to create "out.theme"</tspan></text>
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<g
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id="export_background"
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style="fill:#e5e5e5;fill-opacity:1">
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style="fill:#e5e5e5;fill-opacity:1"
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transform="translate(3.0304577,0)">
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<rect
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y="552.36218"
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x="0"
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@ -280,5 +281,14 @@
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id="rect4174"
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style="opacity:1;fill:#87ceeb;fill-opacity:1;stroke:none;stroke-width:25;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" />
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</g>
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<g
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id="export_bonus"
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style="fill:#4d4d4d;fill-opacity:1">
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<path
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</g>
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</g>
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</svg>
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
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