Merge #21 (new themes, update gradle)
26
android/assets/themes/darcula.theme
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@ -0,0 +1,26 @@
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{
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"name": "Darcula",
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"price": 0,
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"colors": {
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"background": "282a36ff",
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"foreground": "f8f8f2ff",
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"buttons": [
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"8be9fdff",
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"ff5555ff",
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"ff79c6ff",
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"ffb86cf"
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],
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"empty_cell": "44475aff",
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"cells": [
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"f8f8f2ff", "6272a4ff", "8be9fdff",
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"50fa7bff", "ffb86cff", "ff79c6ff", "bd93f9ff",
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"ff5555ff", "f1fa8cff"
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],
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"current_score": "8be9fdff",
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"high_score": "50fa7bff",
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"bonus": "bd93f9ff",
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"band": "6272a4ff",
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"text": "f8f8f2ff"
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},
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"cell_texture": "basic.png"
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}
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26
android/assets/themes/solarized-dark.theme
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@ -0,0 +1,26 @@
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{
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"name": "Solarized Dark",
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"price": 0,
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"colors": {
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"background": "002b36ff",
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"foreground": "fdf6e3ff",
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"buttons": [
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"859900ff",
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"268bd2ff",
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"d33682ff",
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"cb4b16ff"
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],
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"empty_cell": "073642ff",
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"cells": [
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"657b83ff", "b58900ff", "cb4b16ff",
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"dc322fff", "d33682ff", "6c71c4ff", "268bd2ff",
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"2aa198ff", "859900ff"
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],
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"current_score": "586e75ff",
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"high_score": "eee8d5ff",
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"bonus": "586e75ff",
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"band": "2aa198ff",
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"text": "fdf6e3ff"
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},
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"cell_texture": "circle.png"
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}
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26
android/assets/themes/solarized-light.theme
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@ -0,0 +1,26 @@
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{
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"name": "Solarized Light",
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"price": 0,
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"colors": {
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"background": "fdf6e3ff",
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"foreground": "eee8d5ff",
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"buttons": [
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"859900ff",
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"268bd2ff",
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"d33682ff",
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"cb4b16ff"
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],
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"empty_cell": "eee8d5ff",
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"cells": [
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"657b83ff", "b58900ff", "cb4b16ff",
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"dc322fff", "d33682ff", "6c71c4ff", "268bd2ff",
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"2aa198ff", "859900ff"
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],
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"current_score": "586e75ff",
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"high_score": "657b83ff",
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"bonus": "586e75ff",
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"band": "b58900ff",
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"text": "fdf6e3ff"
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},
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"cell_texture": "circle.png"
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}
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@ -2,3 +2,6 @@ default
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dark
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bandw
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underwater
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solarized-dark
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solarized-light
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darcula
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BIN
android/assets/ui/cells/circle.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
android/assets/ui/x0.75/cells/circle.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
android/assets/ui/x1.0/cells/circle.png
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After Width: | Height: | Size: 2.3 KiB |
BIN
android/assets/ui/x1.25/cells/circle.png
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After Width: | Height: | Size: 2.8 KiB |
BIN
android/assets/ui/x1.5/cells/circle.png
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After Width: | Height: | Size: 3.7 KiB |
BIN
android/assets/ui/x2.0/cells/circle.png
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After Width: | Height: | Size: 4.9 KiB |
BIN
android/assets/ui/x4.0/cells/circle.png
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After Width: | Height: | Size: 12 KiB |
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@ -4,7 +4,6 @@ import android.os.Bundle;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import io.github.lonamiwebs.klooni.Klooni;
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public class AndroidLauncher extends AndroidApplication {
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@Override
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@ -63,12 +63,7 @@ public class Klooni extends Game {
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//endregion
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//region Screen
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@Override
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public void render() {
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super.render();
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}
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// TransitionScreen will also dispose by default the previous screen
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public void transitionTo(Screen screen) {
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transitionTo(screen, true);
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@ -25,7 +25,7 @@ public class Theme {
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public Color background;
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public Color foreground;
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public Color emptyCell;
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private Color emptyCell;
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public Color currentScore;
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public Color highScore;
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@ -34,7 +34,6 @@ public class Theme {
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public Color textColor;
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private Color[] cells;
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private Color[] buttons;
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public static Skin skin;
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@ -126,7 +125,7 @@ public class Theme {
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foreground = new Color((int)Long.parseLong(colors.getString("foreground"), 16));
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JsonValue buttonColors = colors.get("buttons");
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buttons = new Color[buttonColors.size];
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Color[] buttons = new Color[buttonColors.size];
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for (int i = 0; i < buttons.length; ++i) {
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buttons[i] = new Color((int)Long.parseLong(buttonColors.getString(i), 16));
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if (buttonStyles[i] == null) {
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@ -18,7 +18,7 @@ public abstract class BaseScorer implements BinSerializable {
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//region Members
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protected int currentScore;
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int currentScore;
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final Label currentScoreLabel;
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final Label highScoreLabel;
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@ -223,7 +223,7 @@ public class PieceHolder implements BinSerializable {
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Gdx.input.getX(),
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Gdx.graphics.getHeight() - Gdx.input.getY()); // Y axis is inverted
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if (Klooni.onDesktop) {
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if (Klooni.onDesktop) { //FIXME(oliver): This is a bad assumption to make. There are desktops with touch input and non-desktops with mouse input.
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// Center the piece to the mouse
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mouse.sub(piece.getRectangle().width * 0.5f, piece.getRectangle().height * 0.5f);
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} else {
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