Add a button to toggle between effects and themes shop

This commit is contained in:
Lonami Exo 2017-07-18 10:32:32 +02:00
parent 7c9d4c9a99
commit 2c2b512742
10 changed files with 153 additions and 83 deletions

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@ -28,7 +28,7 @@ public class SkinLoader {
private static String[] ids = { private static String[] ids = {
"play", "play_saved", "star", "stopwatch", "palette", "home", "replay", "play", "play_saved", "star", "stopwatch", "palette", "home", "replay",
"share", "sound_on", "sound_off", "snap_on", "snap_off", "issues", "credits", "share", "sound_on", "sound_off", "snap_on", "snap_off", "issues", "credits",
"web", "back", "ok", "cancel", "power_off" "web", "back", "ok", "cancel", "power_off", "effects"
}; };
private static float bestMultiplier; private static float bestMultiplier;

View file

@ -49,6 +49,14 @@ class CustomizeScreen implements Screen {
private final Screen lastScreen; private final Screen lastScreen;
private final Table table;
private final SoftButton toggleShopButton;
private final VerticalGroup shopGroup; // Showing available themes or effects
private final ScrollPane shopScroll;
final MoneyBuyBand buyBand;
private boolean showingEffectsShop;
private float themeDragStartX, themeDragStartY; private float themeDragStartX, themeDragStartY;
//endregion //endregion
@ -64,13 +72,11 @@ class CustomizeScreen implements Screen {
//region Constructor //region Constructor
CustomizeScreen(Klooni game, final Screen lastScreen) { CustomizeScreen(Klooni game, final Screen lastScreen) {
final GameLayout layout = new GameLayout();
this.game = game; this.game = game;
this.lastScreen = lastScreen; this.lastScreen = lastScreen;
stage = new Stage(); stage = new Stage();
Table table = new Table(); table = new Table();
table.setFillParent(true); table.setFillParent(true);
stage.addActor(table); stage.addActor(table);
@ -101,6 +107,22 @@ class CustomizeScreen implements Screen {
}); });
optionsGroup.addActor(soundButton); optionsGroup.addActor(soundButton);
// Toggle the current shop (themes or effects)
toggleShopButton = new SoftButton(2, "effects_texture");
toggleShopButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
showingEffectsShop = !showingEffectsShop;
if (showingEffectsShop) {
toggleShopButton.updateImage("palette_texture");
} else {
toggleShopButton.updateImage("effects_texture");
}
loadShop();
}
});
optionsGroup.addActor(toggleShopButton);
// Snap to grid on/off // Snap to grid on/off
final SoftButton snapButton = new SoftButton( final SoftButton snapButton = new SoftButton(
2, Klooni.shouldSnapToGrid() ? "snap_on_texture" : "snap_off_texture"); 2, Klooni.shouldSnapToGrid() ? "snap_on_texture" : "snap_off_texture");
@ -139,11 +161,36 @@ class CustomizeScreen implements Screen {
table.add(new ScrollPane(optionsGroup)) table.add(new ScrollPane(optionsGroup))
.pad(20, 4, 12, 4).height(backButton.getHeight()); .pad(20, 4, 12, 4).height(backButton.getHeight());
// Load all the available themes buyBand = new MoneyBuyBand(game);
final MoneyBuyBand buyBand = new MoneyBuyBand(game);
table.row(); table.row();
final VerticalGroup themesGroup = new VerticalGroup();
// Load all the available themes as the default "shop"
shopGroup = new VerticalGroup();
shopScroll = new ScrollPane(shopGroup);
table.add(shopScroll).expand().fill();
loadShop();
// Show the current money row
table.row();
table.add(buyBand).expandX().fillX();
}
//endregion
//region Private methods
private void goBack() {
CustomizeScreen.this.game.transitionTo(lastScreen);
}
private void loadShop() {
final GameLayout layout = new GameLayout();
shopGroup.clear();
if (showingEffectsShop) {
// TODO Show the effects shop
} else {
// Showing themes shop otherwise
for (Theme theme : Theme.getThemes()) { for (Theme theme : Theme.getThemes()) {
final ThemeCard card = new ThemeCard(game, layout, theme); final ThemeCard card = new ThemeCard(game, layout, theme);
card.addListener(new InputListener() { card.addListener(new InputListener() {
@ -170,29 +217,22 @@ class CustomizeScreen implements Screen {
else else
buyBand.askBuy(card); buyBand.askBuy(card);
for (Actor a : themesGroup.getChildren()) { for (Actor a : shopGroup.getChildren()) {
ThemeCard c = (ThemeCard)a; ThemeCard c = (ThemeCard)a;
c.usedThemeUpdated(); c.usedThemeUpdated();
} }
} }
} }
}); });
themesGroup.addActor(card);
}
final ScrollPane themesScroll = new ScrollPane(themesGroup); shopGroup.addActor(card);
table.add(themesScroll).expand().fill();
// Show the current money row
table.row();
table.add(buyBand).expandX().fillX();
// Scroll to the currently selected theme // Scroll to the currently selected theme
table.layout(); table.layout();
for (Actor a : themesGroup.getChildren()) { for (Actor a : shopGroup.getChildren()) {
ThemeCard c = (ThemeCard)a; ThemeCard c = (ThemeCard)a;
if (c.isUsed()) { if (c.isUsed()) {
themesScroll.scrollTo( shopScroll.scrollTo(
c.getX(), c.getY() + c.getHeight(), c.getX(), c.getY() + c.getHeight(),
c.getWidth(), c.getHeight()); c.getWidth(), c.getHeight());
break; break;
@ -200,13 +240,7 @@ class CustomizeScreen implements Screen {
c.usedThemeUpdated(); c.usedThemeUpdated();
} }
} }
}
//endregion
//region Private methods
private void goBack() {
CustomizeScreen.this.game.transitionTo(lastScreen);
} }
//endregion //endregion

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@ -19,6 +19,7 @@ ids = [
'cancel', 'cancel',
'credits', 'credits',
'cup', 'cup',
'effects',
'home', 'home',
'issues', 'issues',
'ok', 'ok',