Add a button to toggle between effects and themes shop
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android/assets/ui/x0.75/effects.png
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After Width: | Height: | Size: 1.2 KiB |
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android/assets/ui/x1.0/effects.png
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After Width: | Height: | Size: 1.6 KiB |
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android/assets/ui/x1.25/effects.png
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After Width: | Height: | Size: 2.1 KiB |
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android/assets/ui/x1.5/effects.png
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After Width: | Height: | Size: 2.6 KiB |
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android/assets/ui/x2.0/effects.png
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After Width: | Height: | Size: 3.6 KiB |
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android/assets/ui/x4.0/effects.png
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After Width: | Height: | Size: 9.3 KiB |
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@ -28,7 +28,7 @@ public class SkinLoader {
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private static String[] ids = {
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private static String[] ids = {
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"play", "play_saved", "star", "stopwatch", "palette", "home", "replay",
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"play", "play_saved", "star", "stopwatch", "palette", "home", "replay",
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"share", "sound_on", "sound_off", "snap_on", "snap_off", "issues", "credits",
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"share", "sound_on", "sound_off", "snap_on", "snap_off", "issues", "credits",
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"web", "back", "ok", "cancel", "power_off"
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"web", "back", "ok", "cancel", "power_off", "effects"
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};
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};
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private static float bestMultiplier;
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private static float bestMultiplier;
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@ -49,6 +49,14 @@ class CustomizeScreen implements Screen {
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private final Screen lastScreen;
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private final Screen lastScreen;
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private final Table table;
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private final SoftButton toggleShopButton;
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private final VerticalGroup shopGroup; // Showing available themes or effects
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private final ScrollPane shopScroll;
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final MoneyBuyBand buyBand;
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private boolean showingEffectsShop;
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private float themeDragStartX, themeDragStartY;
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private float themeDragStartX, themeDragStartY;
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//endregion
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//endregion
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@ -64,13 +72,11 @@ class CustomizeScreen implements Screen {
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//region Constructor
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//region Constructor
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CustomizeScreen(Klooni game, final Screen lastScreen) {
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CustomizeScreen(Klooni game, final Screen lastScreen) {
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final GameLayout layout = new GameLayout();
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this.game = game;
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this.game = game;
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this.lastScreen = lastScreen;
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this.lastScreen = lastScreen;
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stage = new Stage();
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stage = new Stage();
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Table table = new Table();
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table = new Table();
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table.setFillParent(true);
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table.setFillParent(true);
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stage.addActor(table);
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stage.addActor(table);
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@ -101,6 +107,22 @@ class CustomizeScreen implements Screen {
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});
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});
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optionsGroup.addActor(soundButton);
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optionsGroup.addActor(soundButton);
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// Toggle the current shop (themes or effects)
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toggleShopButton = new SoftButton(2, "effects_texture");
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toggleShopButton.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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showingEffectsShop = !showingEffectsShop;
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if (showingEffectsShop) {
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toggleShopButton.updateImage("palette_texture");
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} else {
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toggleShopButton.updateImage("effects_texture");
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||||||
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}
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||||||
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loadShop();
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||||||
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}
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||||||
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});
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||||||
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optionsGroup.addActor(toggleShopButton);
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||||||
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// Snap to grid on/off
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// Snap to grid on/off
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||||||
final SoftButton snapButton = new SoftButton(
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final SoftButton snapButton = new SoftButton(
|
||||||
2, Klooni.shouldSnapToGrid() ? "snap_on_texture" : "snap_off_texture");
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2, Klooni.shouldSnapToGrid() ? "snap_on_texture" : "snap_off_texture");
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@ -139,66 +161,18 @@ class CustomizeScreen implements Screen {
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table.add(new ScrollPane(optionsGroup))
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table.add(new ScrollPane(optionsGroup))
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.pad(20, 4, 12, 4).height(backButton.getHeight());
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.pad(20, 4, 12, 4).height(backButton.getHeight());
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// Load all the available themes
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buyBand = new MoneyBuyBand(game);
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final MoneyBuyBand buyBand = new MoneyBuyBand(game);
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table.row();
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table.row();
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final VerticalGroup themesGroup = new VerticalGroup();
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for (Theme theme : Theme.getThemes()) {
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final ThemeCard card = new ThemeCard(game, layout, theme);
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|
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card.addListener(new InputListener() {
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|
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@Override
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|
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public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
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|
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themeDragStartX = x;
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|
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themeDragStartY = y;
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return true;
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|
||||||
}
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|
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|
||||||
// We could actually rely on touchDragged not being called,
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// Load all the available themes as the default "shop"
|
||||||
// but perhaps it would be hard for some people not to move
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shopGroup = new VerticalGroup();
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||||||
// their fingers even the slightest bit, so we use a custom
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shopScroll = new ScrollPane(shopGroup);
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||||||
// drag limit
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table.add(shopScroll).expand().fill();
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loadShop();
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@Override
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|
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public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
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|
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x -= themeDragStartX;
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|
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y -= themeDragStartY;
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float distSq = x * x + y * y;
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if (distSq < DRAG_LIMIT_SQ) {
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if (Klooni.isThemeBought(card.theme))
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card.use();
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else
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buyBand.askBuy(card);
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for (Actor a : themesGroup.getChildren()) {
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ThemeCard c = (ThemeCard)a;
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c.usedThemeUpdated();
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}
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}
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}
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});
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themesGroup.addActor(card);
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}
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final ScrollPane themesScroll = new ScrollPane(themesGroup);
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table.add(themesScroll).expand().fill();
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// Show the current money row
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// Show the current money row
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table.row();
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table.row();
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table.add(buyBand).expandX().fillX();
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table.add(buyBand).expandX().fillX();
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// Scroll to the currently selected theme
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table.layout();
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for (Actor a : themesGroup.getChildren()) {
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ThemeCard c = (ThemeCard)a;
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if (c.isUsed()) {
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themesScroll.scrollTo(
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c.getX(), c.getY() + c.getHeight(),
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|
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c.getWidth(), c.getHeight());
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break;
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|
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}
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|
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c.usedThemeUpdated();
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|
||||||
}
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}
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}
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//endregion
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//endregion
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@ -209,6 +183,66 @@ class CustomizeScreen implements Screen {
|
||||||
CustomizeScreen.this.game.transitionTo(lastScreen);
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CustomizeScreen.this.game.transitionTo(lastScreen);
|
||||||
}
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}
|
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|
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private void loadShop() {
|
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final GameLayout layout = new GameLayout();
|
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shopGroup.clear();
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if (showingEffectsShop) {
|
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// TODO Show the effects shop
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||||||
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} else {
|
||||||
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// Showing themes shop otherwise
|
||||||
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for (Theme theme : Theme.getThemes()) {
|
||||||
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final ThemeCard card = new ThemeCard(game, layout, theme);
|
||||||
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card.addListener(new InputListener() {
|
||||||
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@Override
|
||||||
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public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
|
||||||
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themeDragStartX = x;
|
||||||
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themeDragStartY = y;
|
||||||
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return true;
|
||||||
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}
|
||||||
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|
||||||
|
// We could actually rely on touchDragged not being called,
|
||||||
|
// but perhaps it would be hard for some people not to move
|
||||||
|
// their fingers even the slightest bit, so we use a custom
|
||||||
|
// drag limit
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
|
||||||
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x -= themeDragStartX;
|
||||||
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y -= themeDragStartY;
|
||||||
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float distSq = x * x + y * y;
|
||||||
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if (distSq < DRAG_LIMIT_SQ) {
|
||||||
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if (Klooni.isThemeBought(card.theme))
|
||||||
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card.use();
|
||||||
|
else
|
||||||
|
buyBand.askBuy(card);
|
||||||
|
|
||||||
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for (Actor a : shopGroup.getChildren()) {
|
||||||
|
ThemeCard c = (ThemeCard)a;
|
||||||
|
c.usedThemeUpdated();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
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|
||||||
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shopGroup.addActor(card);
|
||||||
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|
||||||
|
// Scroll to the currently selected theme
|
||||||
|
table.layout();
|
||||||
|
for (Actor a : shopGroup.getChildren()) {
|
||||||
|
ThemeCard c = (ThemeCard)a;
|
||||||
|
if (c.isUsed()) {
|
||||||
|
shopScroll.scrollTo(
|
||||||
|
c.getX(), c.getY() + c.getHeight(),
|
||||||
|
c.getWidth(), c.getHeight());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
c.usedThemeUpdated();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
|
|
||||||
//region Public methods
|
//region Public methods
|
||||||
|
|
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@ -152,9 +152,9 @@
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