From 2c7125710f7e49223653d86491f4bb4645c794e3 Mon Sep 17 00:00:00 2001 From: Lonami Exo Date: Sun, 30 Aug 2020 11:54:39 +0200 Subject: [PATCH] Avoid using FitViewport in Android Fixes #66. --- core/src/dev/lonami/klooni/screens/MainMenuScreen.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/core/src/dev/lonami/klooni/screens/MainMenuScreen.java b/core/src/dev/lonami/klooni/screens/MainMenuScreen.java index 6b8fa10..cac16fb 100644 --- a/core/src/dev/lonami/klooni/screens/MainMenuScreen.java +++ b/core/src/dev/lonami/klooni/screens/MainMenuScreen.java @@ -26,7 +26,6 @@ import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; -import com.badlogic.gdx.utils.viewport.FitViewport; import dev.lonami.klooni.Klooni; import dev.lonami.klooni.actors.SoftButton; @@ -58,7 +57,6 @@ public class MainMenuScreen extends InputListener implements Screen { Table table = new Table(); table.setFillParent(true); stage.addActor(table); - stage.setViewport(new FitViewport(Klooni.GAME_WIDTH, Klooni.GAME_HEIGHT)); // Play button final SoftButton playButton = new SoftButton(