Add money band to the customize screen
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2 changed files with 181 additions and 1 deletions
170
core/src/io/github/lonamiwebs/klooni/actors/MoneyBuyBand.java
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170
core/src/io/github/lonamiwebs/klooni/actors/MoneyBuyBand.java
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package io.github.lonamiwebs.klooni.actors;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
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import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.TimeUtils;
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import io.github.lonamiwebs.klooni.Klooni;
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import io.github.lonamiwebs.klooni.Theme;
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public class MoneyBuyBand extends Table {
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//region Members
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private final Label infoLabel;
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private final SoftButton confirmButton, cancelButton;
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private String infoText;
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private boolean showingTemp;
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// Used to interpolate between strings
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private StringBuilder shownText;
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// When the next text update will take place
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private long nextTextUpdate;
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// When the temporary text should be reverted next
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private long nextTempRevertUpdate;
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// Milliseconds
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private final static long SHOW_ONE_CHARACTER_EVERY = 30;
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private final static long TEMP_TEXT_DELAY = 2 * 1000;
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//endregion
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//region Constructor
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public MoneyBuyBand(final Klooni game) {
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infoText = "";
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shownText = new StringBuilder();
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final Label.LabelStyle labelStyle = new Label.LabelStyle();
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labelStyle.font = game.skin.getFont("font_small");
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infoLabel = new Label(infoText, labelStyle);
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infoLabel.setAlignment(Align.left);
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add(infoLabel).expandX().left().padLeft(20);
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confirmButton = new SoftButton(0, "ok_texture");
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add(confirmButton).pad(8, 0, 8, 4);
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confirmButton.setVisible(false);
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cancelButton = new SoftButton(3, "cancel_texture");
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cancelButton.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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showCurrentMoney();
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confirmButton.setVisible(false);
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cancelButton.setVisible(false);
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}
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});
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add(cancelButton).pad(8, 4, 8, 8);
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cancelButton.setVisible(false);
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setBackground(new TextureRegionDrawable(new TextureRegion(Theme.getBlankTexture())));
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showCurrentMoney();
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}
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//endregion
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//region Private methods
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private void showCurrentMoney() {
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setText("money: 0");
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}
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// Set the text to which the shown text will interpolate.
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// This will remove any temporary shown text or otherwise
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// it would mess up this new text.
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private void setText(String text) {
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infoText = text;
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showingTemp = false;
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nextTextUpdate = TimeUtils.millis() + SHOW_ONE_CHARACTER_EVERY;
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}
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// Temporary text will always reset to the shown money
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// because it would make no sense to go back to the buy "confirm?"
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private void setTempText(String text) {
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setText(text);
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showingTemp = true;
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nextTempRevertUpdate = TimeUtils.millis() + TEMP_TEXT_DELAY;
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}
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// Funky method to interpolate between the information
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// text and the currently being shown text
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private void interpolateText() {
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// If the currently shown text does not match the information text,
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// then that means that we need to interpolate between them.
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if (!shownText.toString().equals(infoText)) {
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// We need the pick the minimum text length limit
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// or charAt() will throw an IndexOutOfBoundsException
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int limit = Math.min(shownText.length(), infoText.length());
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for (int i = 0; i < limit; ++i) {
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// As soon as we found a character which differs, we can interpolate
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// to the new string by updating that single character
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if (shownText.charAt(i) != infoText.charAt(i)) {
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shownText.setCharAt(i, infoText.charAt(i));
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infoLabel.setText(shownText);
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return;
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}
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}
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// All the preceding characters matched, so now
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// what's left is to check for the string length
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if (shownText.length() > infoText.length()) {
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// The old text was longer than the new one, so shorten it
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shownText.setLength(shownText.length() - 1);
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}
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else {
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// It can't be equal length or we wouldn't be here,
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// so avoid checking shown.length() < info.length().
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// We need to append the next character that we want to show
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shownText.append(infoText.charAt(shownText.length()));
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}
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infoLabel.setText(shownText);
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}
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}
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//endregion
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//region Public methods
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// Asks the user to buy the given theme, or shows
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// that they don't have enough money to buy it
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public void askBuy(final Theme toBuy) {
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int moneyIHaz = 10; // TODO use a real value
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if (toBuy.getPrice() > moneyIHaz) {
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setTempText("cannot buy!");
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confirmButton.setVisible(false);
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cancelButton.setVisible(false);
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}
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else {
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setText("confirm?");
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confirmButton.setVisible(true);
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cancelButton.setVisible(true);
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}
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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long now = TimeUtils.millis();
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if (now > nextTextUpdate) {
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interpolateText();
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nextTextUpdate = TimeUtils.millis() + SHOW_ONE_CHARACTER_EVERY;
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if (now > nextTempRevertUpdate && showingTemp) {
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// We won't be showing temp anymore if the current money is shown
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showCurrentMoney();
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}
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}
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setColor(Klooni.theme.bandColor);
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super.draw(batch, parentAlpha);
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}
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//endregion
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}
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@ -17,6 +17,7 @@ import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import io.github.lonamiwebs.klooni.Klooni;
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import io.github.lonamiwebs.klooni.Theme;
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import io.github.lonamiwebs.klooni.actors.MoneyBuyBand;
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import io.github.lonamiwebs.klooni.actors.SoftButton;
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import io.github.lonamiwebs.klooni.actors.ThemeCard;
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import io.github.lonamiwebs.klooni.game.GameLayout;
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@ -117,6 +118,8 @@ class CustomizeScreen implements Screen {
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table.add(new ScrollPane(optionsGroup)).pad(20, 4, 12, 4);
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// Load all the available themes
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final MoneyBuyBand buyBand = new MoneyBuyBand(game);
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table.row();
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final VerticalGroup themesGroup = new VerticalGroup();
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for (Theme theme : Theme.getThemes()) {
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@ -124,7 +127,10 @@ class CustomizeScreen implements Screen {
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card.addListener(new InputListener() {
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@Override
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public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
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if (Klooni.isThemeBought(card.theme))
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Klooni.updateTheme(card.theme);
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else
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buyBand.askBuy(card.theme);
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for (Actor a : themesGroup.getChildren()) {
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ThemeCard c = (ThemeCard)a;
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@ -138,6 +144,10 @@ class CustomizeScreen implements Screen {
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themesGroup.space(8);
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table.add(new ScrollPane(themesGroup)).expand().fill();
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// Show the current money row
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table.row();
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table.add(buyBand).expandX().fillX();
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}
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//endregion
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