Tiny improvement to toggle settings

This commit is contained in:
Lonami Exo 2017-02-21 21:11:04 +01:00
parent 05d1e99117
commit 46214456f1
2 changed files with 12 additions and 8 deletions

View file

@ -119,16 +119,20 @@ public class Klooni extends Game {
return !prefs.getBoolean("muteSound", false);
}
public static void toggleSound() {
prefs.putBoolean("muteSound", soundsEnabled()).flush();
public static boolean toggleSound() {
final boolean result = soundsEnabled();
prefs.putBoolean("muteSound", result).flush();
return !result;
}
public static boolean shouldSnapToGrid() {
return prefs.getBoolean("snapToGrid", false);
}
public static void toggleSnapToGrid() {
prefs.putBoolean("snapToGrid", !shouldSnapToGrid()).flush();
public static boolean toggleSnapToGrid() {
final boolean result = !shouldSnapToGrid();
prefs.putBoolean("snapToGrid", result).flush();
return result;
}
public static boolean isThemeBought(Theme theme) {

View file

@ -73,9 +73,9 @@ class CustomizeScreen implements Screen {
soundButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
Klooni.toggleSound();
final boolean enabled = Klooni.toggleSound();
soundButton.image = CustomizeScreen.this.game.skin.getDrawable(
Klooni.soundsEnabled() ? "sound_on_texture" : "sound_off_texture");
enabled ? "sound_on_texture" : "sound_off_texture");
}
});
optionsGroup.addActor(soundButton);
@ -87,9 +87,9 @@ class CustomizeScreen implements Screen {
snapButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
Klooni.toggleSnapToGrid();
final boolean shouldSnap = Klooni.toggleSnapToGrid();
snapButton.image = CustomizeScreen.this.game.skin.getDrawable(
Klooni.shouldSnapToGrid() ? "snap_on_texture" : "snap_off_texture");
shouldSnap ? "snap_on_texture" : "snap_off_texture");
}
});
optionsGroup.addActor(snapButton);