Show EffectCard's in the customize screen shop
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779f37045b
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4 changed files with 98 additions and 14 deletions
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@ -43,7 +43,7 @@ public class MoneyBuyBand extends Table {
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// The theme card that is going to be bought next. We can't
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// only save the Theme because we need to tell the ThemeCard
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// that it was bought so it can reflect the new theme status.
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private ThemeCard toBuy;
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private Object toBuy; // Either ThemeCard or EffectCard
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// Used to interpolate between strings
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private StringBuilder shownText;
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@ -77,8 +77,12 @@ public class MoneyBuyBand extends Table {
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confirmButton.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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if (toBuy != null)
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toBuy.performBuy();
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if (toBuy != null) {
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if (toBuy instanceof ThemeCard)
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((ThemeCard)toBuy).performBuy();
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else if (toBuy instanceof EffectCard)
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((EffectCard)toBuy).performBuy();
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}
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showCurrentMoney();
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hideBuyButtons();
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}
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@ -187,6 +191,21 @@ public class MoneyBuyBand extends Table {
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}
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}
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// TODO Make a generic card class so they all inherit
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public void askBuy(final EffectCard toBuy) {
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if (toBuy.effect.price > Klooni.getMoney()) {
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setTempText("cannot buy!");
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confirmButton.setVisible(false);
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cancelButton.setVisible(false);
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}
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else {
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this.toBuy = toBuy;
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setText("confirm?");
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confirmButton.setVisible(true);
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cancelButton.setVisible(true);
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}
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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long now = TimeUtils.millis();
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@ -17,7 +17,6 @@
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*/
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package io.github.lonamiwebs.klooni.actors;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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@ -23,6 +23,7 @@ import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import io.github.lonamiwebs.klooni.actors.Band;
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import io.github.lonamiwebs.klooni.actors.EffectCard;
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import io.github.lonamiwebs.klooni.actors.ThemeCard;
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// Helper class to calculate the size of each element
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@ -145,5 +146,20 @@ public class GameLayout {
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availableWidth - themeCardHeight, themeCardHeight);
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}
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// TODO Probably a more generic class "card" that can hold any type (theme/effect)
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public void update(EffectCard card) {
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card.setSize(availableWidth - marginWidth, themeCardHeight);
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card.cellSize = themeCardHeight * 0.2f;
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// X offset from the cells (5 cells = themeCardHeight)
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card.nameBounds.set(
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themeCardHeight, card.cellSize,
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availableWidth - themeCardHeight, themeCardHeight);
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card.priceBounds.set(
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themeCardHeight, -card.cellSize,
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availableWidth - themeCardHeight, themeCardHeight);
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}
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//endregion
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}
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@ -32,8 +32,10 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import io.github.lonamiwebs.klooni.Effect;
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import io.github.lonamiwebs.klooni.Klooni;
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import io.github.lonamiwebs.klooni.Theme;
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import io.github.lonamiwebs.klooni.actors.EffectCard;
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import io.github.lonamiwebs.klooni.actors.MoneyBuyBand;
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import io.github.lonamiwebs.klooni.actors.SoftButton;
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import io.github.lonamiwebs.klooni.actors.ThemeCard;
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@ -57,7 +59,7 @@ class CustomizeScreen implements Screen {
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private boolean showingEffectsShop;
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private float themeDragStartX, themeDragStartY;
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private float shopDragStartX, shopDragStartY;
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//endregion
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@ -188,16 +190,13 @@ class CustomizeScreen implements Screen {
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shopGroup.clear();
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if (showingEffectsShop) {
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// TODO Show the effects shop
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} else {
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// Showing themes shop otherwise
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for (Theme theme : Theme.getThemes()) {
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final ThemeCard card = new ThemeCard(game, layout, theme);
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for (Effect effect : Effect.getEffects()) {
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final EffectCard card = new EffectCard(game, layout, effect);
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card.addListener(new InputListener() {
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@Override
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public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
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themeDragStartX = x;
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themeDragStartY = y;
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shopDragStartX = x;
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shopDragStartY = y;
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return true;
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}
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@ -208,8 +207,59 @@ class CustomizeScreen implements Screen {
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@Override
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public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
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x -= themeDragStartX;
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y -= themeDragStartY;
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x -= shopDragStartX;
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y -= shopDragStartY;
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float distSq = x * x + y * y;
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if (distSq < DRAG_LIMIT_SQ) {
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if (Klooni.isEffectBought(card.effect))
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card.use();
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else
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buyBand.askBuy(card);
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for (Actor a : shopGroup.getChildren()) {
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EffectCard c = (EffectCard)a;
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c.usedEffectUpdated();
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}
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}
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}
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});
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shopGroup.addActor(card);
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// Scroll to the currently selected theme
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table.layout();
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for (Actor a : shopGroup.getChildren()) {
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EffectCard c = (EffectCard)a;
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if (c.isUsed()) {
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shopScroll.scrollTo(
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c.getX(), c.getY() + c.getHeight(),
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c.getWidth(), c.getHeight());
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break;
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}
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c.usedEffectUpdated();
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}
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}
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} else {
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// Showing themes shop otherwise
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for (Theme theme : Theme.getThemes()) {
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final ThemeCard card = new ThemeCard(game, layout, theme);
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card.addListener(new InputListener() {
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@Override
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public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
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shopDragStartX = x;
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shopDragStartY = y;
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return true;
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}
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// We could actually rely on touchDragged not being called,
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// but perhaps it would be hard for some people not to move
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// their fingers even the slightest bit, so we use a custom
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// drag limit
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@Override
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public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
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x -= shopDragStartX;
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y -= shopDragStartY;
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float distSq = x * x + y * y;
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if (distSq < DRAG_LIMIT_SQ) {
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if (Klooni.isThemeBought(card.theme))
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