"Update" to version 0.1

This commit is contained in:
Lonami Exo 2017-01-31 12:50:16 +01:00
parent 4fe34c1d75
commit 5bedfd8d5b
4 changed files with 7 additions and 3 deletions

View file

@ -19,7 +19,8 @@ Disclaimer
which is a *klooni* from the original [1010!](http://1010ga.me/) game by the which is a *klooni* from the original [1010!](http://1010ga.me/) game by the
[Gram Games](http://gram.gs/) team. I am **not affiliated** in any way with [Gram Games](http://gram.gs/) team. I am **not affiliated** in any way with
them and this is only a project I made for fun, and to improve the gaming them and this is only a project I made for fun, and to improve the gaming
experience of the open source community. experience of the open source community. If you really enjoy playing this,
**please support the original developers**. They made this project possible.
Description Description
----------- -----------

View file

@ -21,6 +21,9 @@ android {
applicationId "io.github.lonamiwebs.klooni" applicationId "io.github.lonamiwebs.klooni"
minSdkVersion 8 minSdkVersion 8
targetSdkVersion 25 targetSdkVersion 25
versionCode 100
versionName "0.1"
} }
} }

View file

@ -16,7 +16,7 @@ allprojects {
apply plugin: "eclipse" apply plugin: "eclipse"
apply plugin: "idea" apply plugin: "idea"
version = '1.0' version = '0.1'
ext { ext {
appName = "1010! Klooni" appName = "1010! Klooni"
gdxVersion = '1.9.5' gdxVersion = '1.9.5'

View file

@ -8,7 +8,7 @@ import io.github.lonamiwebs.klooni.Klooni;
public class DesktopLauncher { public class DesktopLauncher {
public static void main (String[] arg) { public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.title = "1010! Klooni"; config.title = "Klooni 1010!";
config.width = 408; config.width = 408;
config.height = 680; config.height = 680;
config.addIcon("ic_launcher/icon128.png", Files.FileType.Internal); config.addIcon("ic_launcher/icon128.png", Files.FileType.Internal);