Add PieceHolder to display current pieces
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560d9d2591
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5 changed files with 80 additions and 4 deletions
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@ -11,7 +11,7 @@ public class Board {
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private final int count; // Cell count
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private final int size; // Size per cell
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private NinePatch cellPatch;
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public NinePatch cellPatch;
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public Board(int boardSize, int cellSize) {
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count = boardSize;
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@ -28,6 +28,10 @@ public class Board {
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new Texture(Gdx.files.internal("ui/cells/basic.png")), 4, 4, 4, 4);
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}
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public int getPxSize() {
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return count * size;
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}
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private boolean inBounds(int x, int y) {
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return x >= 0 && x < count && y >= 0 && y < count;
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}
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@ -59,9 +63,9 @@ public class Board {
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return true;
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}
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public void draw(SpriteBatch batch) {
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public void draw(SpriteBatch batch, int x, int y) {
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for (int i = 0; i < count; i++)
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for (int j = 0; j < count; j++)
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cells[i][j].draw(batch, cellPatch, j * size, i * size, size);
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cells[i][j].draw(batch, cellPatch, x + j * size, y + i * size, size);
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}
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}
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@ -20,6 +20,10 @@ class Cell {
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}
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void draw(SpriteBatch batch, NinePatch patch, int x, int y, int size) {
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draw(color, batch, patch, x, y, size);
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}
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static void draw(Color color, SpriteBatch batch, NinePatch patch, int x, int y, int size) {
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// TODO Use skin atlas
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batch.setColor(color);
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patch.draw(batch, x, y, size, size);
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@ -1,6 +1,8 @@
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package io.github.lonamiwebs.klooni.game;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.NinePatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.MathUtils;
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// Pieces can be L shaped and be rotated 0 to 3 times to make it random
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@ -88,4 +90,14 @@ public class Piece {
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}
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throw new RuntimeException("Random function is broken.");
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}
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void draw(SpriteBatch batch, NinePatch patch, int x, int y, int size) {
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for (int i = 0; i < height; i++) {
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for (int j = 0; j < width; j++) {
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if (shape[i][j]) {
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Cell.draw(color, batch, patch, x + j * size, y + i * size, size);
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}
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}
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}
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}
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}
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44
core/src/io/github/lonamiwebs/klooni/game/PieceHolder.java
Normal file
44
core/src/io/github/lonamiwebs/klooni/game/PieceHolder.java
Normal file
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@ -0,0 +1,44 @@
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package io.github.lonamiwebs.klooni.game;
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import com.badlogic.gdx.graphics.g2d.NinePatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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public class PieceHolder {
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final Piece[] pieces;
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final int count;
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public final int width, height;
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public PieceHolder(int pieceCount, int holderWidth, int holderHeight) {
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count = pieceCount;
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pieces = new Piece[count];
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width = holderWidth;
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height = holderHeight;
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takeMore();
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}
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void takeMore() {
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for (int i = 0; i < count; i++) {
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pieces[i] = Piece.random();
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}
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}
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// TODO Scale evenly, and when taking the piece, scale to match the on-board cells' size
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public void draw(SpriteBatch batch, NinePatch patch, int x, int y) {
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int perPieceSize = width / 3;
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for (int i = 0; i < count; i++) {
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if (pieces[i] != null) {
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// Pick the smallest value (either width/cell count, or height/cell count)
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int cellSize = Math.min(
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perPieceSize / pieces[i].width,
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height / pieces[i].height
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);
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pieces[i].draw(batch, patch, x + i * perPieceSize, y, cellSize);
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}
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}
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}
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}
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@ -9,16 +9,21 @@ import com.badlogic.gdx.math.MathUtils;
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import io.github.lonamiwebs.klooni.Klooni;
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import io.github.lonamiwebs.klooni.game.Board;
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import io.github.lonamiwebs.klooni.game.Piece;
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import io.github.lonamiwebs.klooni.game.PieceHolder;
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public class GameScreen implements Screen {
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private Klooni game;
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private Board board;
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private PieceHolder holder;
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private SpriteBatch batch;
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public GameScreen(Klooni aGame) {
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game = aGame;
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board = new Board(10, 20);
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holder = new PieceHolder(3, Gdx.graphics.getWidth() / 2, 80);
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batch = new SpriteBatch();
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// Fill some random pieces
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@ -38,7 +43,14 @@ public class GameScreen implements Screen {
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batch.begin();
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board.draw(batch);
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board.draw(batch,
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Gdx.graphics.getWidth() / 2 - board.getPxSize() / 2,
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Gdx.graphics.getHeight() * 3 / 4 - board.getPxSize() / 2);
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holder.draw(batch, board.cellPatch,
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Gdx.graphics.getWidth() / 2 - holder.width / 2,
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Gdx.graphics.getHeight() / 4);
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batch.end();
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}
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