Allow dropping pieces on board
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parent
c0fdc5ece8
commit
727338f407
4 changed files with 37 additions and 11 deletions
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@ -4,6 +4,8 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.NinePatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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public class Board {
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@ -11,10 +13,13 @@ public class Board {
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private final int count; // Cell count
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public final int cellSize; // Size per cell
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final Vector2 pos;
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public NinePatch cellPatch;
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public Board(int boardSize, int cellSize) {
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count = boardSize;
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public Board(float x, float y, int cellCount, int cellSize, boolean center) {
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pos = new Vector2(x, y);
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count = cellCount;
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this.cellSize = cellSize;
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cells = new Cell[count][count];
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@ -26,6 +31,11 @@ public class Board {
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cellPatch = new NinePatch(
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new Texture(Gdx.files.internal("ui/cells/basic.png")), 4, 4, 4, 4);
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if (center) {
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float half = getPxSize() / 2;
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pos.sub(half, half);
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}
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}
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public int getPxSize() {
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@ -52,6 +62,15 @@ public class Board {
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return true;
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}
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public boolean putScreenPiece(Piece piece) {
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// Get the local piece coordinates
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// TODO Works weird, it puts the piece like one too low…
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Vector2 local = piece.pos.cpy().sub(pos);
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int x = MathUtils.round(local.x / piece.cellSize);
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int y = MathUtils.round(local.y / piece.cellSize);
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return putPiece(piece, x, y);
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}
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public boolean putPiece(Piece piece, int x, int y) {
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if (!canPutPiece(piece, x, y))
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return false;
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@ -63,9 +82,10 @@ public class Board {
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return true;
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}
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public void draw(SpriteBatch batch, int x, int y) {
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public void draw(SpriteBatch batch) {
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for (int i = 0; i < count; i++)
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for (int j = 0; j < count; j++)
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cells[i][j].draw(batch, cellPatch, x + j * cellSize, y + i * cellSize, cellSize);
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cells[i][j].draw(batch, cellPatch,
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pos.x + j * cellSize, pos.y + i * cellSize, cellSize);
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}
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}
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@ -19,7 +19,7 @@ class Cell {
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color = c;
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}
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void draw(SpriteBatch batch, NinePatch patch, int x, int y, int size) {
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void draw(SpriteBatch batch, NinePatch patch, float x, float y, int size) {
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draw(color, batch, patch, x, y, size);
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}
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@ -58,8 +58,11 @@ public class PieceHolder {
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return false;
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}
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public boolean dropPiece() {
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public boolean dropPiece(Board board) {
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if (heldPiece > -1) {
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if (board.putScreenPiece(pieces[heldPiece])) {
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// TODO Remove the piece
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}
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heldPiece = -1;
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return true;
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}
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@ -22,7 +22,12 @@ public class GameScreen implements Screen, InputProcessor {
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public GameScreen(Klooni aGame) {
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game = aGame;
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board = new Board(10, 20);
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// Board(x, y, cell count, cell size, center)
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board = new Board(
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Gdx.graphics.getWidth() / 2,
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Gdx.graphics.getHeight() * 3 / 4,
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10, 20, true);
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// PieceHolder(pieces, x, y, w, h)
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int holderWidth = Gdx.graphics.getWidth() / 2;
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@ -51,9 +56,7 @@ public class GameScreen implements Screen, InputProcessor {
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batch.begin();
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board.draw(batch,
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Gdx.graphics.getWidth() / 2 - board.getPxSize() / 2,
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Gdx.graphics.getHeight() * 3 / 4 - board.getPxSize() / 2);
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board.draw(batch);
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holder.update(board.cellSize);
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holder.draw(batch, board.cellPatch);
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@ -112,7 +115,7 @@ public class GameScreen implements Screen, InputProcessor {
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button) {
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return holder.dropPiece();
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return holder.dropPiece(board);
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}
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@Override
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