Choose a better cell texture depending on screen size
BIN
android/assets/ui/x0.75/cells/basic.png
Normal file
After Width: | Height: | Size: 337 B |
BIN
android/assets/ui/x0.75/cells/bubble.png
Normal file
After Width: | Height: | Size: 823 B |
BIN
android/assets/ui/x1.0/cells/basic.png
Normal file
After Width: | Height: | Size: 421 B |
BIN
android/assets/ui/x1.0/cells/bubble.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
android/assets/ui/x1.0/cells/round.png
Normal file
After Width: | Height: | Size: 302 B |
BIN
android/assets/ui/x1.25/cells/basic.png
Normal file
After Width: | Height: | Size: 505 B |
BIN
android/assets/ui/x1.25/cells/bubble.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
android/assets/ui/x1.25/cells/round.png
Normal file
After Width: | Height: | Size: 380 B |
BIN
android/assets/ui/x1.5/cells/basic.png
Normal file
After Width: | Height: | Size: 655 B |
BIN
android/assets/ui/x1.5/cells/bubble.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
android/assets/ui/x1.5/cells/round.png
Normal file
After Width: | Height: | Size: 422 B |
BIN
android/assets/ui/x2.0/cells/basic.png
Normal file
After Width: | Height: | Size: 779 B |
BIN
android/assets/ui/x2.0/cells/bubble.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
android/assets/ui/x2.0/cells/round.png
Normal file
After Width: | Height: | Size: 491 B |
BIN
android/assets/ui/x4.0/cells/basic.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
android/assets/ui/x4.0/cells/bubble.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
android/assets/ui/x4.0/cells/round.png
Normal file
After Width: | Height: | Size: 1 KiB |
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@ -59,7 +59,7 @@ public class SkinLoader {
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}
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public static Texture loadPng(String name) {
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final String filename = "ui/x" + bestMultiplier + "/" + name + ".png";
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final String filename = "ui/x" + bestMultiplier + "/" + name;
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return new Texture(Gdx.files.internal(filename));
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}
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}
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@ -153,7 +153,7 @@ public class Theme {
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}
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String cellTextureFile = json.getString("cell_texture");
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cellTexture = new Texture(Gdx.files.internal("ui/cells/"+cellTextureFile));
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cellTexture = SkinLoader.loadPng("cells/"+cellTextureFile);
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return this;
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}
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@ -37,7 +37,7 @@ public abstract class BaseScorer implements BinSerializable {
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// The board size is required when calculating the score
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BaseScorer(final Klooni game, GameLayout layout, int highScore) {
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cupTexture = SkinLoader.loadPng("cup");
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cupTexture = SkinLoader.loadPng("cup.png");
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cupColor = Klooni.theme.currentScore.cpy();
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cupArea = new Rectangle();
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