Choose a better cell texture depending on screen size

This commit is contained in:
Lonami Exo 2017-05-07 18:43:25 +02:00
parent 4e5c4fd453
commit 9663bc5376
20 changed files with 3 additions and 3 deletions

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@ -59,7 +59,7 @@ public class SkinLoader {
}
public static Texture loadPng(String name) {
final String filename = "ui/x" + bestMultiplier + "/" + name + ".png";
final String filename = "ui/x" + bestMultiplier + "/" + name;
return new Texture(Gdx.files.internal(filename));
}
}

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@ -153,7 +153,7 @@ public class Theme {
}
String cellTextureFile = json.getString("cell_texture");
cellTexture = new Texture(Gdx.files.internal("ui/cells/"+cellTextureFile));
cellTexture = SkinLoader.loadPng("cells/"+cellTextureFile);
return this;
}

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@ -37,7 +37,7 @@ public abstract class BaseScorer implements BinSerializable {
// The board size is required when calculating the score
BaseScorer(final Klooni game, GameLayout layout, int highScore) {
cupTexture = SkinLoader.loadPng("cup");
cupTexture = SkinLoader.loadPng("cup.png");
cupColor = Klooni.theme.currentScore.cpy();
cupArea = new Rectangle();