Show available themes on customize

This commit is contained in:
Lonami Exo 2017-01-30 18:16:05 +01:00
parent 219e229bb9
commit a681fbaccd
4 changed files with 89 additions and 5 deletions

View file

@ -0,0 +1,70 @@
package io.github.lonamiwebs.klooni.actors;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import io.github.lonamiwebs.klooni.Theme;
import io.github.lonamiwebs.klooni.game.Cell;
import io.github.lonamiwebs.klooni.game.GameLayout;
public class ThemeCard extends Actor {
private final ShapeRenderer shapeRenderer;
private final Theme theme;
// TODO Use the cell patch given the theme, not basic
private final NinePatch cellPatch;
public ThemeCard(final GameLayout layout, final Theme theme) {
shapeRenderer = new ShapeRenderer(20);
this.theme = theme;
cellPatch = new NinePatch(
new Texture(Gdx.files.internal("ui/cells/basic.png")), 4, 4, 4, 4);
layout.update(this);
}
@Override
public void draw(Batch batch, float parentAlpha) {
batch.end();
final float x = getX(), y = getY();
Vector2 pos = localToStageCoordinates(new Vector2(x, y));
// TODO Something is wrong with this code, shape renderer fills one yes one no if multiple themes
Gdx.gl.glEnable(GL20.GL_BLEND);
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
shapeRenderer.setColor(0.5f, 0.5f, 0.5f, 0.3f);
shapeRenderer.rect(pos.x, pos.y, getWidth(), getHeight());
shapeRenderer.end();
Gdx.gl.glDisable(GL20.GL_BLEND);
batch.begin();
// Consider 5 cells on the available size (1/5 height each)
// Do not draw on the borders to add some padding, colors used:
// 0 7 7
// 8 7 3
// 8 8 3
float cellSize = getHeight() * 0.2f;
Cell.draw(theme.getCellColor(0), batch, cellPatch, x + cellSize, y + cellSize, cellSize);
Cell.draw(theme.getCellColor(7), batch, cellPatch, x + cellSize * 2, y + cellSize, cellSize);
Cell.draw(theme.getCellColor(7), batch, cellPatch, x + cellSize * 3, y + cellSize, cellSize);
Cell.draw(theme.getCellColor(8), batch, cellPatch, x + cellSize, y + cellSize * 2, cellSize);
Cell.draw(theme.getCellColor(7), batch, cellPatch, x + cellSize * 2, y + cellSize * 2, cellSize);
Cell.draw(theme.getCellColor(8), batch, cellPatch, x + cellSize * 3, y + cellSize * 2, cellSize);
Cell.draw(theme.getCellColor(8), batch, cellPatch, x + cellSize, y + cellSize * 3, cellSize);
Cell.draw(theme.getCellColor(8), batch, cellPatch, x + cellSize * 2, y + cellSize * 3, cellSize);
Cell.draw(theme.getCellColor(3), batch, cellPatch, x + cellSize * 3, y + cellSize * 3, cellSize);
}
}

View file

@ -2,12 +2,13 @@ package io.github.lonamiwebs.klooni.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
class Cell {
public class Cell {
private boolean empty;
private Color color;
@ -53,7 +54,7 @@ class Cell {
}
// TODO Use skin atlas
static void draw(Color color, SpriteBatch batch, NinePatch patch,
public static void draw(Color color, Batch batch, NinePatch patch,
float x, float y, float size) {
batch.setColor(color);
patch.draw(batch, x, y, size, size);

View file

@ -5,6 +5,7 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Rectangle;
import io.github.lonamiwebs.klooni.actors.Band;
import io.github.lonamiwebs.klooni.actors.ThemeCard;
// Helper class to calculate the size of each element
//
@ -89,4 +90,8 @@ public class GameLayout {
band.scoreBounds.set(area.x, area.y + area.height * 0.55f, area.width, area.height * 0.35f);
band.infoBounds.set(area.x, area.y + area.height * 0.10f, area.width, area.height * 0.35f);
}
public void update(ThemeCard card) {
card.setSize(availableWidth, logoHeight);
}
}

View file

@ -15,6 +15,9 @@ import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import io.github.lonamiwebs.klooni.Klooni;
import io.github.lonamiwebs.klooni.Theme;
import io.github.lonamiwebs.klooni.actors.ThemeCard;
import io.github.lonamiwebs.klooni.game.GameLayout;
public class CustomizeScreen implements Screen {
private Klooni game;
@ -22,6 +25,8 @@ public class CustomizeScreen implements Screen {
private Stage stage;
public CustomizeScreen(Klooni aGame, final Screen lastScreen) {
final GameLayout layout = new GameLayout();
game = aGame;
stage = new Stage();
@ -81,9 +86,12 @@ public class CustomizeScreen implements Screen {
table.row();
VerticalGroup themesGroup = new VerticalGroup();
themesGroup.space(8);
for (Theme theme : Theme.getThemes()) {
themesGroup.addActor(new ThemeCard(layout, theme));
}
table.add(themesGroup).expandY();
themesGroup.space(8);
table.add(new ScrollPane(themesGroup)).expandY();
}
@Override