Don't allow putting pieces after game over
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d31991a7af
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2 changed files with 5 additions and 1 deletions
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@ -29,6 +29,7 @@ public class PieceHolder {
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// Currently held piece index (picked by the user)
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// Currently held piece index (picked by the user)
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private int heldPiece;
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private int heldPiece;
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public boolean enabled;
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// Needed after a piece is dropped, so it can go back
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// Needed after a piece is dropped, so it can go back
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private final Rectangle[] originalPositions;
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private final Rectangle[] originalPositions;
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@ -49,6 +50,7 @@ public class PieceHolder {
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//region Constructor
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//region Constructor
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public PieceHolder(final GameLayout layout, final int pieceCount, final float pickedCellSize) {
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public PieceHolder(final GameLayout layout, final int pieceCount, final float pickedCellSize) {
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enabled = true;
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count = pieceCount;
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count = pieceCount;
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pieces = new Piece[count];
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pieces = new Piece[count];
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originalPositions = new Rectangle[count];
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originalPositions = new Rectangle[count];
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@ -153,7 +155,8 @@ public class PieceHolder {
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// returns one of the following: NO_DROP, NORMAL_DROP, ON_BOARD_DROP
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// returns one of the following: NO_DROP, NORMAL_DROP, ON_BOARD_DROP
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public int dropPiece(Board board) {
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public int dropPiece(Board board) {
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if (heldPiece > -1) {
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if (heldPiece > -1) {
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boolean put = board.putScreenPiece(pieces[heldPiece]);
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boolean put;
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put = enabled && board.putScreenPiece(pieces[heldPiece]);
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if (put) {
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if (put) {
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if (Klooni.soundsEnabled()) {
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if (Klooni.soundsEnabled()) {
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// The larger the piece size, the smaller the pitch
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// The larger the piece size, the smaller the pitch
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@ -87,6 +87,7 @@ class GameScreen implements Screen, InputProcessor {
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}
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}
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private void doGameOver() {
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private void doGameOver() {
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holder.enabled = false;
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pauseMenu.show(true);
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pauseMenu.show(true);
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if (Klooni.soundsEnabled())
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if (Klooni.soundsEnabled())
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gameOverSound.play();
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gameOverSound.play();
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