Fix up to avoid infinite recursion on Effect.effectNameToInt

This commit is contained in:
Lonami Exo 2017-09-09 18:51:33 +02:00
parent f718db851c
commit c42cd14aaa

View file

@ -19,6 +19,7 @@ package io.github.lonamiwebs.klooni;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
@ -44,9 +45,18 @@ public class Effect {
// This method will load the sound "sound/effect_{effectName}.mp3"
public Effect(final String effectName) {
this(effectName, effectNameToInt(effectName));
}
public Effect(final String effectName, final int id) {
name = effectName;
effectId = effectNameToInt(name);
effectSound = Gdx.audio.newSound(Gdx.files.internal("sound/effect_" + name + ".mp3"));
effectId = id;
FileHandle soundFile = Gdx.files.internal("sound/effect_" + name + ".mp3");
if (!soundFile.exists())
soundFile = Gdx.files.internal("sound/effect_vanish.mp3");
effectSound = Gdx.audio.newSound(soundFile);
price = effectId == 0 ? 0 : 200; // TODO For now they're all 200 coins except the first
}
@ -68,11 +78,12 @@ public class Effect {
//region Static methods
public static Effect[] getEffects() {
int id = 0;
return new Effect[] {
new Effect("vanish"),
new Effect("waterdrop"),
new Effect("evaporate"),
new Effect("spin")
new Effect("vanish", id++),
new Effect("waterdrop", id++),
new Effect("evaporate", id++),
new Effect("spin", id++)
};
}