hide undo button on game over screen (because you lost, no backsies)
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ef8f9c0797
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d8a304c6e4
1 changed files with 3 additions and 1 deletions
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@ -56,6 +56,7 @@ class PauseMenuStage extends Stage {
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private final BaseScorer scorer;
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private final BaseScorer scorer;
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private final SoftButton playButton;
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private final SoftButton playButton;
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private final SoftButton customButton; // Customize & "Shut down"
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private final SoftButton customButton; // Customize & "Shut down"
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private final SoftButton undoButton;
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//endregion
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//endregion
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@ -114,9 +115,9 @@ class PauseMenuStage extends Stage {
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playButton.addListener(playChangeListener);
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playButton.addListener(playChangeListener);
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// UNDO :))))))
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// UNDO :))))))
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undoButton = new SoftButton(3, "back_texture");
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if(gameMode == 0) // this is kinda bad but meh for now, 0 is normal game, so no undo in the time thingy!
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if(gameMode == 0) // this is kinda bad but meh for now, 0 is normal game, so no undo in the time thingy!
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{
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{
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SoftButton undoButton = new SoftButton(3, "back_texture");
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undoButton.setPosition(
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undoButton.setPosition(
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(Gdx.graphics.getWidth() - undoButton.getWidth())* 0.5f,
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(Gdx.graphics.getWidth() - undoButton.getWidth())* 0.5f,
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Gdx.graphics.getHeight() * 0.25f
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Gdx.graphics.getHeight() * 0.25f
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@ -204,6 +205,7 @@ class PauseMenuStage extends Stage {
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Gdx.app.exit();
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Gdx.app.exit();
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}
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}
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});
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});
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undoButton.setVisible(false);
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if (game.shareChallenge != null) {
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if (game.shareChallenge != null) {
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playButton.removeListener(playChangeListener);
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playButton.removeListener(playChangeListener);
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