Add customize screen
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11 changed files with 185 additions and 1 deletions
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android/assets/ui/back.png
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android/assets/ui/back.png
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android/assets/ui/credits.png
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android/assets/ui/credits.png
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android/assets/ui/issues.png
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android/assets/ui/issues.png
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android/assets/ui/sound_off.png
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android/assets/ui/sound_off.png
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android/assets/ui/sound_on.png
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android/assets/ui/sound_on.png
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android/assets/ui/web.png
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android/assets/ui/web.png
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@ -34,6 +34,12 @@ public class Klooni extends Game {
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skin.add("home_texture", new Texture(Gdx.files.internal("ui/home.png")));
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skin.add("replay_texture", new Texture(Gdx.files.internal("ui/replay.png")));
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skin.add("share_texture", new Texture(Gdx.files.internal("ui/share.png")));
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skin.add("sound_on_texture", new Texture(Gdx.files.internal("ui/sound_on.png")));
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skin.add("sound_off_texture", new Texture(Gdx.files.internal("ui/sound_off.png")));
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skin.add("issues_texture", new Texture(Gdx.files.internal("ui/issues.png")));
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skin.add("credits_texture", new Texture(Gdx.files.internal("ui/credits.png")));
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skin.add("web_texture", new Texture(Gdx.files.internal("ui/web.png")));
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skin.add("back_texture", new Texture(Gdx.files.internal("ui/back.png")));
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Gdx.input.setCatchBackKey(true); // To show the pause menu
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setScreen(new MainMenuScreen(this));
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@ -66,5 +72,9 @@ public class Klooni extends Game {
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return !prefs.getBoolean("muteSound", false);
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}
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public static void toggleSound() {
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prefs.putBoolean("muteSound", soundsEnabled()).flush();
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}
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//endregion
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}
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@ -0,0 +1,156 @@
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package io.github.lonamiwebs.klooni.screens;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup;
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import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
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import io.github.lonamiwebs.klooni.Klooni;
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public class CustomizeScreen implements Screen {
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private Klooni game;
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private Stage stage;
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public CustomizeScreen(Klooni aGame, final Screen lastScreen) {
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game = aGame;
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stage = new Stage();
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Table table = new Table();
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table.setFillParent(true);
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stage.addActor(table);
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HorizontalGroup optionsGroup = new HorizontalGroup();
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optionsGroup.space(12);
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// Back to the previous screen
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ImageButton.ImageButtonStyle backStyle = new ImageButton.ImageButtonStyle(
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game.skin.newDrawable("button_up", Color.GOLD),
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game.skin.newDrawable("button_down", Color.GOLD),
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null, game.skin.getDrawable("back_texture"), null, null);
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final ImageButton backButton = new ImageButton(backStyle);
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optionsGroup.addActor(backButton);
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backButton.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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game.setScreen(lastScreen);
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dispose();
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}
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});
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// Turn sound on/off
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Drawable soundDrawable = game.skin.getDrawable(
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Klooni.soundsEnabled() ? "sound_on_texture" : "sound_off_texture");
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ImageButton.ImageButtonStyle soundStyle = new ImageButton.ImageButtonStyle(
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game.skin.newDrawable("button_up", Color.LIME),
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game.skin.newDrawable("button_down", Color.LIME),
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null, soundDrawable, null, null);
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final ImageButton soundButton = new ImageButton(soundStyle);
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optionsGroup.addActor(soundButton);
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soundButton.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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Klooni.toggleSound();
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soundButton.getStyle().imageUp = game.skin.getDrawable(
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Klooni.soundsEnabled() ? "sound_on_texture" : "sound_off_texture");
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}
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});
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// Issues
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ImageButton.ImageButtonStyle issuesStyle = new ImageButton.ImageButtonStyle(
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game.skin.newDrawable("button_up", Color.FIREBRICK),
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game.skin.newDrawable("button_down", Color.FIREBRICK),
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null, game.skin.getDrawable("issues_texture"), null, null);
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final ImageButton issuesButton = new ImageButton(issuesStyle);
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optionsGroup.addActor(issuesButton);
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issuesButton.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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Gdx.net.openURI("https://github.com/LonamiWeb/Klooni1010/issues");
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}
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});
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// Website
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ImageButton.ImageButtonStyle webStyle = new ImageButton.ImageButtonStyle(
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game.skin.newDrawable("button_up", new Color(0x6E99FFFF)),
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game.skin.newDrawable("button_down", new Color(0x6E99FFFF)),
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null, game.skin.getDrawable("web_texture"), null, null);
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final ImageButton webButton = new ImageButton(webStyle);
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optionsGroup.addActor(webButton);
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webButton.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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Gdx.net.openURI("https://lonamiwebs.github.io");
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}
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});
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table.add(new ScrollPane(optionsGroup)).pad(20, 4, 12, 4);
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table.row();
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VerticalGroup themesGroup = new VerticalGroup();
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themesGroup.space(8);
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table.add(themesGroup).expandY();
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}
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@Override
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public void show() {
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Gdx.input.setInputProcessor(stage);
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}
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private static final float minDelta = 1/30f;
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@Override
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public void render(float delta) {
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Gdx.gl.glClearColor(0.7f, 0.9f, 0.9f, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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stage.act(Math.min(Gdx.graphics.getDeltaTime(), minDelta));
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stage.draw();
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if (Gdx.input.isKeyJustPressed(Input.Keys.BACK)) {
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game.setScreen(new MainMenuScreen(game));
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dispose();
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}
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}
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@Override
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public void resize(int width, int height) {
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stage.getViewport().update(width, height, true);
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}
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@Override
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public void pause() {
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}
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@Override
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public void resume() {
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}
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@Override
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public void hide() {
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}
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@Override
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public void dispose() {
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stage.dispose();
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}
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}
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@ -54,7 +54,10 @@ public class GameScreen implements Screen, InputProcessor {
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@Override
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public void show() {
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Gdx.input.setInputProcessor(this);
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if (pauseMenu.isShown()) // Will happen if we go to the customize menu
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Gdx.input.setInputProcessor(pauseMenu);
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else
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Gdx.input.setInputProcessor(this);
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}
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@Override
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@ -75,6 +75,13 @@ public class MainMenuScreen extends InputListener implements Screen {
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final ImageButton paletteButton = new ImageButton(paletteStyle);
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table.add(paletteButton).space(16);
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paletteButton.addListener(new ChangeListener() {
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public void changed (ChangeEvent event, Actor actor) {
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game.setScreen(new CustomizeScreen(game, game.getScreen()));
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// Don't dispose because then it needs to take us to the previous screen
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}
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});
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}
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@Override
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@ -85,6 +85,14 @@ public class PauseMenuStage extends Stage {
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final ImageButton paletteButton = new ImageButton(paletteStyle);
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table.add(paletteButton).space(16);
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paletteButton.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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game.setScreen(new CustomizeScreen(game, game.getScreen()));
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// Don't dispose because then it needs to take us to the previous screen
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}
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});
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// Continue playing OR share (if game over) button
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// TODO Enable both actions for this button
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ImageButton.ImageButtonStyle playStyle = new ImageButton.ImageButtonStyle(
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