Automatic code reformat
This commit is contained in:
parent
d7db9b8f82
commit
ef2fb8fa84
23 changed files with 153 additions and 107 deletions
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@ -40,7 +40,12 @@ import io.github.lonamiwebs.klooni.screens.MainMenuScreen;
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import io.github.lonamiwebs.klooni.screens.TransitionScreen;
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public class Klooni extends Game {
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// region Effects
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//region Members
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// FIXME theme should NOT be static as it might load textures which will expose it to the race condition iff GDX got initialized before or not
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public static Theme theme;
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public IEffectFactory effect;
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// ordered list of effects. index 0 will get default if VanishEffectFactory is removed from list
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public final static IEffectFactory[] EFFECTS = {
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@ -51,31 +56,7 @@ public class Klooni extends Game {
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new ExplodeEffectFactory(),
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};
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private Map<String, Sound> effectSounds;
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private void loadEffectSound(final String effectName) {
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FileHandle soundFile = Gdx.files.internal("sound/effect_" + effectName + ".mp3");
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if (!soundFile.exists())
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soundFile = Gdx.files.internal("sound/effect_vanish.mp3");
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effectSounds.put(effectName, Gdx.audio.newSound(soundFile));
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}
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public void playEffectSound() {
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effectSounds.get(effect.getName())
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.play(MathUtils.random(0.7f, 1f), MathUtils.random(0.8f, 1.2f), 0);
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}
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// endregion
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//region Members
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// FIXME theme should NOT be static as it might load textures which will expose it to the race condition iff GDX got initialized before or not
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public static Theme theme;
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public IEffectFactory effect;
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public Skin skin;
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public final ShareChallenge shareChallenge;
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@ -158,6 +139,23 @@ public class Klooni extends Game {
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//endregion
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// region Effects
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private void loadEffectSound(final String effectName) {
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FileHandle soundFile = Gdx.files.internal("sound/effect_" + effectName + ".mp3");
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if (!soundFile.exists())
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soundFile = Gdx.files.internal("sound/effect_vanish.mp3");
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effectSounds.put(effectName, Gdx.audio.newSound(soundFile));
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}
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public void playEffectSound() {
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effectSounds.get(effect.getName())
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.play(MathUtils.random(0.7f, 1f), MathUtils.random(0.8f, 1.2f), 0);
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}
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// endregion
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//region Settings
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private static Preferences prefs;
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@ -283,7 +281,7 @@ public class Klooni extends Game {
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}
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public static int getMoney() {
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return (int)getRealMoney();
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return (int) getRealMoney();
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}
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private static float getRealMoney() {
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@ -39,7 +39,7 @@ public class SkinLoader {
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// We cannot use a size which is over the device height,
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// so use the closest smaller one
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int i;
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float desired = (float)Gdx.graphics.getHeight() / (float)Klooni.GAME_HEIGHT;
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float desired = (float) Gdx.graphics.getHeight() / (float) Klooni.GAME_HEIGHT;
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for (i = multipliers.length - 1; i > 0; --i) {
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if (multipliers[i] < desired)
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break;
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@ -57,7 +57,7 @@ public class SkinLoader {
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Skin skin = new Skin(Gdx.files.internal("skin/uiskin.json"));
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// Nine patches
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final int border = (int)(28 * bestMultiplier);
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final int border = (int) (28 * bestMultiplier);
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skin.add("button_up", new NinePatch(new Texture(
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Gdx.files.internal(folder + "button_up.png")), border, border, border, border));
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@ -71,7 +71,7 @@ public class Theme {
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//region Static methods
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static boolean exists(final String name) {
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return Gdx.files.internal("themes/"+name+".theme").exists();
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return Gdx.files.internal("themes/" + name + ".theme").exists();
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}
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// Gets all the available themes on the available on the internal game storage
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@ -121,7 +121,7 @@ public class Theme {
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// Updates the theme with all the values from the specified file or name
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public Theme update(final String name) {
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return update(Gdx.files.internal("themes/"+name+".theme"));
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return update(Gdx.files.internal("themes/" + name + ".theme"));
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}
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private Theme update(final FileHandle handle) {
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@ -137,13 +137,13 @@ public class Theme {
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JsonValue colors = json.get("colors");
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// Java won't allow unsigned integers, we need to use Long
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background = new Color((int)Long.parseLong(colors.getString("background"), 16));
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foreground = new Color((int)Long.parseLong(colors.getString("foreground"), 16));
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background = new Color((int) Long.parseLong(colors.getString("background"), 16));
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foreground = new Color((int) Long.parseLong(colors.getString("foreground"), 16));
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JsonValue buttonColors = colors.get("buttons");
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Color[] buttons = new Color[buttonColors.size];
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for (int i = 0; i < buttons.length; ++i) {
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buttons[i] = new Color((int)Long.parseLong(buttonColors.getString(i), 16));
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buttons[i] = new Color((int) Long.parseLong(buttonColors.getString(i), 16));
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if (buttonStyles[i] == null) {
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buttonStyles[i] = new ImageButton.ImageButtonStyle();
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}
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@ -153,22 +153,22 @@ public class Theme {
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buttonStyles[i].down = skin.newDrawable("button_down", buttons[i]);
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}
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currentScore = new Color((int)Long.parseLong(colors.getString("current_score"), 16));
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highScore = new Color((int)Long.parseLong(colors.getString("high_score"), 16));
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bonus = new Color((int)Long.parseLong(colors.getString("bonus"), 16));
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bandColor = new Color((int)Long.parseLong(colors.getString("band"), 16));
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textColor = new Color((int)Long.parseLong(colors.getString("text"), 16));
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currentScore = new Color((int) Long.parseLong(colors.getString("current_score"), 16));
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highScore = new Color((int) Long.parseLong(colors.getString("high_score"), 16));
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bonus = new Color((int) Long.parseLong(colors.getString("bonus"), 16));
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bandColor = new Color((int) Long.parseLong(colors.getString("band"), 16));
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textColor = new Color((int) Long.parseLong(colors.getString("text"), 16));
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emptyCell = new Color((int)Long.parseLong(colors.getString("empty_cell"), 16));
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emptyCell = new Color((int) Long.parseLong(colors.getString("empty_cell"), 16));
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JsonValue cellColors = colors.get("cells");
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cells = new Color[cellColors.size];
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for (int i = 0; i < cells.length; ++i) {
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cells[i] = new Color((int)Long.parseLong(cellColors.getString(i), 16));
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cells[i] = new Color((int) Long.parseLong(cellColors.getString(i), 16));
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}
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String cellTextureFile = json.getString("cell_texture");
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cellTexture = SkinLoader.loadPng("cells/"+cellTextureFile);
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cellTexture = SkinLoader.loadPng("cells/" + cellTextureFile);
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return this;
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}
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@ -123,7 +123,7 @@ public class EffectCard extends ShopCard {
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else if (Klooni.isEffectBought(effect))
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priceLabel.setText("bought");
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else
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priceLabel.setText("buy for "+effect.getPrice());
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priceLabel.setText("buy for " + effect.getPrice());
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}
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@Override
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@ -158,8 +158,7 @@ public class MoneyBuyBand extends Table {
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if (shownText.length() > infoText.length()) {
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// The old text was longer than the new one, so shorten it
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shownText.setLength(shownText.length() - 1);
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}
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else {
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} else {
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// It can't be equal length or we wouldn't be here,
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// so avoid checking shown.length() < info.length().
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// We need to append the next character that we want to show
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@ -180,8 +179,7 @@ public class MoneyBuyBand extends Table {
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setTempText("cannot buy!");
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confirmButton.setVisible(false);
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cancelButton.setVisible(false);
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}
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else {
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} else {
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this.toBuy = toBuy;
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setText("confirm?");
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confirmButton.setVisible(true);
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@ -73,12 +73,19 @@ public abstract class ShopCard extends Actor {
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// Showcases the current effect (the shop will be showcasing them, one by one)
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// This method should be called on the same card as long as it returns true.
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// It should return false once it's done so that the next card can be showcased.
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public boolean showcase(Batch batch, float yDisplacement) { return false; }
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public boolean showcase(Batch batch, float yDisplacement) {
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return false;
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}
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public abstract void usedItemUpdated();
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public abstract void use();
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public abstract boolean isBought();
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public abstract boolean isUsed();
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public abstract float getPrice();
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public abstract void performBuy();
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}
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@ -80,7 +80,7 @@ public class ThemeCard extends ShopCard {
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else if (Klooni.isThemeBought(theme))
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priceLabel.setText("bought");
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else
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priceLabel.setText("buy for "+theme.getPrice());
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priceLabel.setText("buy for " + theme.getPrice());
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}
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@Override
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@ -36,7 +36,7 @@ public class WaterdropEffectFactory implements IEffectFactory {
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private void init() {
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if(dropTexture == null)
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if (dropTexture == null)
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dropTexture = SkinLoader.loadPng("cells/drop.png");
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}
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@ -102,13 +102,19 @@ public abstract class BaseScorer implements BinSerializable {
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return currentScore;
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}
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public void pause() { }
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public void resume() { }
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public void pause() {
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}
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public void resume() {
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}
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abstract public boolean isGameOver();
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abstract protected boolean isNewRecord();
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public String gameOverReason() { return ""; }
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public String gameOverReason() {
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return "";
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}
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abstract public void saveScore();
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@ -98,7 +98,7 @@ public class Board implements BinSerializable {
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for (int i = 0; i < piece.cellRows; ++i)
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for (int j = 0; j < piece.cellCols; ++j)
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if (!cells[y+i][x+j].isEmpty() && piece.filled(i, j))
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if (!cells[y + i][x + j].isEmpty() && piece.filled(i, j))
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return false;
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return true;
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@ -113,7 +113,7 @@ public class Board implements BinSerializable {
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for (int i = 0; i < piece.cellRows; ++i)
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for (int j = 0; j < piece.cellCols; ++j)
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if (piece.filled(i, j))
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cells[y+i][x+j].set(piece.colorIndex);
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cells[y + i][x + j].set(piece.colorIndex);
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return true;
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}
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@ -129,7 +129,7 @@ public class Board implements BinSerializable {
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for (int j = 0; j < cellCount; ++j)
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cells[i][j].draw(batch);
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for (int i = effects.size; i-- != 0;) {
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for (int i = effects.size; i-- != 0; ) {
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effects.get(i).draw(batch);
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if (effects.get(i).isDone())
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effects.removeIndex(i);
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@ -248,7 +248,9 @@ public class Board implements BinSerializable {
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}
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}
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public boolean effectsDone() { return effects.size == 0; }
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public boolean effectsDone() {
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return effects.size == 0;
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}
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//endregion
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@ -33,7 +33,7 @@ class BonusParticle {
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private final static float SPEED = 1f;
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BonusParticle(final Vector2 pos, final int score, final Label.LabelStyle style) {
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label = new Label("+"+score, style);
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label = new Label("+" + score, style);
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label.setBounds(pos.x, pos.y, 0, 0);
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}
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@ -91,17 +91,17 @@ public class Piece {
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for (int j = 0; j < lSize; ++j)
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shape[0][j] = true;
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for (int i = 0; i < lSize; ++i)
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shape[i][lSize-1] = true;
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shape[i][lSize - 1] = true;
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break;
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case 2: // ┘
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for (int j = 0; j < lSize; ++j)
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shape[lSize-1][j] = true;
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shape[lSize - 1][j] = true;
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for (int i = 0; i < lSize; ++i)
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shape[i][lSize-1] = true;
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shape[i][lSize - 1] = true;
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break;
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case 3: // └
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for (int j = 0; j < lSize; ++j)
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shape[lSize-1][j] = true;
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shape[lSize - 1][j] = true;
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for (int i = 0; i < lSize; ++i)
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shape[i][0] = true;
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break;
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@ -121,19 +121,28 @@ public class Piece {
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private static Piece fromIndex(int colorIndex, int rotateCount) {
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switch (colorIndex) {
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// Squares
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case 0: return new Piece(1, 1, 0, colorIndex);
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case 1: return new Piece(2, 2, 0, colorIndex);
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case 2: return new Piece(3, 3, 0, colorIndex);
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case 0:
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return new Piece(1, 1, 0, colorIndex);
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case 1:
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return new Piece(2, 2, 0, colorIndex);
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case 2:
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return new Piece(3, 3, 0, colorIndex);
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// Lines
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case 3: return new Piece(1, 2, rotateCount, colorIndex);
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case 4: return new Piece(1, 3, rotateCount, colorIndex);
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case 5: return new Piece(1, 4, rotateCount, colorIndex);
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case 6: return new Piece(1, 5, rotateCount, colorIndex);
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case 3:
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return new Piece(1, 2, rotateCount, colorIndex);
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case 4:
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return new Piece(1, 3, rotateCount, colorIndex);
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case 5:
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return new Piece(1, 4, rotateCount, colorIndex);
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case 6:
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return new Piece(1, 5, rotateCount, colorIndex);
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// L's
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case 7: return new Piece(2, rotateCount, colorIndex);
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case 8: return new Piece(3, rotateCount, colorIndex);
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case 7:
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return new Piece(2, rotateCount, colorIndex);
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case 8:
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return new Piece(3, rotateCount, colorIndex);
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}
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throw new RuntimeException("Random function is broken.");
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}
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@ -83,11 +83,11 @@ public class TimeScorer extends BaseScorer implements BinSerializable {
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//region Private methods
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private int nanosToSeconds(long nano) {
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return MathUtils.ceil((float)(nano * NANOS_TO_SECONDS));
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return MathUtils.ceil((float) (nano * NANOS_TO_SECONDS));
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}
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private long scoreToNanos(int score) {
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return (long)(score * SCORE_TO_NANOS);
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return (long) (score * SCORE_TO_NANOS);
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}
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private int getTimeLeft() {
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@ -114,7 +114,9 @@ public class TimeScorer extends BaseScorer implements BinSerializable {
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}
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@Override
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public String gameOverReason() { return "time is up"; }
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public String gameOverReason() {
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return "time is up";
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}
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@Override
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public void saveScore() {
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@ -7,6 +7,8 @@ import io.github.lonamiwebs.klooni.game.Cell;
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public interface IEffect {
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void setInfo(Cell deadCell, Vector2 culprit);
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void draw(Batch batch);
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boolean isDone();
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}
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@ -23,14 +23,17 @@ import io.github.lonamiwebs.klooni.game.Cell;
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/**
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* IEffectEfactory interface has to be implemented for each effect.
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*
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* <p>
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* It tells the name and the price of the effect and will create it, when needed.
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*
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* @see IEffect
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*/
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public interface IEffectFactory {
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public String getName();
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public String getDisplay();
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public int getPrice();
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public IEffect create(final Cell deadCell, final Vector2 culprit);
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}
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@ -70,8 +70,8 @@ class CustomizeScreen implements Screen {
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//region Static members
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// As the examples show on the LibGdx wiki
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private static final float MIN_DELTA = 1/30f;
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private static final float DRAG_LIMIT_SQ = 20*20;
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private static final float MIN_DELTA = 1 / 30f;
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private static final float DRAG_LIMIT_SQ = 20 * 20;
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//endregion
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@ -210,7 +210,7 @@ class CustomizeScreen implements Screen {
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// Scroll to the currently selected item
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table.layout();
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for (Actor a : shopGroup.getChildren()) {
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ShopCard c = (ShopCard)a;
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ShopCard c = (ShopCard) a;
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if (c.isUsed()) {
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shopScroll.scrollTo(
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c.getX(), c.getY() + c.getHeight(),
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@ -247,7 +247,7 @@ class CustomizeScreen implements Screen {
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buyBand.askBuy(card);
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for (Actor a : shopGroup.getChildren()) {
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((ShopCard)a).usedItemUpdated();
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((ShopCard) a).usedItemUpdated();
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}
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}
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}
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@ -276,7 +276,7 @@ class CustomizeScreen implements Screen {
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// After everything is drawn, showcase the current shop item
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SnapshotArray<Actor> children = shopGroup.getChildren();
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if (children.size > 0) {
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final ShopCard card = (ShopCard)children.get(showcaseIndex);
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final ShopCard card = (ShopCard) children.get(showcaseIndex);
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final Batch batch = stage.getBatch();
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batch.begin();
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@ -311,13 +311,16 @@ class CustomizeScreen implements Screen {
|
|||
//region Empty methods
|
||||
|
||||
@Override
|
||||
public void pause() { }
|
||||
public void pause() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resume() { }
|
||||
public void resume() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() { }
|
||||
public void hide() {
|
||||
}
|
||||
|
||||
//endregion
|
||||
}
|
||||
|
|
|
@ -106,7 +106,7 @@ class GameScreen implements Screen, InputProcessor, BinSerializable {
|
|||
scorer = new TimeScorer(game, layout);
|
||||
break;
|
||||
default:
|
||||
throw new RuntimeException("Unknown game mode given: "+gameMode);
|
||||
throw new RuntimeException("Unknown game mode given: " + gameMode);
|
||||
}
|
||||
|
||||
board = new Board(layout, BOARD_SIZE);
|
||||
|
@ -258,10 +258,12 @@ class GameScreen implements Screen, InputProcessor, BinSerializable {
|
|||
//region Unused methods
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) { }
|
||||
public void resize(int width, int height) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resume() { }
|
||||
public void resume() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() { /* Hide can only be called if the menu was shown. Place logic there. */ }
|
||||
|
@ -341,7 +343,8 @@ class GameScreen implements Screen, InputProcessor, BinSerializable {
|
|||
// After it's been loaded, delete the save file
|
||||
deleteSave();
|
||||
return true;
|
||||
} catch (IOException ignored) { }
|
||||
} catch (IOException ignored) {
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ public class MainMenuScreen extends InputListener implements Screen {
|
|||
//region Static members
|
||||
|
||||
// As the examples show on the LibGdx wiki
|
||||
private static final float minDelta = 1/30f;
|
||||
private static final float minDelta = 1 / 30f;
|
||||
|
||||
//endregion
|
||||
|
||||
|
@ -62,7 +62,7 @@ public class MainMenuScreen extends InputListener implements Screen {
|
|||
final SoftButton playButton = new SoftButton(
|
||||
0, GameScreen.hasSavedData() ? "play_saved_texture" : "play_texture");
|
||||
playButton.addListener(new ChangeListener() {
|
||||
public void changed (ChangeEvent event, Actor actor) {
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
MainMenuScreen.this.game.transitionTo(
|
||||
new GameScreen(MainMenuScreen.this.game, GameScreen.GAME_MODE_SCORE));
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ public class MainMenuScreen extends InputListener implements Screen {
|
|||
// Palette button (buy colors)
|
||||
final SoftButton paletteButton = new SoftButton(3, "palette_texture");
|
||||
paletteButton.addListener(new ChangeListener() {
|
||||
public void changed (ChangeEvent event, Actor actor) {
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
// Don't dispose because then it needs to take us to the previous screen
|
||||
MainMenuScreen.this.game.transitionTo(new CustomizeScreen(
|
||||
MainMenuScreen.this.game, MainMenuScreen.this.game.getScreen()), false);
|
||||
|
@ -140,13 +140,16 @@ public class MainMenuScreen extends InputListener implements Screen {
|
|||
//region Unused methods
|
||||
|
||||
@Override
|
||||
public void pause() { }
|
||||
public void pause() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resume() { }
|
||||
public void resume() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() { }
|
||||
public void hide() {
|
||||
}
|
||||
|
||||
//endregion
|
||||
}
|
||||
|
|
|
@ -80,7 +80,7 @@ class PauseMenuStage extends Stage {
|
|||
table.add(homeButton).space(16);
|
||||
|
||||
homeButton.addListener(new ChangeListener() {
|
||||
public void changed (ChangeEvent event, Actor actor) {
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
game.transitionTo(new MainMenuScreen(game));
|
||||
}
|
||||
});
|
||||
|
|
|
@ -101,19 +101,24 @@ class ShareScoreScreen implements Screen {
|
|||
//region Empty methods
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) { }
|
||||
public void resize(int width, int height) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() { }
|
||||
public void dispose() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pause() { }
|
||||
public void pause() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resume() { }
|
||||
public void resume() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() { }
|
||||
public void hide() {
|
||||
}
|
||||
|
||||
//endregion
|
||||
}
|
||||
|
|
|
@ -96,8 +96,7 @@ public class TransitionScreen implements Screen {
|
|||
fadedElapsed = 0;
|
||||
fadingOut = false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
toScreen.render(delta);
|
||||
opacity = Math.min(fadedElapsed * FADE_INVERSE_DELAY, 1);
|
||||
}
|
||||
|
@ -146,13 +145,16 @@ public class TransitionScreen implements Screen {
|
|||
//region Unused methods
|
||||
|
||||
@Override
|
||||
public void pause() { }
|
||||
public void pause() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resume() { }
|
||||
public void resume() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() { }
|
||||
public void hide() {
|
||||
}
|
||||
|
||||
//endregion
|
||||
}
|
||||
|
|
|
@ -23,5 +23,6 @@ import java.io.IOException;
|
|||
|
||||
public interface BinSerializable {
|
||||
void write(final DataOutputStream out) throws IOException;
|
||||
|
||||
void read(final DataInputStream in) throws IOException;
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ import java.util.Arrays;
|
|||
public class BinSerializer {
|
||||
|
||||
// ascii (klooni) and binary (1010b)
|
||||
private final static byte[] HEADER = { 0x6B, 0x6C, 0x6F, 0x6F, 0x6E, 0x69, 0xa };
|
||||
private final static byte[] HEADER = {0x6B, 0x6C, 0x6F, 0x6F, 0x6E, 0x69, 0xa};
|
||||
|
||||
// MODIFY THIS VALUE EVERY TIME A BinSerializable IMPLEMENTATION CHANGES
|
||||
// Or unwanted results will happen and corrupt the game in an unknown way.
|
||||
|
@ -43,7 +43,8 @@ public class BinSerializer {
|
|||
} finally {
|
||||
try {
|
||||
out.close();
|
||||
} catch (IOException ignored) { }
|
||||
} catch (IOException ignored) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -68,7 +69,8 @@ public class BinSerializer {
|
|||
} finally {
|
||||
try {
|
||||
in.close();
|
||||
} catch (IOException ignored) { }
|
||||
} catch (IOException ignored) {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue