From f1e0f3c7fd92d5aaae0bfe29d2caeb0eeff722fe Mon Sep 17 00:00:00 2001 From: Jaeheon Shim <35268332+jaeheonshim@users.noreply.github.com> Date: Sat, 28 Dec 2019 19:06:47 -0500 Subject: [PATCH] Use FitViewport in MainMenuScreen for proper resizing (#60) --- core/src/dev/lonami/klooni/screens/MainMenuScreen.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/dev/lonami/klooni/screens/MainMenuScreen.java b/core/src/dev/lonami/klooni/screens/MainMenuScreen.java index cac16fb..6b8fa10 100644 --- a/core/src/dev/lonami/klooni/screens/MainMenuScreen.java +++ b/core/src/dev/lonami/klooni/screens/MainMenuScreen.java @@ -26,6 +26,7 @@ import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; +import com.badlogic.gdx.utils.viewport.FitViewport; import dev.lonami.klooni.Klooni; import dev.lonami.klooni.actors.SoftButton; @@ -57,6 +58,7 @@ public class MainMenuScreen extends InputListener implements Screen { Table table = new Table(); table.setFillParent(true); stage.addActor(table); + stage.setViewport(new FitViewport(Klooni.GAME_WIDTH, Klooni.GAME_HEIGHT)); // Play button final SoftButton playButton = new SoftButton(