Don't hardcode effect names on two different places

This commit is contained in:
Lonami Exo 2017-09-09 18:40:43 +02:00
parent df0741567c
commit f718db851c

View file

@ -106,10 +106,10 @@ public class Effect {
// String comparision is more expensive compared to a single integer one,
// and when creating instances of a lot of effects it's better if we can
// save some processor cycles.
if (name.equals("vanish")) return 0;
if (name.equals("waterdrop")) return 1;
if (name.equals("evaporate")) return 2;
if (name.equals("spin")) return 3;
final Effect[] effects = getEffects();
for (int i = 0; i != effects.length; ++i)
if (effects[i].name.equals(name))
return i;
return -1;
}