Add visual feedback when a game was saved
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parent
6ab176cbc3
commit
f954766d99
7 changed files with 84 additions and 6 deletions
BIN
android/assets/.klooni.sav
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BIN
android/assets/.klooni.sav
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BIN
android/assets/ui/play_saved.png
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android/assets/ui/play_saved.png
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After Width: | Height: | Size: 1.6 KiB |
BIN
android/assets/ui/stopwatch_saved.png
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android/assets/ui/stopwatch_saved.png
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After Width: | Height: | Size: 2.6 KiB |
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@ -41,8 +41,10 @@ public class Klooni extends Game {
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Gdx.files.internal("ui/button_down.png")), 28, 28, 28, 28));
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skin.add("play_texture", new Texture(Gdx.files.internal("ui/play.png")));
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skin.add("play_saved_texture", new Texture(Gdx.files.internal("ui/play_saved.png")));
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skin.add("star_texture", new Texture(Gdx.files.internal("ui/star.png")));
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skin.add("stopwatch_texture", new Texture(Gdx.files.internal("ui/stopwatch.png")));
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skin.add("stopwatch_saved_texture", new Texture(Gdx.files.internal("ui/stopwatch_saved.png")));
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skin.add("palette_texture", new Texture(Gdx.files.internal("ui/palette.png")));
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skin.add("home_texture", new Texture(Gdx.files.internal("ui/home.png")));
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skin.add("replay_texture", new Texture(Gdx.files.internal("ui/replay.png")));
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@ -272,6 +272,10 @@ class GameScreen implements Screen, InputProcessor, BinSerializable {
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handle.delete();
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}
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static boolean hasSavedData() {
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return Gdx.files.local(SAVE_DAT_FILENAME).exists();
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}
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private boolean tryLoad() {
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// Load will fail if the game modes differ, but that's okay
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final FileHandle handle = Gdx.files.local(SAVE_DAT_FILENAME);
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@ -42,7 +42,8 @@ public class MainMenuScreen extends InputListener implements Screen {
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stage.addActor(table);
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// Play button
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final SoftButton playButton = new SoftButton(0, "play_texture");
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final SoftButton playButton = new SoftButton(
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0, GameScreen.hasSavedData() ? "play_saved_texture" : "play_texture");
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playButton.addListener(new ChangeListener() {
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public void changed (ChangeEvent event, Actor actor) {
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MainMenuScreen.this.game.setScreen(
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@ -65,7 +66,9 @@ public class MainMenuScreen extends InputListener implements Screen {
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table.add(starButton).space(16);
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// Time mode
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final SoftButton statsButton = new SoftButton(2, "stopwatch_texture");
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// TODO Would be nice if it actually showed the saved texture iff that's the saved game mode
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final SoftButton statsButton = new SoftButton(
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2, GameScreen.hasSavedData() ? "stopwatch_saved_texture" : "stopwatch_texture");
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statsButton.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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@ -102,9 +102,9 @@
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borderopacity="1.0"
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inkscape:pageopacity="0.0"
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inkscape:pageshadow="2"
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inkscape:zoom="0.088388348"
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inkscape:document-units="px"
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inkscape:current-layer="layer1"
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showgrid="false"
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@ -113,7 +113,7 @@
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inkscape:window-x="0"
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inkscape:window-y="0"
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showguides="true"
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showguides="false"
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inkscape:guide-bbox="true"
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@ -1123,5 +1123,74 @@
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id="path4341"
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inkscape:connector-curvature="0" />
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</g>
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<g
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id="play_saved">
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sodipodi:type="star" />
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</g>
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<g
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id="stopwatch_saved">
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<path
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Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 72 KiB |
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