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2 changed files with 130 additions and 1 deletions

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@ -32,6 +32,7 @@ import java.util.Map;
import dev.lonami.klooni.effects.EvaporateEffectFactory; import dev.lonami.klooni.effects.EvaporateEffectFactory;
import dev.lonami.klooni.effects.ExplodeEffectFactory; import dev.lonami.klooni.effects.ExplodeEffectFactory;
import dev.lonami.klooni.effects.GlitchEffectFactory;
import dev.lonami.klooni.effects.SpinEffectFactory; import dev.lonami.klooni.effects.SpinEffectFactory;
import dev.lonami.klooni.effects.VanishEffectFactory; import dev.lonami.klooni.effects.VanishEffectFactory;
import dev.lonami.klooni.effects.WaterdropEffectFactory; import dev.lonami.klooni.effects.WaterdropEffectFactory;
@ -54,6 +55,7 @@ public class Klooni extends Game {
new EvaporateEffectFactory(), new EvaporateEffectFactory(),
new SpinEffectFactory(), new SpinEffectFactory(),
new ExplodeEffectFactory(), new ExplodeEffectFactory(),
new GlitchEffectFactory()
}; };
private Map<String, Sound> effectSounds; private Map<String, Sound> effectSounds;
@ -82,7 +84,7 @@ public class Klooni extends Game {
public void create() { public void create() {
onDesktop = Gdx.app.getType().equals(Application.ApplicationType.Desktop); onDesktop = Gdx.app.getType().equals(Application.ApplicationType.Desktop);
prefs = Gdx.app.getPreferences("dev.lonami.klooni.game"); prefs = Gdx.app.getPreferences("dev.lonami.klooni.game");
setMoney(9999f);
// Load the best match for the skin (depending on the device screen dimensions) // Load the best match for the skin (depending on the device screen dimensions)
skin = SkinLoader.loadSkin(); skin = SkinLoader.loadSkin();

View file

@ -0,0 +1,127 @@
/*
1010! Klooni, a free customizable puzzle game for Android and Desktop
Copyright (C) 2024 RustyStriker @ rustystriker.dev
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package dev.lonami.klooni.effects;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Matrix4;
import dev.lonami.klooni.game.Cell;
import dev.lonami.klooni.interfaces.IEffect;
import dev.lonami.klooni.interfaces.IEffectFactory;
public class GlitchEffectFactory implements IEffectFactory {
@Override
public String getName() {
return "glitch";
}
@Override
public String getDisplay() {
return "Glitch";
}
@Override
public int getPrice() {
return 0;
}
@Override
public IEffect create(Cell deadCell, Vector2 culprit) {
IEffect effect = new GlitchEffect();
effect.setInfo(deadCell, culprit);
return effect;
}
private class GlitchEffect implements IEffect {
private Cell cell;
private Color color;
private float lifetime;
private final float LIFETIME = 1.0f;
GlitchEffect() {
}
@Override
public void setInfo(Cell deadCell, Vector2 culprit) {
cell = deadCell;
color = cell.getColorCopy();
lifetime = 0f;
}
@Override
public void draw(Batch batch) {
lifetime += Gdx.graphics.getDeltaTime();
float yScale = Interpolation.exp10.apply(1, 0, lifetime / LIFETIME);
final Matrix4 effect = batch.getTransformMatrix();
final Matrix4 original = effect.cpy();
float xScale = lifetime / LIFETIME < 0.5f ?
1.0f :
Interpolation.exp10Out.apply(1f, 0f, lifetime / LIFETIME);
effect.translate(cell.pos.x + cell.size * 0.5f, cell.pos.y + cell.size * 0.5f, 0f);
float size = yScale * cell.size;
effect.scale(xScale, yScale, 1.0f);
effect.translate(-xScale * cell.size * 0.5f, -size * 0.5f, 0f);
batch.setTransformMatrix(effect);
Cell.draw(
new Color(color.r, 0f, 0f, 1f),
batch,
-0.2f * cell.size,
0f,
cell.size
);
Cell.draw(
new Color(0f, color.g, 0f, 1f),
batch,
0.08f * cell.size,
0.08f * cell.size,
cell.size
);
Cell.draw(
new Color(0f, 0f, color.b, 1f),
batch,
0.08f * cell.size,
-0.08f * cell.size,
cell.size
);
Cell.draw(color, batch, 0f, 0f, cell.size);
batch.setTransformMatrix(original);
}
@Override
public boolean isDone() {
return lifetime > LIFETIME;
}
}
}