removed the comment left by the example O_o
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@ -5,11 +5,6 @@ use bevy_prototype_lyon::prelude::*;
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use shape_maker::*;
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/// This example demonstrates the following functionality and use-cases of bevy_egui:
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/// - rendering loaded assets;
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/// - toggling hidpi scaling (by pressing '/' button);
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/// - configuring egui contexts during the startup.
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fn main() {
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let mut app = App::new();
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