dragging! and some other things, also bevy 0.8 now(which is annoying me currently due to a weird bug in exit

This commit is contained in:
RustyStriker 2022-08-01 18:33:21 +03:00
parent 509a11a6a9
commit 1da4c5b473
9 changed files with 509 additions and 478 deletions

View file

@ -7,7 +7,7 @@ pub fn get_mouse_pos(q_cam: &Query<(&Camera, &GlobalTransform), With<MainCamera>
if let Some(screen_pos) = wnd.cursor_position() {
let w_size = Vec2::new(wnd.width() as f32, wnd.height() as f32);
let ndc = (screen_pos / w_size) * 2.0 - Vec2::ONE;
let ndc_to_world = cam_pos.compute_matrix() * cam.projection_matrix.inverse();
let ndc_to_world = cam_pos.compute_matrix() * cam.projection_matrix().inverse();
let world_pos = ndc_to_world.project_point3(ndc.extend(-1.0));
let world_pos: Vec2 = world_pos.truncate();