dragging! and some other things, also bevy 0.8 now(which is annoying me currently due to a weird bug in exit

This commit is contained in:
RustyStriker 2022-08-01 18:33:21 +03:00
parent 509a11a6a9
commit 1da4c5b473
9 changed files with 509 additions and 478 deletions

765
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -6,6 +6,6 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.7.0"
bevy_egui = { version = "0.14.0", features = ["manage_clipboard"] }
bevy_prototype_lyon = "0.5.0"
bevy = "0.8.0"
bevy_egui = { version = "0.15.0", features = ["manage_clipboard"] }
bevy_prototype_lyon = "0.6.0"

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@ -7,10 +7,14 @@ Eventually, this will be a level editor... But until then, I guess it's just fun
- [x] Items tree view showing all shapes with their child nodes and purposes(maybe location and such as well?)
- [x] Change shape name in tree view
- [x] Delete shapes in tree view - I should probably make it ask for confirmation...
- [ ] Highlight opened shapes in the tree(maybe allow only 1 opened shape?)
- [x] Highlight opened shapes in the tree(maybe allow only 1 opened shape? - I dont think egui allows me to do that)
- [x] Drag camera around
- [x] Zome in/out
- [ ] Import images
- [ ] Drag camera around
- [ ] Zome in/out
- [ ] Snap to grid
- [ ] Change grid size
- [ ] Show/Hide grid(also make a visible grid in the first place)
- [ ] Grab shapes instead of center points
- [ ] Save? (maybe just import and export directly?)
- [ ] Export
- [ ] Import
- [ ] Save? (maybe just import and export directly?)

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@ -7,7 +7,7 @@ pub fn get_mouse_pos(q_cam: &Query<(&Camera, &GlobalTransform), With<MainCamera>
if let Some(screen_pos) = wnd.cursor_position() {
let w_size = Vec2::new(wnd.width() as f32, wnd.height() as f32);
let ndc = (screen_pos / w_size) * 2.0 - Vec2::ONE;
let ndc_to_world = cam_pos.compute_matrix() * cam.projection_matrix.inverse();
let ndc_to_world = cam_pos.compute_matrix() * cam.projection_matrix().inverse();
let world_pos = ndc_to_world.project_point3(ndc.extend(-1.0));
let world_pos: Vec2 = world_pos.truncate();

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@ -6,12 +6,10 @@ use bevy_egui::egui;
pub mod create;
pub mod helpers;
pub mod modify;
pub mod rotate;
pub mod ui;
pub use ui::{action_bar_sys, shape_tree_sys};
pub use modify::modify_sys;
pub use create::create_sys;
pub use rotate::rotate_sys;
pub use helpers::*;
@ -36,7 +34,7 @@ pub enum CreateShape {
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum Action {
Create, Modify, Rotate
Create, Modify
}
pub struct UiState {
pub current_action: Action,

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@ -1,4 +1,5 @@
use bevy::ecs::schedule::ShouldRun;
use bevy::input::mouse::{MouseMotion, MouseWheel};
use bevy::math::Vec3Swizzles;
use bevy::{prelude::*, window::PresentMode, winit::WinitSettings};
use bevy_egui::{egui, EguiContext, EguiPlugin};
@ -15,7 +16,7 @@ fn main() {
// Optimal power saving and present mode settings for desktop apps.
.insert_resource(WinitSettings::desktop_app())
.insert_resource(WindowDescriptor {
present_mode: PresentMode::Mailbox,
present_mode: PresentMode::Fifo,
title: "Shape Maker".to_string(),
..Default::default()
})
@ -39,13 +40,13 @@ fn main() {
.add_system(modify_sys.with_run_criteria(|state: Res<UiState>, mut ec: ResMut<EguiContext>|
if !ec.ctx_mut().is_pointer_over_area() && state.current_action == Action::Modify { ShouldRun::Yes } else { ShouldRun::No }
))
.add_system(rotate_sys.with_run_criteria(|state: Res<UiState>, mut ec: ResMut<EguiContext>|
if !ec.ctx_mut().is_pointer_over_area() && state.current_action == Action::Rotate { ShouldRun::Yes } else { ShouldRun::No }
))
.add_system(action_bar_sys)
.add_system(shape_tree_sys)
.add_system(show_hide_points)
.add_system(color_points)
.add_system(drag_camera_sys)
.add_system(zoom_camera_sys)
.add_system(scale_points)
;
app.run();
@ -54,7 +55,7 @@ fn main() {
fn basic_setup_sys(
mut coms: Commands,
) {
coms.spawn_bundle(OrthographicCameraBundle::new_2d())
coms.spawn_bundle(Camera2dBundle::default())
.insert(MainCamera);
}
@ -65,6 +66,70 @@ fn configure_visuals(mut egui_ctx: ResMut<EguiContext>) {
});
}
fn zoom_camera_sys(
mut mouse_scroll: EventReader<MouseWheel>,
mut cam: Query<&mut OrthographicProjection, With<MainCamera>>,
) {
let mut scroll = 0.0;
for m in mouse_scroll.iter() {
scroll += m.y * 0.1;
}
for mut op in cam.iter_mut() {
op.scale += scroll ;
if op.scale <= 0.0 {
op.scale = 0.1;
}
}
}
fn scale_points(
scale: Query<&OrthographicProjection, (With<MainCamera>, Changed<OrthographicProjection>)>,
shapes: Query<&ShapeData>,
p_size: Res<PointSize>,
mut paths: Query<&mut Path, With<Path>>,
) {
if let Ok(scale) = scale.get_single() {
let scale = scale.scale;
for sd in shapes.iter() {
if let Ok(mut p) = paths.get_mut(sd.center.unwrap()) {
let shape = shapes::Circle {
radius: p_size.0 * scale,
center: Vec2::ZERO,
};
*p = ShapePath::build_as(&shape);
}
for &edge in sd.edges.iter() {
if let Ok(mut p) = paths.get_mut(edge) {
let shape = shapes::Circle {
radius: p_size.0 * scale,
center: Vec2::ZERO,
};
*p = ShapePath::build_as(&shape);
}
}
}
}
}
fn drag_camera_sys(
mut mouse_move: EventReader<MouseMotion>,
mouse_input: Res<Input<MouseButton>>,
mut cam: Query<(&mut Transform, &OrthographicProjection), With<MainCamera>>,
) {
if mouse_input.pressed(MouseButton::Middle) {
let mut delta = Vec2::ZERO;
for m in mouse_move.iter() {
delta -= Vec2::new(m.delta.x, -m.delta.y) * 2.0;
}
for (mut t, op) in cam.iter_mut() {
t.translation += delta.extend(0.0) * op.scale;
}
}
}
fn show_hide_points(
state: Res<UiState>,
@ -74,7 +139,6 @@ fn show_hide_points(
let (center, edge) = match state.current_action {
Action::Create => (false, false),
Action::Modify => (true, true),
Action::Rotate => (true, true),
};
for sd in shapes.iter() {
@ -96,6 +160,7 @@ fn show_hide_points(
fn color_points(
mut current: Local<Option<Entity>>,
scale: Query<&OrthographicProjection, With<MainCamera>>,
wnds: Res<Windows>,
p_size: Res<PointSize>,
q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
@ -103,16 +168,18 @@ fn color_points(
global_transforms: Query<&GlobalTransform, With<Path>>,
mut dots: Query<&mut DrawMode, With<Path>>,
) {
let normal = DrawMode::Outlined { fill_mode: FillMode::color(Color::RED), outline_mode: StrokeMode::new(Color::rgb(0.9,0.0,0.0), 1.0) };
let hover = DrawMode::Outlined { fill_mode: FillMode::color(Color::RED), outline_mode: StrokeMode::new(Color::ORANGE, 3.0) };
let scale = scale.get_single().map(|s| s.scale).unwrap_or(1.0);
let normal = DrawMode::Outlined { fill_mode: FillMode::color(Color::RED), outline_mode: StrokeMode::new(Color::rgb(0.9,0.0,0.0), 0.0) };
let hover = DrawMode::Outlined { fill_mode: FillMode::color(Color::RED), outline_mode: StrokeMode::new(Color::ORANGE, 3.0 * scale) };
let mouse_pos = get_mouse_pos(&q_cam, &wnds);
if let Some(mpos) = mouse_pos {
let mut hovering = false;
'shapes: for sd in shapes.iter() {
let e = sd.center.unwrap();
let p = global_transforms.get(e).unwrap().translation.xy();
if (mpos - p).length_squared() < p_size.0.powi(2) {
let p = global_transforms.get(e).unwrap().translation().xy();
if (mpos - p).length_squared() < (p_size.0 * scale).powi(2) {
if Some(e) != *current {
if let Some(c) = &*current {
if let Ok(mut md) = dots.get_mut(*c) {
@ -128,8 +195,8 @@ fn color_points(
break;
}
for edge in sd.edges.iter() {
let p = global_transforms.get(*edge).unwrap().translation.xy();
if (mpos - p).length_squared() < p_size.0.powi(2) {
let p = global_transforms.get(*edge).unwrap().translation().xy();
if (mpos - p).length_squared() < (p_size.0 * scale).powi(2) {
if Some(*edge) != *current {
if let Some(c) = &*current {
if let Ok(mut md) = dots.get_mut(*c) {

View file

@ -8,6 +8,7 @@ pub fn modify_sys(
mut holding: Local<Option<(Entity, Entity)>>,
mouse: Res<Input<MouseButton>>,
wnds: Res<Windows>,
scale: Query<&OrthographicProjection, With<MainCamera>>,
p_size: Res<PointSize>,
mut paths: Query<&mut Path>,
mut transforms: Query<&mut Transform>,
@ -15,6 +16,7 @@ pub fn modify_sys(
q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
shapes: Query<(Entity, &ShapeData)>,
) {
let scale = scale.get_single().map(|s| s.scale).unwrap_or(1.0);
let mouse_pos = get_mouse_pos(&q_cam, &wnds);
if let Some(mouse_pos) = mouse_pos {
@ -22,18 +24,18 @@ pub fn modify_sys(
// Grab attempt - search if we are holding a shape or something
for (e, sd) in shapes.iter() {
if let Ok(t) = gtransforms.get(sd.center.unwrap()) {
let t = t.translation.xy();
let t = t.translation().xy();
if (mouse_pos - t).length_squared() < p_size.0.powi(2) {
if (mouse_pos - t).length_squared() < (p_size.0 * scale).powi(2) {
*holding = Some((e, sd.center.unwrap()));
break;
}
}
for edge in sd.edges.iter() {
if let Ok(t) = gtransforms.get(*edge) {
let t = t.translation.xy();
let t = t.translation().xy();
if (mouse_pos - t).length_squared() < p_size.0.powi(2) {
if (mouse_pos - t).length_squared() < (p_size.0 * scale).powi(2) {
*holding = Some((e, *edge));
break;
}
@ -55,8 +57,9 @@ pub fn modify_sys(
else if let Ok(mut t) = transforms.get_mut(pe) {
// Update the dot position
let gt = gtransforms.get(pe).unwrap();
let ang = gt.rotation.to_euler(EulerRot::XYZ).2;
let delta = Mat2::from_angle(-ang) * (mouse_pos - gt.translation.xy());
let rot = gt.to_scale_rotation_translation().1;
let ang = rot.to_euler(EulerRot::XYZ).2;
let delta = Mat2::from_angle(-ang) * (mouse_pos - gt.translation().xy());
t.translation += delta.extend(0.0);
// We need to recalculate the center, and update the points to be the new relevant point from the center
let center_offset = calc_shape_center_offset(&transforms, sd);

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@ -1,44 +0,0 @@
use bevy::prelude::*;
use bevy::math::Vec3Swizzles;
use crate::*;
pub fn rotate_sys(
mut holding: Local<Option<(Entity, f32)>>, // main_shape we hold and the angle offset
mouse: Res<Input<MouseButton>>,
wnds: Res<Windows>,
q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
p_size: Res<PointSize>,
mut transforms: Query<&mut Transform>,
gtransforms: Query<&GlobalTransform>,
shapes: Query<&ShapeData>,
) {
if let Some(mouse_pos) = get_mouse_pos(&q_cam, &wnds) {
if mouse.just_pressed(MouseButton::Left) && holding.is_none() {
for sd in shapes.iter().filter(|x| x.shape != CreateShape::Circle /* no reason to rotate circles ;) */) {
for edge in sd.edges.iter() {
if let Ok(gt) = gtransforms.get(*edge) {
if (mouse_pos - gt.translation.xy()).length_squared() < p_size.0.powi(2) {
// We grabbed an entity, we now need an angle offset
let center = gtransforms.get(sd.main_shape).unwrap().translation.xy();
let angle_offset = (mouse_pos - center).angle_between(Vec2::X);
let angle_offset = transforms.get(sd.main_shape).unwrap().rotation.to_euler(EulerRot::XYZ).2 + angle_offset;
*holding = Some((sd.main_shape, angle_offset));
}
}
}
}
}
else if mouse.just_released(MouseButton::Left) {
*holding = None;
}
else if let Some((en, ang_offset)) = *holding {
let center = gtransforms.get(en).unwrap().translation.xy();
let ang_curr = (mouse_pos - center).angle_between(Vec2::X);
if let Ok(mut t) = transforms.get_mut(en) {
t.rotation = Quat::from_rotation_z(ang_offset - ang_curr);
}
}
}
}

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@ -1,7 +1,7 @@
use bevy::math::{Vec3Swizzles, Mat2};
use bevy::prelude::*;
use bevy_egui::{egui, EguiContext};
use bevy_prototype_lyon::prelude::Path;
use bevy_prototype_lyon::prelude::{Path, DrawMode, FillMode, StrokeMode};
use crate::*;
pub fn action_bar_sys(
@ -20,11 +20,6 @@ pub fn action_bar_sys(
if m.clicked() {
state.current_action = Action::Modify;
}
let r = hui.button(egui::RichText::new("R").color(state.current_action_color(&colors, Action::Rotate)))
.on_hover_text("Rotate");
if r.clicked() {
state.current_action = Action::Rotate;
}
let c = hui.button(egui::RichText::new("C").color(state.current_action_color(&colors, Action::Create)))
.on_hover_text("Create");
if c.clicked() {
@ -74,6 +69,7 @@ pub fn shape_tree_sys(
mut transforms: Query<&mut Transform>,
global_transforms: Query<&GlobalTransform>,
mut paths: Query<&mut Path>,
mut draw_modes: Query<&mut DrawMode, With<Path>>,
) {
if !shapes.is_empty() {
egui::Window::new("Shape Tree")
@ -83,7 +79,7 @@ pub fn shape_tree_sys(
.show(egui_ctx.ctx_mut(), |ui| {
for (e, mut sd) in shapes.iter_mut () {
ui.push_id(e.id(), |ui| {
let ui_func = |ui: &mut egui::Ui| {
let mut ui_func = |ui: &mut egui::Ui| {
if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
ui.horizontal(|hui| {
hui.label("Translation:");
@ -102,14 +98,15 @@ pub fn shape_tree_sys(
ui.horizontal(|hui| {
hui.label(format!("Edge {}", i));
let gt = global_transforms.get(*edge).unwrap();
let mut gt_x = gt.translation.x;
let mut gt_y = gt.translation.y;
let mut gt_x = gt.translation().x;
let mut gt_y = gt.translation().y;
let c1 = hui.add(egui::DragValue::new(&mut gt_x)).changed();
let c2 = hui.add(egui::DragValue::new(&mut gt_y)).changed();
if c1 || c2 {
let ang = gt.rotation.to_euler(EulerRot::XYZ).2;
let delta = Mat2::from_angle(-ang) * (Vec2::new(gt_x, gt_y) - gt.translation.xy());
let rot = gt.to_scale_rotation_translation().1;
let ang = rot.to_euler(EulerRot::XYZ).2;
let delta = Mat2::from_angle(-ang) * (Vec2::new(gt_x, gt_y) - gt.translation().xy());
if let Ok(mut t) = transforms.get_mut(*edge) {
t.translation += delta.extend(0.0);
}
@ -143,7 +140,19 @@ pub fn shape_tree_sys(
else {
let default_name = format!("{:?}", sd.shape);
ui.horizontal(|hui| {
let closed = hui.collapsing(sd.name.as_ref().unwrap_or(&default_name), ui_func).fully_closed();
let collapse = hui.collapsing(sd.name.as_ref().unwrap_or(&default_name), |ui| {
ui.horizontal(|hui| {
if hui.button("E").clicked() {
*name_change = Some((e, format!("{:?}", sd.shape)));
}
if hui.button("D").clicked() {
coms.entity(sd.main_shape).despawn_recursive();
coms.entity(e).despawn();
}
});
ui_func(ui);
});
let closed = collapse.fully_closed();
if closed && hui.button("E").clicked() {
*name_change = Some((e, default_name));
}
@ -151,6 +160,21 @@ pub fn shape_tree_sys(
coms.entity(sd.main_shape).despawn_recursive();
coms.entity(e).despawn();
}
let d_normal = DrawMode::Outlined {
fill_mode: FillMode::color(Color::rgba(0.0, 0.5, 0.5, 0.4)),
outline_mode: StrokeMode::new(Color::rgba(0.0, 0.5, 0.5, 0.6), 3.0),
};
let d_open = DrawMode::Outlined {
fill_mode: FillMode::color(Color::rgba(0.0, 0.5, 0.5, 0.4)),
outline_mode: StrokeMode::new(Color::GOLD, 3.0),
};
let wanted_dm = if collapse.fully_open() { d_open } else { d_normal };
if let Ok(mut dm) = draw_modes.get_mut(sd.main_shape) {
if *dm != wanted_dm {
*dm = wanted_dm
}
}
});
}
});