default z for shapes is now 1

This commit is contained in:
RustyStriker 2022-08-28 20:05:53 +03:00
parent 38261fbf54
commit 43221c02a7

View file

@ -31,10 +31,10 @@ pub fn create_sys(
// Update each point to be relative to the new center! // Update each point to be relative to the new center!
if let Ok(mut t) = transforms.get_mut(sd.main_shape) { if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
t.translation = center.extend(0.0); t.translation = center.extend(1.0);
} }
if let Ok(mut t) = transforms.get_mut(sd.center.unwrap()) { if let Ok(mut t) = transforms.get_mut(sd.center.unwrap()) {
t.translation = Vec3::new(0.0, 0.0, 0.5); // Just to make sure the center is centered t.translation = Vec3::new(0.0, 0.0, 1.5); // Just to make sure the center is centered
} }
for edge in sd.edges.iter() { for edge in sd.edges.iter() {
if let Ok(mut t) = transforms.get_mut(*edge) { if let Ok(mut t) = transforms.get_mut(*edge) {
@ -44,7 +44,7 @@ pub fn create_sys(
// If we dont have a transform in the query for the relevant entity, // If we dont have a transform in the query for the relevant entity,
// then it should be the entity we just inserted, and we can just override its transform // then it should be the entity we just inserted, and we can just override its transform
coms.entity(*edge) coms.entity(*edge)
.insert(Transform::from_translation((mouse_pos - center).extend(0.5))); .insert(Transform::from_translation((mouse_pos - center).extend(1.5)));
} }
} }
@ -163,7 +163,7 @@ fn add_center_point(
let np = coms.spawn_bundle(GeometryBuilder::build_as( let np = coms.spawn_bundle(GeometryBuilder::build_as(
&shape, &shape,
DrawMode::Fill(FillMode::color(Color::RED)), DrawMode::Fill(FillMode::color(Color::RED)),
Transform::from_translation(Vec3::new(0.0, 0.0, 0.5)) Transform::from_translation(Vec3::new(0.0, 0.0, 1.5))
)) ))
.insert(Visibility { is_visible: false }) .insert(Visibility { is_visible: false })
.id(); .id();
@ -188,7 +188,7 @@ fn insert_edge_to_shape_creation(
let np = coms.spawn_bundle(GeometryBuilder::build_as( let np = coms.spawn_bundle(GeometryBuilder::build_as(
&shape, &shape,
DrawMode::Fill(FillMode::color(Color::RED)), DrawMode::Fill(FillMode::color(Color::RED)),
Transform::from_translation(mpos.extend(0.5)) Transform::from_translation(mpos.extend(1.5))
)) ))
.id(); .id();
@ -290,7 +290,7 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape, p
let fp = coms.spawn_bundle(GeometryBuilder::build_as( let fp = coms.spawn_bundle(GeometryBuilder::build_as(
&shape, &shape,
DrawMode::Fill(FillMode::color(Color::RED)), DrawMode::Fill(FillMode::color(Color::RED)),
Transform::from_translation(pos.extend(0.5)) Transform::from_translation(pos.extend(1.5))
)) ))
.id(); .id();
// Spawn main shape! // Spawn main shape!
@ -300,7 +300,7 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape, p
coms.spawn_bundle(GeometryBuilder::build_as( coms.spawn_bundle(GeometryBuilder::build_as(
&shape, &shape,
draw_mode, draw_mode,
Transform::from_translation(Vec3::ZERO) Transform::from_translation(Vec3::Z)
)).id() )).id()
}, },
CreateShape::Square => { CreateShape::Square => {
@ -308,7 +308,7 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape, p
coms.spawn_bundle(GeometryBuilder::build_as( coms.spawn_bundle(GeometryBuilder::build_as(
&shape, &shape,
draw_mode, draw_mode,
Transform::from_translation(Vec3::ZERO) Transform::from_translation(Vec3::Z)
)).id() )).id()
}, },
CreateShape::Circle => { CreateShape::Circle => {
@ -316,7 +316,7 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape, p
coms.spawn_bundle(GeometryBuilder::build_as( coms.spawn_bundle(GeometryBuilder::build_as(
&shape, &shape,
draw_mode, draw_mode,
Transform::from_translation(Vec3::ZERO) Transform::from_translation(Vec3::Z)
)).id() )).id()
}, },
}; };