image draging works with scale now
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3 changed files with 6 additions and 4 deletions
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@ -18,7 +18,6 @@ Eventually, this will be a level editor... But until then, I guess it's just fun
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- [x] Control images Z value(so we could reorder them)
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- [x] Delete images
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- [x] Name images
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- [ ] Duplicate images(and also shapes maybe?)?
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- [x] Scale images
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- [x] Show hide shapes
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- [x] Control shape Z value
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@ -33,7 +32,9 @@ Eventually, this will be a level editor... But until then, I guess it's just fun
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- [ ] Double click on shape in tree view will center the relevant shape
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- [ ] Grab shapes instead of center points
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- [ ] Reorder items tree
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## Maybe, just maybe todo
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- [ ] Group shapes/images under an empty/another object
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- [ ] Group shapes/images under an empty/another object with an actual tree view
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- [ ] Duplicate shapes/images
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@ -61,9 +61,10 @@ pub fn modify_sys(
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if let Some(size) = assets.get(h).map(|x| x.size()) {
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let size = size * 0.5;
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let t = gtransforms.get(e).unwrap();
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let scale = t.to_scale_rotation_translation().0;
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// Disregard rotations for now plz
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let diff = (mouse_pos - t.translation().xy()).abs();
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if diff.x < size.x && diff.y < size.y {
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if diff.x < size.x * scale.x && diff.y < size.y * scale.y {
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*holding = Holding::Image(e, mouse_pos - t.translation().xy());
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break;
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}
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@ -1,7 +1,7 @@
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use bevy::math::{Vec3Swizzles, Mat2};
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use bevy::prelude::*;
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use bevy_egui::{egui, EguiContext};
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use bevy_prototype_lyon::prelude::{Path, DrawMode, FillMode, StrokeMode};
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use bevy_prototype_lyon::prelude::{Path, DrawMode};
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use crate::*;
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#[derive(Default, Deref, DerefMut, Clone)]
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