new items ui - images can now be rotated/scaled
This commit is contained in:
parent
a529133698
commit
a6452fcfbf
5 changed files with 197 additions and 160 deletions
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@ -15,11 +15,11 @@ Eventually, this will be a level editor... But until then, I guess it's just fun
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- [x] Show images in tree view
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- [x] Show/Hide images
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- [x] Move/Drag images around
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- [ ] Control images Z value(so we could reorder them)
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- [x] Control images Z value(so we could reorder them)
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- [x] Delete images
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- [x] Name images
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- [ ] Duplicate images(and also shapes maybe?)?
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- [ ] Scale images
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- [x] Scale images
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- [x] Show hide shapes
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- [x] Control shape Z value
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- [x] Snap to grid
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@ -9,7 +9,7 @@ pub fn create_sys(
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state: Res<UiState>,
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mouse: Res<Input<MouseButton>>,
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wnds: Res<Windows>,
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mut first_point: Local<Option<ShapeData>>,
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mut shape: Local<Option<ShapeData>>,
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q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
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mut paths: Query<&mut Path>,
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mut transforms: Query<&mut Transform>,
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@ -20,7 +20,7 @@ pub fn create_sys(
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if let Some(mouse_pos) = mouse_pos {
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let mouse_pos = snap.snap_to_grid(mouse_pos);
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if let Some(sd) = &mut *first_point {
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if let Some(sd) = &mut *shape {
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update_main_shape_creation(&mut paths, &transforms, sd, mouse_pos);
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if mouse.just_released(MouseButton::Left) {
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@ -50,16 +50,16 @@ pub fn create_sys(
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finalize_shape_redraw(&mut paths, &transforms, sd, mouse_pos - center);
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let mut ms = coms.entity(sd.main_shape);
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ms.add_child(sd.center.unwrap());
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for e in sd.edges.iter() {
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let mut s = shape.take().unwrap();
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s.name = format!("{:?} {}", s.shape, s.main_shape.id());
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let mut ms = coms.entity(s.main_shape);
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ms.add_child(s.center.unwrap());
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for e in s.edges.iter() {
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ms.add_child(*e);
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}
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coms.spawn()
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.insert(first_point.take().unwrap());
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*first_point = None;
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ms.insert(s);
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*shape = None;
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}
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}
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else if mouse.just_released(MouseButton::Right) {
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@ -69,14 +69,14 @@ pub fn create_sys(
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coms.entity(sd.main_shape).despawn();
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sd.edges.iter().for_each(|e| coms.entity(*e).despawn());
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*first_point = None;
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*shape = None;
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}
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}
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else if mouse.just_released(MouseButton::Left) {
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// We can now spawn a shape in the current mouse position...
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// Spawn the first point
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*first_point = Some(create_new_shape(&mut coms, mouse_pos, state.create_shape, p_size.0));
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*shape = Some(create_new_shape(&mut coms, mouse_pos, state.create_shape, p_size.0));
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}
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}
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}
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@ -328,5 +328,5 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape, p
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};
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let edges = if center.is_none() { Vec::from([fp]) } else { Vec::new() };
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ShapeData { shape: create_shape, main_shape, edges, center, name: None }
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ShapeData { shape: create_shape, main_shape, edges, center, name: "shape".to_string() }
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}
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@ -47,7 +47,7 @@ pub struct ImageSize(pub Vec2);
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#[derive(Component, Debug)]
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pub struct ShapeData {
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pub name: Option<String>,
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pub name: String,
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pub shape: CreateShape,
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pub main_shape: Entity,
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pub edges: Vec<Entity>,
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@ -24,6 +24,7 @@ fn main() {
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.insert_resource(UiState::default())
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.insert_resource(PointSize(6.0))
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.insert_resource(SnapGrid::default())
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.insert_resource(ui::SelectedItem::default())
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;
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app
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@ -42,13 +43,14 @@ fn main() {
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if !ec.ctx_mut().is_pointer_over_area() && state.current_action == Action::Modify { ShouldRun::Yes } else { ShouldRun::No }
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))
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.add_system(ui::action_bar_sys)
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.add_system(ui::shape_tree_sys)
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.add_system(ui::items_tree_sys)
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.add_system(ui::inspector_sys)
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.add_system(ui::grid_window_sys)
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.add_system(show_hide_points)
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.add_system(color_points)
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.add_system(drag_camera_sys)
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.add_system(zoom_camera_sys)
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.add_system(scale_points)
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.add_system(ui::grid_window_sys)
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;
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app.run();
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321
src/ui.rs
321
src/ui.rs
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@ -4,6 +4,9 @@ use bevy_egui::{egui, EguiContext};
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use bevy_prototype_lyon::prelude::{Path, DrawMode, FillMode, StrokeMode};
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use crate::*;
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#[derive(Default, Deref, DerefMut, Clone)]
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pub struct SelectedItem(pub Option<Entity>);
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pub fn action_bar_sys(
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mut coms: Commands,
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assets: Res<AssetServer>,
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@ -103,168 +106,200 @@ pub fn grid_window_sys(
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});
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}
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pub fn shape_tree_sys(
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mut name_change: Local<Option<(Entity, String)>>,
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mut coms: Commands,
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/// Items tree
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///
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/// Select items to edit in an inspector window/panel,
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/// or just change the visibility of items
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///
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/// TODO: Allow drag and drop to re-order + reparent
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pub fn items_tree_sys(
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mut selected: ResMut<SelectedItem>,
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mut egui_ctx: ResMut<EguiContext>,
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mut shapes: Query<(Entity, &mut ShapeData)>,
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shapes:Query<(Entity, &ShapeData)>,
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mut visible: Query<&mut Visibility, Or<(With<Path>, With<Sprite>)>>,
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images: Query<(Entity, &ImageName), With<Sprite>>,
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) {
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egui::Window::new("Items")
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.default_pos((10.0,100.0))
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.title_bar(true)
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.resizable(false)
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.show(egui_ctx.ctx_mut(), |ui| {
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for (e, sd) in shapes.iter() {
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ui.horizontal(|hui| {
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let color = if let Some(se) = **selected && se == e { egui::Color32::GOLD } else { egui::Color32::WHITE };
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let label = egui::Label::new(egui::RichText::new(&sd.name).color(color)).sense(egui::Sense::click());
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if hui.add(label).clicked() {
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if color == egui::Color32::GOLD {
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**selected = None;
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}
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else {
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**selected = Some(e);
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}
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}
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if let Ok(mut v) = visible.get_mut(e) {
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let rt = egui::RichText::new("V");
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if hui.button(if v.is_visible { rt } else { rt.strikethrough() }).clicked() {
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v.is_visible ^= true;
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}
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}
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});
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}
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for (e, n) in images.iter() {
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ui.horizontal(|hui| {
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let color = if let Some(se) = **selected && se == e { egui::Color32::GOLD } else { egui::Color32::WHITE };
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let label = egui::Label::new(egui::RichText::new(&**n).color(color)).sense(egui::Sense::click());
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if hui.add(label).clicked() {
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if color == egui::Color32::GOLD {
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**selected = None;
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}
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else {
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**selected = Some(e);
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}
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}
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if let Ok(mut v) = visible.get_mut(e) {
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let rt = egui::RichText::new("V");
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if hui.button(if v.is_visible { rt } else { rt.strikethrough() }).clicked() {
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v.is_visible ^= true;
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}
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}
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});
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}
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});
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}
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pub fn inspector_sys(
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mut selected: ResMut<SelectedItem>, // Which item is currently selected
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mut coms: Commands, // For deletion!
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mut egui_ctx: ResMut<EguiContext>,
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mut shapes: Query<&mut ShapeData>,
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mut transforms: Query<&mut Transform>,
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global_transforms: Query<&GlobalTransform>,
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mut paths: Query<&mut Path>,
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mut draw_modes: Query<&mut DrawMode, With<Path>>,
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mut visible: Query<&mut Visibility, Or<(With<Path>, With<Sprite>)>>,
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mut images: Query<(Entity, &mut ImageName), With<Sprite>>,
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mut images: Query<&mut ImageName, With<Sprite>>,
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) {
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if !shapes.is_empty() {
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egui::Window::new("Shape Tree")
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.default_pos((10.0, 100.0))
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.title_bar(true)
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.resizable(false)
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.show(egui_ctx.ctx_mut(), |ui| {
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for (e, mut sd) in shapes.iter_mut () {
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ui.push_id(e.id(), |ui| {
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let mut ui_func = |ui: &mut egui::Ui| {
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if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
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ui.horizontal(|hui| {
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hui.label("Translation:");
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hui.add(egui::DragValue::new(&mut t.translation.x));
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hui.add(egui::DragValue::new(&mut t.translation.y));
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});
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ui.horizontal(|hui| {
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hui.label("Z:");
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hui.add(egui::DragValue::new(&mut t.translation.z).clamp_range(0..=i32::MAX));
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});
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ui.horizontal(|hui| {
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hui.label("Rotation:");
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let mut rot = t.rotation.to_euler(EulerRot::XYZ).2.to_degrees();
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if hui.add(egui::DragValue::new(&mut rot).suffix("°")).changed() {
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t.rotation = Quat::from_rotation_z(rot.to_radians());
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}
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});
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}
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for (i, edge) in sd.edges.iter().enumerate() {
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ui.horizontal(|hui| {
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hui.label(format!("Edge {}", i));
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let gt = global_transforms.get(*edge).unwrap();
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let mut gt_x = gt.translation().x;
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let mut gt_y = gt.translation().y;
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let c1 = hui.add(egui::DragValue::new(&mut gt_x)).changed();
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let c2 = hui.add(egui::DragValue::new(&mut gt_y)).changed();
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if let Some(e) = **selected {
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let mut open = true;
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if c1 || c2 {
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let rot = gt.to_scale_rotation_translation().1;
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let ang = rot.to_euler(EulerRot::XYZ).2;
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let delta = Mat2::from_angle(-ang) * (Vec2::new(gt_x, gt_y) - gt.translation().xy());
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if let Ok(mut t) = transforms.get_mut(*edge) {
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t.translation += delta.extend(0.0);
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}
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// We need to recalculate the center, and update the points to be the new relevant point from the center
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let center_offset = modify::calc_shape_center_offset(&transforms, &*sd);
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// Update each edge's offset, and then move the main shape's translation
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for edge in sd.edges.iter() {
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if let Ok(mut t) = transforms.get_mut(*edge) {
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t.translation -= center_offset.extend(0.0);
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}
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}
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if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
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t.translation += (Mat2::from_angle(ang) * center_offset).extend(0.0);
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}
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// Now we need to update the shape itself
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modify::update_main_shape(&mut paths, &transforms, &*sd);
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}
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});
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}
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};
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if let Some((sde, name)) = &mut *name_change && *sde == e {
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// Changing the current shape's name
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let te = egui::TextEdit::singleline(name).desired_width(100.0);
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if ui.add(te).lost_focus() {
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let (_, name) = name_change.take().unwrap();
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sd.name = Some(name);
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}
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}
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else {
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let default_name = format!("{:?}", sd.shape);
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egui::Window::new("Inspector")
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.default_pos((350.0, 350.0))
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.fixed_size((150.0, f32::INFINITY))
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.title_bar(true)
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.collapsible(false)
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.open(&mut open)
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.resizable(false)
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.show(egui_ctx.ctx_mut(), |ui| {
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if let Ok(mut sd) = shapes.get_mut(e) {
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ui.horizontal(|hui| {
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hui.label("Name:");
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hui.text_edit_singleline(&mut sd.name);
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});
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ui.separator();
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if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
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ui.horizontal(|hui| {
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let collapse = hui.collapsing(sd.name.as_ref().unwrap_or(&default_name), |ui| {
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ui.horizontal(|hui| {
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if hui.button("E").clicked() {
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*name_change = Some((e, format!("{:?}", sd.shape)));
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}
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if hui.button("D").clicked() {
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coms.entity(sd.main_shape).despawn_recursive();
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coms.entity(e).despawn();
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}
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let mut v = visible.get_mut(sd.main_shape).unwrap();
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let text = if v.is_visible { egui::RichText::new("V") } else { egui::RichText::new("V").strikethrough() };
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if hui.button(text).clicked() {
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v.is_visible ^= true;
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}
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});
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ui_func(ui);
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});
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if collapse.fully_closed() {
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if hui.button("E").clicked() {
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*name_change = Some((e, default_name));
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}
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if hui.button("D").clicked() {
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coms.entity(sd.main_shape).despawn_recursive();
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coms.entity(e).despawn();
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}
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let mut v = visible.get_mut(sd.main_shape).unwrap();
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let text = if v.is_visible { egui::RichText::new("V") } else { egui::RichText::new("V").strikethrough() };
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if hui.button(text).clicked() {
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v.is_visible ^= true;
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}
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}
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let d_normal = DrawMode::Outlined {
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fill_mode: FillMode::color(Color::rgba(0.0, 0.5, 0.5, 0.4)),
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outline_mode: StrokeMode::new(Color::rgba(0.0, 0.5, 0.5, 0.6), 3.0),
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};
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let d_open = DrawMode::Outlined {
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fill_mode: FillMode::color(Color::rgba(0.0, 0.5, 0.5, 0.4)),
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outline_mode: StrokeMode::new(Color::GOLD, 3.0),
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};
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hui.label("Translation:");
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hui.add(egui::DragValue::new(&mut t.translation.x));
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hui.add(egui::DragValue::new(&mut t.translation.y));
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let wanted_dm = if collapse.fully_open() { d_open } else { d_normal };
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if let Ok(mut dm) = draw_modes.get_mut(sd.main_shape) {
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if *dm != wanted_dm {
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*dm = wanted_dm
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});
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ui.horizontal(|hui| {
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hui.label("Rotation:");
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let mut rot = t.rotation.to_euler(EulerRot::XYZ).2.to_degrees();
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if hui.add(egui::DragValue::new(&mut rot).suffix("°")).changed() {
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t.rotation = Quat::from_rotation_z(rot.to_radians());
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}
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hui.label("Z:");
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hui.add(egui::DragValue::new(&mut t.translation.z).clamp_range(0..=i32::MAX));
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});
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}
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ui.separator();
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for (i, edge) in sd.edges.iter().enumerate() {
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ui.horizontal(|hui| {
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hui.label(format!("Edge {}", i));
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let gt = global_transforms.get(*edge).unwrap();
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let mut gt_x = gt.translation().x;
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let mut gt_y = gt.translation().y;
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let c1 = hui.add(egui::DragValue::new(&mut gt_x)).changed();
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let c2 = hui.add(egui::DragValue::new(&mut gt_y)).changed();
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if c1 || c2 {
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let rot = gt.to_scale_rotation_translation().1;
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let ang = rot.to_euler(EulerRot::XYZ).2;
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let delta = Mat2::from_angle(-ang) * (Vec2::new(gt_x, gt_y) - gt.translation().xy());
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if let Ok(mut t) = transforms.get_mut(*edge) {
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t.translation += delta.extend(0.0);
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}
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// We need to recalculate the center, and update the points to be the new relevant point from the center
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let center_offset = modify::calc_shape_center_offset(&transforms, &*sd);
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// Update each edge's offset, and then move the main shape's translation
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for edge in sd.edges.iter() {
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if let Ok(mut t) = transforms.get_mut(*edge) {
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t.translation -= center_offset.extend(0.0);
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}
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}
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if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
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t.translation += (Mat2::from_angle(ang) * center_offset).extend(0.0);
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}
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// Now we need to update the shape itself
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modify::update_main_shape(&mut paths, &transforms, &*sd);
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}
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});
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}
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});
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}
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for (e, mut n) in images.iter_mut() {
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if let Some((ne, name)) = &mut *name_change && *ne == e {
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let te = egui::TextEdit::singleline(name);
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ui.separator();
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if let Ok(mut v) = visible.get_mut(e) {
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ui.checkbox(&mut v.is_visible, "Visible");
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}
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if ui.add(te).lost_focus() {
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let (_, name) = name_change.take().unwrap();
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**n = name;
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ui.separator();
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if ui.button("Delete").clicked() {
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coms.entity(e).despawn_recursive();
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**selected = None;
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}
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}
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else {
|
||||
else if let Ok(mut name) = images.get_mut(e) {
|
||||
ui.horizontal(|hui| {
|
||||
hui.label(&**n);
|
||||
if hui.button("E").clicked() {
|
||||
*name_change = Some((e, n.clone()));
|
||||
}
|
||||
if hui.button("D").clicked() {
|
||||
coms.entity(e).despawn();
|
||||
}
|
||||
let mut v = visible.get_mut(e).unwrap();
|
||||
let text = if v.is_visible { egui::RichText::new("V") } else { egui::RichText::new("V").strikethrough() };
|
||||
if hui.button(text).clicked() {
|
||||
v.is_visible ^= true;
|
||||
}
|
||||
hui.label("Name:");
|
||||
hui.text_edit_singleline(&mut **name);
|
||||
});
|
||||
ui.separator();
|
||||
|
||||
if let Ok(mut t) = transforms.get_mut(e) {
|
||||
ui.horizontal(|hui| {
|
||||
hui.label("Translation:");
|
||||
hui.add(egui::DragValue::new(&mut t.translation.x));
|
||||
hui.add(egui::DragValue::new(&mut t.translation.y));
|
||||
|
||||
});
|
||||
ui.horizontal(|hui| {
|
||||
hui.label("Rotation:");
|
||||
let mut rot = t.rotation.to_euler(EulerRot::XYZ).2.to_degrees();
|
||||
if hui.add(egui::DragValue::new(&mut rot).suffix("°")).changed() {
|
||||
t.rotation = Quat::from_rotation_z(rot.to_radians());
|
||||
}
|
||||
hui.label("Z:");
|
||||
hui.add(egui::DragValue::new(&mut t.translation.z).clamp_range(0..=i32::MAX));
|
||||
});
|
||||
ui.horizontal(|hui| {
|
||||
hui.label("Scale:");
|
||||
hui.add(egui::DragValue::new(&mut t.scale.x).speed(0.01));
|
||||
hui.add(egui::DragValue::new(&mut t.scale.y).speed(0.01));
|
||||
});
|
||||
}
|
||||
|
||||
ui.separator();
|
||||
if ui.button("Delete").clicked() {
|
||||
coms.entity(e).despawn_recursive();
|
||||
**selected = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
if !open {
|
||||
**selected = None;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue