shape editing works now!(also moved to using Transform)

This commit is contained in:
RustyStriker 2022-07-28 11:33:02 +03:00
parent 01f7cfb6b7
commit f52c7b9057
4 changed files with 323 additions and 65 deletions

View file

@ -1,31 +1,62 @@
use bevy::math::Vec3Swizzles;
use bevy::prelude::*; use bevy::prelude::*;
use crate::*; use crate::*;
use bevy_prototype_lyon::prelude::*; use bevy_prototype_lyon::prelude::*;
pub fn create_sys( pub fn create_sys(
mut coms: Commands, mut coms: Commands,
p_size: Res<PointSize>,
state: Res<UiState>, state: Res<UiState>,
mouse: Res<Input<MouseButton>>, mouse: Res<Input<MouseButton>>,
wnds: Res<Windows>, wnds: Res<Windows>,
q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
mut first_point: Local<Option<ShapeData>>, mut first_point: Local<Option<ShapeData>>,
paths: Query<&mut Path>, q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
spoints: Query<&SPoint>, mut paths: Query<&mut Path>,
mut transforms: Query<&mut Transform>,
) { ) {
let mouse_pos = get_mouse_pos(&q_cam, &wnds); let mouse_pos = get_mouse_pos(&q_cam, &wnds);
if let Some(mouse_pos) = mouse_pos { if let Some(mouse_pos) = mouse_pos {
if let Some(sd) = &mut *first_point { if let Some(sd) = &mut *first_point {
update_main_shape_creation(paths, spoints, sd, mouse_pos); update_main_shape_creation(&mut paths, &transforms, sd, mouse_pos);
if mouse.just_released(MouseButton::Left) { if mouse.just_released(MouseButton::Left) {
let done = insert_edge_to_shape_creation(sd, mouse_pos, &mut coms); let done = insert_edge_to_shape_creation(&mut coms, sd, mouse_pos, p_size.0);
if done { if done {
let center = add_center_point(&mut coms, sd, &transforms, mouse_pos, p_size.0);
// Update each point to be relative to the new center!
if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
t.translation = center.extend(0.0);
}
if let Ok(mut t) = transforms.get_mut(sd.center.unwrap()) {
t.translation = Vec3::new(0.0, 0.0, 1.0); // Just to make sure the center is centered
}
for edge in sd.edges.iter() {
if let Ok(mut t) = transforms.get_mut(*edge) {
t.translation -= center.extend(0.0);
}
else {
// If we dont have a transform in the query for the relevant entity,
// then it should be the entity we just inserted, and we can just override its transform
coms.entity(*edge)
.insert(Transform::from_translation((mouse_pos - center).extend(1.0)));
}
}
finalize_shape_redraw(&mut paths, &transforms, sd, mouse_pos - center);
let mut ms = coms.entity(sd.main_shape);
ms.add_child(sd.center.unwrap());
for e in sd.edges.iter() {
ms.add_child(*e);
}
coms.spawn() coms.spawn()
.insert(first_point.take().unwrap()); .insert(first_point.take().unwrap());
*first_point = None; *first_point = None;
} }
} }
@ -43,29 +74,119 @@ pub fn create_sys(
else if mouse.just_released(MouseButton::Left) { else if mouse.just_released(MouseButton::Left) {
// We can now spawn a shape in the current mouse position... // We can now spawn a shape in the current mouse position...
// Spawn the first point // Spawn the first point
*first_point = Some(create_new_shape(&mut coms, mouse_pos, state.create_shape)); *first_point = Some(create_new_shape(&mut coms, mouse_pos, state.create_shape, p_size.0));
} }
} }
} }
/// Inserts a new edge/point to the currently created shape, return if the shape is complete /// lpos - should be in local coordinates!
fn insert_edge_to_shape_creation( fn finalize_shape_redraw(
sd: &mut ShapeData, paths: &mut Query<&mut Path>,
mpos: Vec2, transforms: &Query<&mut Transform>,
sd: &ShapeData,
lpos: Vec2, // Last position(1 we just inserted)
) {
let path = match sd.shape {
CreateShape::Triangle => {
assert!(sd.edges.len() == 3);
let fp = transforms.get(sd.edges[0]).unwrap().translation.xy();
let sp = transforms.get(sd.edges[1]).unwrap().translation.xy();
let shape = shapes::Polygon {
points: Vec::from([fp, sp, lpos]),
closed: true,
};
ShapePath::build_as(&shape)
},
CreateShape::Square => {
assert!(sd.edges.len() == 2);
let opposite_point = transforms.get(sd.edges[0]).unwrap().translation.xy();
let ext = (lpos - opposite_point).abs();
let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::Center };
ShapePath::build_as(&shape)
},
CreateShape::Circle => {
assert!(sd.center.is_some());
let center= transforms.get(sd.center.unwrap()).unwrap().translation.xy();
let shape = shapes::Circle { radius: (lpos - center).length(), center: Vec2::ZERO };
ShapePath::build_as(&shape)
},
CreateShape::Capsule => {
panic!("Capsule creation not implemented yet!");
},
};
if let Ok(mut p) = paths.get_mut(sd.main_shape) {
*p = path;
}
}
/// Adds a center point to the shape, returning the center location(due to commands not being run until end of frame)
fn add_center_point(
coms: &mut Commands, coms: &mut Commands,
) -> bool { sd: &mut ShapeData,
// Spawn the new point transforms: &Query<&mut Transform>,
// Spawn the first point(where the user just clicked) l_pos: Vec2, // We call this function before commands are executed, so we dont have the last entity YET!
p_size: f32,
) -> Vec2 {
if sd.center.is_some() {
return transforms.get(sd.center.unwrap()).unwrap().translation.xy();
}
let center = match sd.shape {
CreateShape::Triangle => {
assert!(sd.edges.len() == 3);
let fp = transforms.get(sd.edges[0]).unwrap().translation.xy();
let sp = transforms.get(sd.edges[1]).unwrap().translation.xy();
(fp + sp + l_pos) / 3.0
},
CreateShape::Square => {
assert!(sd.edges.len() == 2);
let e1 = transforms.get(sd.edges[0]).unwrap().translation.xy();
(e1 + l_pos) * 0.5
},
_ => panic!("Should not be reachable, as circle has a center and capsule is disabled for now!"),
};
let shape = shapes::Circle { let shape = shapes::Circle {
radius: 3.0, radius: p_size,
center: mpos, center: Vec2::ZERO,
}; };
let np = coms.spawn_bundle(GeometryBuilder::build_as( let np = coms.spawn_bundle(GeometryBuilder::build_as(
&shape, &shape,
DrawMode::Fill(FillMode::color(Color::RED)), DrawMode::Fill(FillMode::color(Color::RED)),
Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)) Transform::from_translation(Vec3::new(0.0, 0.0, 1.0))
)) ))
.insert(SPoint(mpos)) .id();
sd.center = Some(np);
center
}
/// Inserts a new edge/point to the currently created shape, return if the shape is complete
fn insert_edge_to_shape_creation(
coms: &mut Commands,
sd: &mut ShapeData,
mpos: Vec2,
p_size: f32,
) -> bool {
// Spawn the new point
// Spawn the first point(where the user just clicked)
let shape = shapes::Circle {
radius: p_size,
center: Vec2::ZERO,
};
let np = coms.spawn_bundle(GeometryBuilder::build_as(
&shape,
DrawMode::Fill(FillMode::color(Color::RED)),
Transform::from_translation(mpos.extend(1.0))
))
.id(); .id();
match sd.shape { match sd.shape {
@ -77,7 +198,7 @@ fn insert_edge_to_shape_creation(
sd.edges.push(np); sd.edges.push(np);
sd.edges.len() == 2 sd.edges.len() == 2
}, },
CreateShape::SquareCenter | CreateShape::Circle => { CreateShape::Circle => {
sd.edges.push(np); sd.edges.push(np);
sd.edges.len() == 1 sd.edges.len() == 1
}, },
@ -98,22 +219,22 @@ fn insert_edge_to_shape_creation(
} }
fn update_main_shape_creation( fn update_main_shape_creation(
mut paths: Query<&mut Path>, paths: &mut Query<&mut Path>,
spoints: Query<&SPoint>, transforms: &Query<&mut Transform>,
sd: &ShapeData, sd: &ShapeData,
mpos: Vec2, mpos: Vec2,
) { ) {
let path = match sd.shape { let path = match sd.shape {
CreateShape::Triangle => { CreateShape::Triangle => {
if sd.edges.len() == 1 { if sd.edges.len() == 1 {
let first_point = spoints.get(sd.edges[0]).unwrap().0; let first_point = transforms.get(sd.edges[0]).unwrap().translation.xy();
let shape = shapes::Line(first_point, mpos); let shape = shapes::Line(first_point, mpos);
ShapePath::build_as(&shape) ShapePath::build_as(&shape)
} }
else if sd.edges.len() == 2 { else if sd.edges.len() == 2 {
let fp = spoints.get(sd.edges[0]).unwrap().0; let fp = transforms.get(sd.edges[0]).unwrap().translation.xy();
let sp = spoints.get(sd.edges[1]).unwrap().0; let sp = transforms.get(sd.edges[1]).unwrap().translation.xy();
let shape = shapes::Polygon { let shape = shapes::Polygon {
points: Vec::from([fp, sp, mpos]), points: Vec::from([fp, sp, mpos]),
@ -127,24 +248,16 @@ fn update_main_shape_creation(
}, },
CreateShape::Square => { CreateShape::Square => {
assert!(sd.edges.len() == 1); assert!(sd.edges.len() == 1);
let opposite_point = spoints.get(sd.edges[0]).unwrap().0; let opposite_point = transforms.get(sd.edges[0]).unwrap().translation.xy();
let ext = (mpos - opposite_point).abs(); let ext = (mpos - opposite_point).abs();
let center = mpos.min(opposite_point) + ext * 0.5; let center = mpos.min(opposite_point) + ext * 0.5;
let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::CustomCenter(center) }; let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::CustomCenter(center) };
ShapePath::build_as(&shape) ShapePath::build_as(&shape)
}, },
CreateShape::SquareCenter => {
assert!(sd.center.is_some());
let center = spoints.get(sd.center.unwrap()).unwrap().0;
let ext = (mpos - center).abs() * 2.0;
let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::CustomCenter(center) };
ShapePath::build_as(&shape)
},
CreateShape::Circle => { CreateShape::Circle => {
assert!(sd.center.is_some()); assert!(sd.center.is_some());
let center= spoints.get(sd.center.unwrap()).unwrap().0; let center= transforms.get(sd.center.unwrap()).unwrap().translation.xy();
let shape = shapes::Circle { radius: (mpos - center).length(), center }; let shape = shapes::Circle { radius: (mpos - center).length(), center };
ShapePath::build_as(&shape) ShapePath::build_as(&shape)
@ -159,7 +272,7 @@ fn update_main_shape_creation(
} }
} }
fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape) -> ShapeData { fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape, p_size: f32) -> ShapeData {
// Shape draw mode... // Shape draw mode...
let draw_mode = DrawMode::Outlined { let draw_mode = DrawMode::Outlined {
fill_mode: FillMode::color(Color::rgba(0.0, 0.5, 0.5, 0.4)), fill_mode: FillMode::color(Color::rgba(0.0, 0.5, 0.5, 0.4)),
@ -168,15 +281,14 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape) -
// Spawn the first point(where the user just clicked) // Spawn the first point(where the user just clicked)
let shape = shapes::Circle { let shape = shapes::Circle {
radius: 3.0, radius: p_size,
center: pos, center: Vec2::ZERO,
}; };
let fp = coms.spawn_bundle(GeometryBuilder::build_as( let fp = coms.spawn_bundle(GeometryBuilder::build_as(
&shape, &shape,
DrawMode::Fill(FillMode::color(Color::RED)), DrawMode::Fill(FillMode::color(Color::RED)),
Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)) Transform::from_translation(pos.extend(1.0))
)) ))
.insert(SPoint(pos))
.id(); .id();
// Spawn main shape! // Spawn main shape!
let main_shape = match create_shape { let main_shape = match create_shape {
@ -188,7 +300,7 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape) -
Transform::from_translation(Vec3::ZERO) Transform::from_translation(Vec3::ZERO)
)).id() )).id()
}, },
CreateShape::Square | CreateShape::SquareCenter => { CreateShape::Square => {
let shape = shapes::Rectangle { extents: Vec2::ZERO, origin: RectangleOrigin::CustomCenter(pos)}; let shape = shapes::Rectangle { extents: Vec2::ZERO, origin: RectangleOrigin::CustomCenter(pos)};
coms.spawn_bundle(GeometryBuilder::build_as( coms.spawn_bundle(GeometryBuilder::build_as(
&shape, &shape,
@ -207,7 +319,7 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape) -
}; };
// Get center point(if exists) // Get center point(if exists)
let center = match create_shape { let center = match create_shape {
CreateShape::SquareCenter | CreateShape::Circle => Some(fp), CreateShape::Circle => Some(fp),
_ => None, _ => None,
}; };
let edges = if center.is_none() { Vec::from([fp]) } else { Vec::new() }; let edges = if center.is_none() { Vec::from([fp]) } else { Vec::new() };

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@ -1,13 +1,19 @@
#![feature(let_chains)]
use bevy::prelude::*; use bevy::prelude::*;
use bevy_egui::egui; use bevy_egui::egui;
mod create; mod create;
mod helpers; mod helpers;
mod modify;
pub use modify::modify_sys;
pub use create::create_sys; pub use create::create_sys;
pub use helpers::*; pub use helpers::*;
#[derive(Component, Debug, Clone, Copy)]
pub struct SPoint(pub Vec2); #[derive(Clone, Debug)]
pub struct PointSize(pub f32);
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct ShapeData { pub struct ShapeData {
@ -21,12 +27,12 @@ pub struct ShapeData {
pub struct MainCamera; pub struct MainCamera;
#[derive(Debug, PartialEq, Eq, Clone, Copy)] #[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum CreateShape { pub enum CreateShape {
Triangle, Square, SquareCenter, Circle, Capsule Triangle, Square, Circle, Capsule
} }
#[derive(Debug, PartialEq, Eq, Clone, Copy)] #[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum Action { pub enum Action {
Create, Modify, Delete Create, Modify, Delete, Rotate
} }
pub struct UiState { pub struct UiState {
pub current_action: Action, pub current_action: Action,

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@ -1,4 +1,5 @@
use bevy::ecs::schedule::ShouldRun; use bevy::ecs::schedule::ShouldRun;
use bevy::math::Vec3Swizzles;
use bevy::{prelude::*, window::PresentMode, winit::WinitSettings}; use bevy::{prelude::*, window::PresentMode, winit::WinitSettings};
use bevy_egui::{egui, EguiContext, EguiPlugin}; use bevy_egui::{egui, EguiContext, EguiPlugin};
use bevy_prototype_lyon::prelude::*; use bevy_prototype_lyon::prelude::*;
@ -20,6 +21,7 @@ fn main() {
}) })
.insert_resource(ButtonsColors::default()) .insert_resource(ButtonsColors::default())
.insert_resource(UiState::default()) .insert_resource(UiState::default())
.insert_resource(PointSize(5.0))
; ;
app app
@ -72,6 +74,11 @@ fn action_bar_sys(
if m.clicked() { if m.clicked() {
state.current_action = Action::Modify; state.current_action = Action::Modify;
} }
let r = hui.button(egui::RichText::new("R").color(state.current_action_color(&colors, Action::Rotate)))
.on_hover_text("Rotate");
if r.clicked() {
state.current_action = Action::Rotate;
}
let c = hui.button(egui::RichText::new("C").color(state.current_action_color(&colors, Action::Create))) let c = hui.button(egui::RichText::new("C").color(state.current_action_color(&colors, Action::Create)))
.on_hover_text("Create"); .on_hover_text("Create");
if c.clicked() { if c.clicked() {
@ -103,11 +110,6 @@ fn action_bar_sys(
if squ.clicked() { if squ.clicked() {
state.create_shape = CreateShape::Square; state.create_shape = CreateShape::Square;
} }
let sce = hui.button(egui::RichText::new("SqC").color(state.create_shape_color(&colors, CreateShape::SquareCenter)))
.on_hover_text("Square - from center point and edge");
if sce.clicked() {
state.create_shape = CreateShape::SquareCenter;
}
let cir = hui.button(egui::RichText::new("Cir").color(state.create_shape_color(&colors, CreateShape::Circle))) let cir = hui.button(egui::RichText::new("Cir").color(state.create_shape_color(&colors, CreateShape::Circle)))
.on_hover_text("Circle - center point and radius"); .on_hover_text("Circle - center point and radius");
if cir.clicked() { if cir.clicked() {
@ -123,19 +125,3 @@ fn action_bar_sys(
}); });
} }
fn modify_sys(
mouse: Res<Input<MouseButton>>,
wnds: Res<Windows>,
q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
mut paths: Query<&mut Path>,
mut transforms: Query<&mut Transform>,
shapes: Query<&ShapeData>,
) {
let mouse_pos = get_mouse_pos(&q_cam, &wnds);
if let Some(mouse_pos) = mouse_pos {
}
}

154
src/modify.rs Normal file
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@ -0,0 +1,154 @@
use bevy::math::Vec3Swizzles;
use bevy::prelude::*;
use crate::*;
use bevy_prototype_lyon::prelude::*;
pub fn modify_sys(
// Which entity the user currently drags, and which specific part of it(ShapeData entity, path entity)
mut holding: Local<Option<(Entity, Entity)>>,
mouse: Res<Input<MouseButton>>,
wnds: Res<Windows>,
p_size: Res<PointSize>,
paths: Query<&mut Path>,
mut transforms: Query<&mut Transform>,
gtransforms: Query<&GlobalTransform>,
q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
shapes: Query<(Entity, &ShapeData)>,
) {
let mouse_pos = get_mouse_pos(&q_cam, &wnds);
if let Some(mouse_pos) = mouse_pos {
if mouse.just_pressed(MouseButton::Left) && holding.is_none() {
// Grab attempt - search if we are holding a shape or something
for (e, sd) in shapes.iter() {
if let Ok(t) = gtransforms.get(sd.center.unwrap()) {
let t = t.translation.xy();
if (mouse_pos - t).length_squared() < p_size.0.powi(2) {
*holding = Some((e, sd.center.unwrap()));
break;
}
}
for edge in sd.edges.iter() {
if let Ok(t) = gtransforms.get(*edge) {
let t = t.translation.xy();
if (mouse_pos - t).length_squared() < p_size.0.powi(2) {
*holding = Some((e, *edge));
break;
}
}
}
}
}
else if mouse.just_released(MouseButton::Left) && holding.is_some() {
*holding = None; // We just released our sad little dot/shape
}
else if let Some((se, pe)) = *holding {
if let Ok(sd) = shapes.get_component::<ShapeData>(se) {
// Middle of a drag :D
if let Some(ce) = sd.center && ce == pe {
if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
t.translation = mouse_pos.extend(t.translation.z);
}
}
else if let Ok(mut t) = transforms.get_mut(pe) {
// Update the dot position
let delta = mouse_pos - gtransforms.get(pe).unwrap().translation.xy();
t.translation += delta.extend(0.0);
// We need to recalculate the center, and update the points to be the new relevant point from the center
let center_offset = calc_shape_center_offset(&transforms, sd).extend(0.0);
// Update each edge's offset, and then move the main shape's translation
for edge in sd.edges.iter() {
if let Ok(mut t) = transforms.get_mut(*edge) {
t.translation -= center_offset;
}
}
if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
t.translation += center_offset;
}
// Now we need to update the shape itself
update_main_shape(paths, transforms, sd);
}
}
}
}
}
fn calc_shape_center_offset(transforms: &Query<&mut Transform>, sd: &ShapeData) -> Vec2 {
match sd.shape {
CreateShape::Triangle => {
assert!(sd.edges.len() == 3);
let e1 = transforms.get(sd.edges[0]).unwrap().translation.xy();
let e2 = transforms.get(sd.edges[1]).unwrap().translation.xy();
let e3 = transforms.get(sd.edges[2]).unwrap().translation.xy();
(e1 + e2 + e3) / 3.0
},
CreateShape::Square => {
assert!(sd.edges.len() == 2);
let e1 = transforms.get(sd.edges[0]).unwrap().translation.xy();
let e2 = transforms.get(sd.edges[1]).unwrap().translation.xy();
(e1 + e2) * 0.5
},
CreateShape::Circle => {
if let Ok(gt) = transforms.get(sd.center.unwrap()) {
gt.translation.xy()
}
else {
Vec2::ZERO
}
},
CreateShape::Capsule => unimplemented!("Capsule is disabled for now"),
}
}
fn update_main_shape(mut paths: Query<&mut Path>, transforms: Query<&mut Transform>, sd: &ShapeData) {
let path = match sd.shape {
CreateShape::Triangle => {
assert!(sd.edges.len() == 3);
assert!(sd.center.is_some());
let fp = transforms.get(sd.edges[0]).unwrap().translation.xy();
let sp = transforms.get(sd.edges[1]).unwrap().translation.xy();
let tp = transforms.get(sd.edges[2]).unwrap().translation.xy();
let shape = shapes::Polygon {
points: Vec::from([fp, sp, tp]),
closed: true,
};
ShapePath::build_as(&shape)
},
CreateShape::Square => {
assert!(sd.edges.len() == 2);
assert!(sd.center.is_some());
let e1 = transforms.get(sd.edges[0]).unwrap().translation.xy();
let e2 = transforms.get(sd.edges[1]).unwrap().translation.xy();
let ext = (e2 - e1).abs();
let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::Center };
ShapePath::build_as(&shape)
},
CreateShape::Circle => {
assert!(sd.center.is_some());
assert!(sd.edges.len() == 1);
let center= transforms.get(sd.center.unwrap()).unwrap().translation.xy();
let edge = transforms.get(sd.edges[0]).unwrap().translation.xy();
let shape = shapes::Circle { radius: (edge - center).length(), center: Vec2::ZERO };
ShapePath::build_as(&shape)
},
CreateShape::Capsule => {
panic!("Capsule creation not implemented yet!");
},
};
if let Ok(mut p) = paths.get_mut(sd.main_shape) {
*p = path;
}
}