shape editing works now!(also moved to using Transform)
This commit is contained in:
parent
01f7cfb6b7
commit
f52c7b9057
4 changed files with 323 additions and 65 deletions
192
src/create.rs
192
src/create.rs
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@ -1,31 +1,62 @@
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use bevy::math::Vec3Swizzles;
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use bevy::prelude::*;
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use crate::*;
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use bevy_prototype_lyon::prelude::*;
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pub fn create_sys(
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mut coms: Commands,
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p_size: Res<PointSize>,
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state: Res<UiState>,
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mouse: Res<Input<MouseButton>>,
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wnds: Res<Windows>,
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q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
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mut first_point: Local<Option<ShapeData>>,
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paths: Query<&mut Path>,
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spoints: Query<&SPoint>,
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q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
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mut paths: Query<&mut Path>,
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mut transforms: Query<&mut Transform>,
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) {
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let mouse_pos = get_mouse_pos(&q_cam, &wnds);
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if let Some(mouse_pos) = mouse_pos {
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if let Some(sd) = &mut *first_point {
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update_main_shape_creation(paths, spoints, sd, mouse_pos);
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update_main_shape_creation(&mut paths, &transforms, sd, mouse_pos);
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if mouse.just_released(MouseButton::Left) {
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let done = insert_edge_to_shape_creation(sd, mouse_pos, &mut coms);
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let done = insert_edge_to_shape_creation(&mut coms, sd, mouse_pos, p_size.0);
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if done {
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let center = add_center_point(&mut coms, sd, &transforms, mouse_pos, p_size.0);
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// Update each point to be relative to the new center!
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if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
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t.translation = center.extend(0.0);
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}
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if let Ok(mut t) = transforms.get_mut(sd.center.unwrap()) {
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t.translation = Vec3::new(0.0, 0.0, 1.0); // Just to make sure the center is centered
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}
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for edge in sd.edges.iter() {
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if let Ok(mut t) = transforms.get_mut(*edge) {
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t.translation -= center.extend(0.0);
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}
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else {
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// If we dont have a transform in the query for the relevant entity,
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// then it should be the entity we just inserted, and we can just override its transform
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coms.entity(*edge)
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.insert(Transform::from_translation((mouse_pos - center).extend(1.0)));
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}
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}
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finalize_shape_redraw(&mut paths, &transforms, sd, mouse_pos - center);
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let mut ms = coms.entity(sd.main_shape);
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ms.add_child(sd.center.unwrap());
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for e in sd.edges.iter() {
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ms.add_child(*e);
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}
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coms.spawn()
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.insert(first_point.take().unwrap());
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*first_point = None;
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}
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}
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@ -43,29 +74,119 @@ pub fn create_sys(
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else if mouse.just_released(MouseButton::Left) {
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// We can now spawn a shape in the current mouse position...
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// Spawn the first point
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*first_point = Some(create_new_shape(&mut coms, mouse_pos, state.create_shape));
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*first_point = Some(create_new_shape(&mut coms, mouse_pos, state.create_shape, p_size.0));
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}
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}
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}
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/// Inserts a new edge/point to the currently created shape, return if the shape is complete
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fn insert_edge_to_shape_creation(
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sd: &mut ShapeData,
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mpos: Vec2,
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/// lpos - should be in local coordinates!
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fn finalize_shape_redraw(
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paths: &mut Query<&mut Path>,
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transforms: &Query<&mut Transform>,
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sd: &ShapeData,
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lpos: Vec2, // Last position(1 we just inserted)
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) {
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let path = match sd.shape {
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CreateShape::Triangle => {
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assert!(sd.edges.len() == 3);
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let fp = transforms.get(sd.edges[0]).unwrap().translation.xy();
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let sp = transforms.get(sd.edges[1]).unwrap().translation.xy();
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let shape = shapes::Polygon {
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points: Vec::from([fp, sp, lpos]),
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closed: true,
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};
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ShapePath::build_as(&shape)
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},
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CreateShape::Square => {
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assert!(sd.edges.len() == 2);
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let opposite_point = transforms.get(sd.edges[0]).unwrap().translation.xy();
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let ext = (lpos - opposite_point).abs();
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let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::Center };
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ShapePath::build_as(&shape)
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},
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CreateShape::Circle => {
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assert!(sd.center.is_some());
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let center= transforms.get(sd.center.unwrap()).unwrap().translation.xy();
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let shape = shapes::Circle { radius: (lpos - center).length(), center: Vec2::ZERO };
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ShapePath::build_as(&shape)
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},
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CreateShape::Capsule => {
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panic!("Capsule creation not implemented yet!");
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},
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};
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if let Ok(mut p) = paths.get_mut(sd.main_shape) {
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*p = path;
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}
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}
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/// Adds a center point to the shape, returning the center location(due to commands not being run until end of frame)
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fn add_center_point(
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coms: &mut Commands,
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) -> bool {
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// Spawn the new point
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// Spawn the first point(where the user just clicked)
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sd: &mut ShapeData,
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transforms: &Query<&mut Transform>,
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l_pos: Vec2, // We call this function before commands are executed, so we dont have the last entity YET!
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p_size: f32,
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) -> Vec2 {
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if sd.center.is_some() {
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return transforms.get(sd.center.unwrap()).unwrap().translation.xy();
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}
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let center = match sd.shape {
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CreateShape::Triangle => {
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assert!(sd.edges.len() == 3);
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let fp = transforms.get(sd.edges[0]).unwrap().translation.xy();
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let sp = transforms.get(sd.edges[1]).unwrap().translation.xy();
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(fp + sp + l_pos) / 3.0
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},
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CreateShape::Square => {
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assert!(sd.edges.len() == 2);
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let e1 = transforms.get(sd.edges[0]).unwrap().translation.xy();
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(e1 + l_pos) * 0.5
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},
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_ => panic!("Should not be reachable, as circle has a center and capsule is disabled for now!"),
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};
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let shape = shapes::Circle {
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radius: 3.0,
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center: mpos,
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radius: p_size,
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center: Vec2::ZERO,
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};
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let np = coms.spawn_bundle(GeometryBuilder::build_as(
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&shape,
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DrawMode::Fill(FillMode::color(Color::RED)),
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Transform::from_translation(Vec3::new(0.0, 0.0, 1.0))
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))
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.insert(SPoint(mpos))
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.id();
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sd.center = Some(np);
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center
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}
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/// Inserts a new edge/point to the currently created shape, return if the shape is complete
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fn insert_edge_to_shape_creation(
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coms: &mut Commands,
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sd: &mut ShapeData,
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mpos: Vec2,
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p_size: f32,
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) -> bool {
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// Spawn the new point
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// Spawn the first point(where the user just clicked)
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let shape = shapes::Circle {
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radius: p_size,
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center: Vec2::ZERO,
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};
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let np = coms.spawn_bundle(GeometryBuilder::build_as(
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&shape,
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DrawMode::Fill(FillMode::color(Color::RED)),
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Transform::from_translation(mpos.extend(1.0))
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))
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.id();
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match sd.shape {
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@ -77,7 +198,7 @@ fn insert_edge_to_shape_creation(
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sd.edges.push(np);
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sd.edges.len() == 2
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},
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CreateShape::SquareCenter | CreateShape::Circle => {
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CreateShape::Circle => {
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sd.edges.push(np);
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sd.edges.len() == 1
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},
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@ -98,22 +219,22 @@ fn insert_edge_to_shape_creation(
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}
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fn update_main_shape_creation(
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mut paths: Query<&mut Path>,
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spoints: Query<&SPoint>,
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paths: &mut Query<&mut Path>,
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transforms: &Query<&mut Transform>,
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sd: &ShapeData,
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mpos: Vec2,
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) {
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let path = match sd.shape {
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CreateShape::Triangle => {
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if sd.edges.len() == 1 {
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let first_point = spoints.get(sd.edges[0]).unwrap().0;
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let first_point = transforms.get(sd.edges[0]).unwrap().translation.xy();
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let shape = shapes::Line(first_point, mpos);
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ShapePath::build_as(&shape)
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}
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else if sd.edges.len() == 2 {
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let fp = spoints.get(sd.edges[0]).unwrap().0;
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let sp = spoints.get(sd.edges[1]).unwrap().0;
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let fp = transforms.get(sd.edges[0]).unwrap().translation.xy();
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let sp = transforms.get(sd.edges[1]).unwrap().translation.xy();
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let shape = shapes::Polygon {
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points: Vec::from([fp, sp, mpos]),
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},
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CreateShape::Square => {
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assert!(sd.edges.len() == 1);
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let opposite_point = spoints.get(sd.edges[0]).unwrap().0;
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let opposite_point = transforms.get(sd.edges[0]).unwrap().translation.xy();
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let ext = (mpos - opposite_point).abs();
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let center = mpos.min(opposite_point) + ext * 0.5;
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let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::CustomCenter(center) };
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ShapePath::build_as(&shape)
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},
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CreateShape::SquareCenter => {
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assert!(sd.center.is_some());
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let center = spoints.get(sd.center.unwrap()).unwrap().0;
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let ext = (mpos - center).abs() * 2.0;
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let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::CustomCenter(center) };
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ShapePath::build_as(&shape)
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},
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CreateShape::Circle => {
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assert!(sd.center.is_some());
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let center= spoints.get(sd.center.unwrap()).unwrap().0;
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let center= transforms.get(sd.center.unwrap()).unwrap().translation.xy();
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let shape = shapes::Circle { radius: (mpos - center).length(), center };
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ShapePath::build_as(&shape)
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@ -159,7 +272,7 @@ fn update_main_shape_creation(
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}
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}
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fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape) -> ShapeData {
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fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape, p_size: f32) -> ShapeData {
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// Shape draw mode...
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let draw_mode = DrawMode::Outlined {
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fill_mode: FillMode::color(Color::rgba(0.0, 0.5, 0.5, 0.4)),
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@ -168,15 +281,14 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape) -
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// Spawn the first point(where the user just clicked)
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let shape = shapes::Circle {
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radius: 3.0,
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center: pos,
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radius: p_size,
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center: Vec2::ZERO,
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};
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let fp = coms.spawn_bundle(GeometryBuilder::build_as(
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&shape,
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DrawMode::Fill(FillMode::color(Color::RED)),
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Transform::from_translation(Vec3::new(0.0, 0.0, 1.0))
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Transform::from_translation(pos.extend(1.0))
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))
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.insert(SPoint(pos))
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.id();
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// Spawn main shape!
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let main_shape = match create_shape {
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@ -188,7 +300,7 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape) -
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Transform::from_translation(Vec3::ZERO)
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)).id()
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},
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CreateShape::Square | CreateShape::SquareCenter => {
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CreateShape::Square => {
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let shape = shapes::Rectangle { extents: Vec2::ZERO, origin: RectangleOrigin::CustomCenter(pos)};
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coms.spawn_bundle(GeometryBuilder::build_as(
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&shape,
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@ -207,7 +319,7 @@ fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape) -
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};
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// Get center point(if exists)
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let center = match create_shape {
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CreateShape::SquareCenter | CreateShape::Circle => Some(fp),
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CreateShape::Circle => Some(fp),
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_ => None,
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};
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let edges = if center.is_none() { Vec::from([fp]) } else { Vec::new() };
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14
src/lib.rs
14
src/lib.rs
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@ -1,13 +1,19 @@
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#![feature(let_chains)]
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use bevy::prelude::*;
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use bevy_egui::egui;
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mod create;
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mod helpers;
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mod modify;
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pub use modify::modify_sys;
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pub use create::create_sys;
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pub use helpers::*;
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#[derive(Component, Debug, Clone, Copy)]
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pub struct SPoint(pub Vec2);
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#[derive(Clone, Debug)]
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pub struct PointSize(pub f32);
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#[derive(Component, Debug)]
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pub struct ShapeData {
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@ -21,12 +27,12 @@ pub struct ShapeData {
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pub struct MainCamera;
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum CreateShape {
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Triangle, Square, SquareCenter, Circle, Capsule
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Triangle, Square, Circle, Capsule
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}
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum Action {
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Create, Modify, Delete
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Create, Modify, Delete, Rotate
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}
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pub struct UiState {
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pub current_action: Action,
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28
src/main.rs
28
src/main.rs
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use bevy::ecs::schedule::ShouldRun;
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use bevy::math::Vec3Swizzles;
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use bevy::{prelude::*, window::PresentMode, winit::WinitSettings};
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use bevy_egui::{egui, EguiContext, EguiPlugin};
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use bevy_prototype_lyon::prelude::*;
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@ -20,6 +21,7 @@ fn main() {
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})
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.insert_resource(ButtonsColors::default())
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.insert_resource(UiState::default())
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.insert_resource(PointSize(5.0))
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;
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app
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@ -72,6 +74,11 @@ fn action_bar_sys(
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if m.clicked() {
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state.current_action = Action::Modify;
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}
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let r = hui.button(egui::RichText::new("R").color(state.current_action_color(&colors, Action::Rotate)))
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.on_hover_text("Rotate");
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if r.clicked() {
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state.current_action = Action::Rotate;
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}
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let c = hui.button(egui::RichText::new("C").color(state.current_action_color(&colors, Action::Create)))
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.on_hover_text("Create");
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if c.clicked() {
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@ -103,11 +110,6 @@ fn action_bar_sys(
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if squ.clicked() {
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state.create_shape = CreateShape::Square;
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}
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let sce = hui.button(egui::RichText::new("SqC").color(state.create_shape_color(&colors, CreateShape::SquareCenter)))
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.on_hover_text("Square - from center point and edge");
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if sce.clicked() {
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state.create_shape = CreateShape::SquareCenter;
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}
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let cir = hui.button(egui::RichText::new("Cir").color(state.create_shape_color(&colors, CreateShape::Circle)))
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.on_hover_text("Circle - center point and radius");
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if cir.clicked() {
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@ -123,19 +125,3 @@ fn action_bar_sys(
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});
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}
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fn modify_sys(
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mouse: Res<Input<MouseButton>>,
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wnds: Res<Windows>,
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q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
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mut paths: Query<&mut Path>,
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mut transforms: Query<&mut Transform>,
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shapes: Query<&ShapeData>,
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) {
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let mouse_pos = get_mouse_pos(&q_cam, &wnds);
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if let Some(mouse_pos) = mouse_pos {
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}
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}
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154
src/modify.rs
Normal file
154
src/modify.rs
Normal file
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@ -0,0 +1,154 @@
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use bevy::math::Vec3Swizzles;
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use bevy::prelude::*;
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use crate::*;
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use bevy_prototype_lyon::prelude::*;
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pub fn modify_sys(
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// Which entity the user currently drags, and which specific part of it(ShapeData entity, path entity)
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mut holding: Local<Option<(Entity, Entity)>>,
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mouse: Res<Input<MouseButton>>,
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wnds: Res<Windows>,
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p_size: Res<PointSize>,
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paths: Query<&mut Path>,
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mut transforms: Query<&mut Transform>,
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gtransforms: Query<&GlobalTransform>,
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q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
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shapes: Query<(Entity, &ShapeData)>,
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) {
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let mouse_pos = get_mouse_pos(&q_cam, &wnds);
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if let Some(mouse_pos) = mouse_pos {
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if mouse.just_pressed(MouseButton::Left) && holding.is_none() {
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// Grab attempt - search if we are holding a shape or something
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for (e, sd) in shapes.iter() {
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if let Ok(t) = gtransforms.get(sd.center.unwrap()) {
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let t = t.translation.xy();
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if (mouse_pos - t).length_squared() < p_size.0.powi(2) {
|
||||
*holding = Some((e, sd.center.unwrap()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
for edge in sd.edges.iter() {
|
||||
if let Ok(t) = gtransforms.get(*edge) {
|
||||
let t = t.translation.xy();
|
||||
|
||||
if (mouse_pos - t).length_squared() < p_size.0.powi(2) {
|
||||
*holding = Some((e, *edge));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if mouse.just_released(MouseButton::Left) && holding.is_some() {
|
||||
*holding = None; // We just released our sad little dot/shape
|
||||
}
|
||||
else if let Some((se, pe)) = *holding {
|
||||
if let Ok(sd) = shapes.get_component::<ShapeData>(se) {
|
||||
// Middle of a drag :D
|
||||
if let Some(ce) = sd.center && ce == pe {
|
||||
if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
|
||||
t.translation = mouse_pos.extend(t.translation.z);
|
||||
}
|
||||
}
|
||||
else if let Ok(mut t) = transforms.get_mut(pe) {
|
||||
// Update the dot position
|
||||
let delta = mouse_pos - gtransforms.get(pe).unwrap().translation.xy();
|
||||
t.translation += delta.extend(0.0);
|
||||
// We need to recalculate the center, and update the points to be the new relevant point from the center
|
||||
let center_offset = calc_shape_center_offset(&transforms, sd).extend(0.0);
|
||||
// Update each edge's offset, and then move the main shape's translation
|
||||
for edge in sd.edges.iter() {
|
||||
if let Ok(mut t) = transforms.get_mut(*edge) {
|
||||
t.translation -= center_offset;
|
||||
}
|
||||
}
|
||||
if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
|
||||
t.translation += center_offset;
|
||||
}
|
||||
|
||||
// Now we need to update the shape itself
|
||||
update_main_shape(paths, transforms, sd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn calc_shape_center_offset(transforms: &Query<&mut Transform>, sd: &ShapeData) -> Vec2 {
|
||||
match sd.shape {
|
||||
CreateShape::Triangle => {
|
||||
assert!(sd.edges.len() == 3);
|
||||
|
||||
let e1 = transforms.get(sd.edges[0]).unwrap().translation.xy();
|
||||
let e2 = transforms.get(sd.edges[1]).unwrap().translation.xy();
|
||||
let e3 = transforms.get(sd.edges[2]).unwrap().translation.xy();
|
||||
|
||||
(e1 + e2 + e3) / 3.0
|
||||
},
|
||||
CreateShape::Square => {
|
||||
assert!(sd.edges.len() == 2);
|
||||
|
||||
let e1 = transforms.get(sd.edges[0]).unwrap().translation.xy();
|
||||
let e2 = transforms.get(sd.edges[1]).unwrap().translation.xy();
|
||||
|
||||
(e1 + e2) * 0.5
|
||||
},
|
||||
CreateShape::Circle => {
|
||||
if let Ok(gt) = transforms.get(sd.center.unwrap()) {
|
||||
gt.translation.xy()
|
||||
}
|
||||
else {
|
||||
Vec2::ZERO
|
||||
}
|
||||
},
|
||||
CreateShape::Capsule => unimplemented!("Capsule is disabled for now"),
|
||||
}
|
||||
}
|
||||
|
||||
fn update_main_shape(mut paths: Query<&mut Path>, transforms: Query<&mut Transform>, sd: &ShapeData) {
|
||||
let path = match sd.shape {
|
||||
CreateShape::Triangle => {
|
||||
assert!(sd.edges.len() == 3);
|
||||
assert!(sd.center.is_some());
|
||||
|
||||
let fp = transforms.get(sd.edges[0]).unwrap().translation.xy();
|
||||
let sp = transforms.get(sd.edges[1]).unwrap().translation.xy();
|
||||
let tp = transforms.get(sd.edges[2]).unwrap().translation.xy();
|
||||
|
||||
let shape = shapes::Polygon {
|
||||
points: Vec::from([fp, sp, tp]),
|
||||
closed: true,
|
||||
};
|
||||
ShapePath::build_as(&shape)
|
||||
},
|
||||
CreateShape::Square => {
|
||||
assert!(sd.edges.len() == 2);
|
||||
assert!(sd.center.is_some());
|
||||
|
||||
let e1 = transforms.get(sd.edges[0]).unwrap().translation.xy();
|
||||
let e2 = transforms.get(sd.edges[1]).unwrap().translation.xy();
|
||||
let ext = (e2 - e1).abs();
|
||||
|
||||
let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::Center };
|
||||
ShapePath::build_as(&shape)
|
||||
},
|
||||
CreateShape::Circle => {
|
||||
assert!(sd.center.is_some());
|
||||
assert!(sd.edges.len() == 1);
|
||||
|
||||
let center= transforms.get(sd.center.unwrap()).unwrap().translation.xy();
|
||||
let edge = transforms.get(sd.edges[0]).unwrap().translation.xy();
|
||||
|
||||
let shape = shapes::Circle { radius: (edge - center).length(), center: Vec2::ZERO };
|
||||
ShapePath::build_as(&shape)
|
||||
},
|
||||
CreateShape::Capsule => {
|
||||
panic!("Capsule creation not implemented yet!");
|
||||
},
|
||||
};
|
||||
if let Ok(mut p) = paths.get_mut(sd.main_shape) {
|
||||
*p = path;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue