GRID SNAP!

This commit is contained in:
RustyStriker 2022-08-04 17:50:21 +03:00
parent 10b120512f
commit f76cab4129
5 changed files with 66 additions and 11 deletions

View File

@ -16,13 +16,13 @@ Eventually, this will be a level editor... But until then, I guess it's just fun
- [x] Show/Hide images
- [ ] Move/Drag images around
- [ ] Control images Z value(so we could reorder them)
- [ ] Delete images
- [ ] Name images
- [x] Delete images
- [x] Name images
- [ ] Duplicate images(and also shapes maybe?)?
- [x] Show hide shapes
- [ ] Control shape Z value
- [ ] Snap to grid
- [ ] Change grid size
- [x] Snap to grid
- [x] Change grid size
- [ ] Show/Hide grid(also make a visible grid in the first place)
- [ ] Save? (maybe just import and export directly?)
- [ ] Export

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@ -7,11 +7,35 @@ pub mod create;
pub mod helpers;
pub mod modify;
pub mod ui;
pub use ui::{action_bar_sys, shape_tree_sys};
pub use modify::modify_sys;
pub use create::create_sys;
pub use helpers::*;
#[derive(Debug, Clone)]
pub struct SnapGrid {
pub width: f32,
pub height: f32,
pub snap: bool,
pub offset: Vec2,
}
impl SnapGrid {
pub fn snap_to_grid(&self, v: Vec2) -> Vec2 {
if self.snap {
let w = v - self.offset;
let snapped = Vec2::new(w.x - w.x % self.width, w.y - w.y % self.height);
snapped + self.offset
}
else {
v
}
}
}
impl Default for SnapGrid {
fn default() -> Self {
Self { width: 15.0, height: 15.0, snap: false, offset: Vec2::ZERO }
}
}
#[derive(Clone, Debug)]
pub struct PointSize(pub f32);

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@ -23,6 +23,7 @@ fn main() {
.insert_resource(ButtonsColors::default())
.insert_resource(UiState::default())
.insert_resource(PointSize(6.0))
.insert_resource(SnapGrid::default())
;
app
@ -40,13 +41,14 @@ fn main() {
.add_system(modify_sys.with_run_criteria(|state: Res<UiState>, mut ec: ResMut<EguiContext>|
if !ec.ctx_mut().is_pointer_over_area() && state.current_action == Action::Modify { ShouldRun::Yes } else { ShouldRun::No }
))
.add_system(action_bar_sys)
.add_system(shape_tree_sys)
.add_system(ui::action_bar_sys)
.add_system(ui::shape_tree_sys)
.add_system(show_hide_points)
.add_system(color_points)
.add_system(drag_camera_sys)
.add_system(zoom_camera_sys)
.add_system(scale_points)
.add_system(ui::grid_window_sys)
;
app.run();
@ -78,8 +80,8 @@ fn zoom_camera_sys(
for mut op in cam.iter_mut() {
op.scale += scroll ;
if op.scale <= 0.0 {
op.scale = 0.1;
if op.scale <= 0.05 {
op.scale = 0.05;
}
}
}

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@ -15,6 +15,7 @@ pub fn modify_sys(
gtransforms: Query<&GlobalTransform>,
q_cam: Query<(&Camera, &GlobalTransform), With<MainCamera>>,
shapes: Query<(Entity, &ShapeData)>,
snap: Res<SnapGrid>,
) {
let scale = scale.get_single().map(|s| s.scale).unwrap_or(1.0);
let mouse_pos = get_mouse_pos(&q_cam, &wnds);
@ -51,7 +52,7 @@ pub fn modify_sys(
// Middle of a drag :D
if let Some(ce) = sd.center && ce == pe {
if let Ok(mut t) = transforms.get_mut(sd.main_shape) {
t.translation = mouse_pos.extend(t.translation.z);
t.translation = snap.snap_to_grid(mouse_pos).extend(t.translation.z);
}
}
else if let Ok(mut t) = transforms.get_mut(pe) {
@ -59,7 +60,7 @@ pub fn modify_sys(
let gt = gtransforms.get(pe).unwrap();
let rot = gt.to_scale_rotation_translation().1;
let ang = rot.to_euler(EulerRot::XYZ).2;
let delta = Mat2::from_angle(-ang) * (mouse_pos - gt.translation().xy());
let delta = Mat2::from_angle(-ang) * (snap.snap_to_grid(mouse_pos) - gt.translation().xy());
t.translation += delta.extend(0.0);
// We need to recalculate the center, and update the points to be the new relevant point from the center
let center_offset = calc_shape_center_offset(&transforms, sd);

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@ -76,6 +76,34 @@ pub fn action_bar_sys(
});
}
pub fn grid_window_sys(
mut grid: ResMut<SnapGrid>,
mut egui_ctx: ResMut<EguiContext>,
) {
egui::Window::new("Snap Grid")
.default_pos((200.0, 20.0))
.title_bar(true)
.resizable(false)
.show(egui_ctx.ctx_mut(), |ui| {
ui.checkbox(&mut grid.snap, "Snap Enabled");
ui.label("Grid size:");
ui.horizontal(|hui| {
hui.label("Width:");
hui.add(egui::DragValue::new(&mut grid.width));
hui.label("Height:");
hui.add(egui::DragValue::new(&mut grid.height));
});
ui.horizontal(|hui| {
hui.label("Offset:");
hui.label("X:");
hui.add(egui::DragValue::new(&mut grid.offset.x));
hui.label("Y:");
hui.add(egui::DragValue::new(&mut grid.offset.y));
});
});
}
pub fn shape_tree_sys(
mut name_change: Local<Option<(Entity, String)>>,
mut coms: Commands,