use bevy::prelude::*; use crate::*; use bevy_prototype_lyon::prelude::*; pub fn create_sys( mut coms: Commands, state: Res, mouse: Res>, wnds: Res, q_cam: Query<(&Camera, &GlobalTransform), With>, mut first_point: Local>, paths: Query<&mut Path>, spoints: Query<&SPoint>, ) { let mouse_pos = get_mouse_pos(&q_cam, &wnds); if let Some(mouse_pos) = mouse_pos { if let Some(sd) = &mut *first_point { update_main_shape_creation(paths, spoints, sd, mouse_pos); if mouse.just_released(MouseButton::Left) { let done = insert_edge_to_shape_creation(sd, mouse_pos, &mut coms); if done { coms.spawn() .insert(first_point.take().unwrap()); *first_point = None; } } else if mouse.just_released(MouseButton::Right) { if let Some(e) = &sd.center { coms.entity(*e).despawn(); } coms.entity(sd.main_shape).despawn(); sd.edges.iter().for_each(|e| coms.entity(*e).despawn()); *first_point = None; } } else if mouse.just_released(MouseButton::Left) { // We can now spawn a shape in the current mouse position... // Spawn the first point *first_point = Some(create_new_shape(&mut coms, mouse_pos, state.create_shape)); } } } /// Inserts a new edge/point to the currently created shape, return if the shape is complete fn insert_edge_to_shape_creation( sd: &mut ShapeData, mpos: Vec2, coms: &mut Commands, ) -> bool { // Spawn the new point // Spawn the first point(where the user just clicked) let shape = shapes::Circle { radius: 3.0, center: mpos, }; let np = coms.spawn_bundle(GeometryBuilder::build_as( &shape, DrawMode::Fill(FillMode::color(Color::RED)), Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)) )) .insert(SPoint(mpos)) .id(); match sd.shape { CreateShape::Triangle => { sd.edges.push(np); sd.edges.len() == 3 }, CreateShape::Square => { sd.edges.push(np); sd.edges.len() == 2 }, CreateShape::SquareCenter | CreateShape::Circle => { sd.edges.push(np); sd.edges.len() == 1 }, CreateShape::Capsule => { if sd.edges.len() == 1 { sd.edges.push(np); false } else if sd.edges.len() == 2 { sd.center = Some(np); true } else { panic!("Capsule was started without any edges... WHAT!"); } }, } } fn update_main_shape_creation( mut paths: Query<&mut Path>, spoints: Query<&SPoint>, sd: &ShapeData, mpos: Vec2, ) { let path = match sd.shape { CreateShape::Triangle => { if sd.edges.len() == 1 { let first_point = spoints.get(sd.edges[0]).unwrap().0; let shape = shapes::Line(first_point, mpos); ShapePath::build_as(&shape) } else if sd.edges.len() == 2 { let fp = spoints.get(sd.edges[0]).unwrap().0; let sp = spoints.get(sd.edges[1]).unwrap().0; let shape = shapes::Polygon { points: Vec::from([fp, sp, mpos]), closed: true, }; ShapePath::build_as(&shape) } else { panic!("Triangle cannot have less than 1 edges or more than 2 during creation!: {:?}", sd); } }, CreateShape::Square => { assert!(sd.edges.len() == 1); let opposite_point = spoints.get(sd.edges[0]).unwrap().0; let ext = (mpos - opposite_point).abs(); let center = mpos.min(opposite_point) + ext * 0.5; let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::CustomCenter(center) }; ShapePath::build_as(&shape) }, CreateShape::SquareCenter => { assert!(sd.center.is_some()); let center = spoints.get(sd.center.unwrap()).unwrap().0; let ext = (mpos - center).abs() * 2.0; let shape = shapes::Rectangle { extents: ext, origin: RectangleOrigin::CustomCenter(center) }; ShapePath::build_as(&shape) }, CreateShape::Circle => { assert!(sd.center.is_some()); let center= spoints.get(sd.center.unwrap()).unwrap().0; let shape = shapes::Circle { radius: (mpos - center).length(), center }; ShapePath::build_as(&shape) }, CreateShape::Capsule => { panic!("Capsule creation not implemented yet!"); }, }; if let Ok(mut p) = paths.get_mut(sd.main_shape) { *p = path; } } fn create_new_shape(coms: &mut Commands, pos: Vec2, create_shape: CreateShape) -> ShapeData { // Shape draw mode... let draw_mode = DrawMode::Outlined { fill_mode: FillMode::color(Color::rgba(0.0, 0.5, 0.5, 0.4)), outline_mode: StrokeMode::new(Color::rgba(0.0, 0.5, 0.5, 0.6), 3.0), }; // Spawn the first point(where the user just clicked) let shape = shapes::Circle { radius: 3.0, center: pos, }; let fp = coms.spawn_bundle(GeometryBuilder::build_as( &shape, DrawMode::Fill(FillMode::color(Color::RED)), Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)) )) .insert(SPoint(pos)) .id(); // Spawn main shape! let main_shape = match create_shape { CreateShape::Triangle | CreateShape::Capsule => { let shape = shapes::Line(pos, pos); coms.spawn_bundle(GeometryBuilder::build_as( &shape, draw_mode, Transform::from_translation(Vec3::ZERO) )).id() }, CreateShape::Square | CreateShape::SquareCenter => { let shape = shapes::Rectangle { extents: Vec2::ZERO, origin: RectangleOrigin::CustomCenter(pos)}; coms.spawn_bundle(GeometryBuilder::build_as( &shape, draw_mode, Transform::from_translation(Vec3::ZERO) )).id() }, CreateShape::Circle => { let shape = shapes::Circle { radius: 0.0, center: pos }; coms.spawn_bundle(GeometryBuilder::build_as( &shape, draw_mode, Transform::from_translation(Vec3::ZERO) )).id() }, }; // Get center point(if exists) let center = match create_shape { CreateShape::SquareCenter | CreateShape::Circle => Some(fp), _ => None, }; let edges = if center.is_none() { Vec::from([fp]) } else { Vec::new() }; ShapeData { shape: create_shape, main_shape, edges, center } }