# shape_maker Mostly a working level editor, why should you use it? because it exists and allows to make levels without tilemaps... ## Usage Left mouse click for mostly everything, when creating a shape you it will build the shape as you go(giving you a visual indicator). If you want to cancel a shape mid-build you can right click to undo the shape When an item is selected in the items tree window(will be written in gold), clicking `X` will delete it ## TODO - [x] Items tree view showing all shapes with their child nodes and purposes(maybe location and such as well?) - [x] Change shape name in tree view - [x] Delete shapes in tree view - I should probably make it ask for confirmation... - [x] Highlight opened shapes in the tree(maybe allow only 1 opened shape? - I dont think egui allows me to do that) - [x] Drag camera around - [x] Zome in/out - [x] Import images: - [x] Insert images - [x] Show images in tree view - [x] Show/Hide images - [x] Move/Drag images around - [x] Control images Z value(so we could reorder them) - [x] Delete images - [x] Name images - [x] Scale images - [x] Show hide shapes - [x] Control shape Z value - [x] Snap to grid - [x] Change grid size - [x] Show/Hide grid(also make a visible grid in the first place) - [x] Make grid fill the screen at all times - [x] Comment/Editor note for shapes - [x] Export - [x] Import ## Quality of life todo - [ ] Double click on shape in tree view will center the relevant shape - [ ] Grab shapes instead of center points - [ ] Reorder items tree - [ ] Select item by clicking/double clicking on the relevant shape/image - [ ] Allow for more types of export/import - [ ] Allow to set a relative export path for images(also allow to select when importing/save it in the saved file) ## Maybe, just maybe todo - [ ] Group shapes/images under an empty/another object with an actual tree view - [ ] Duplicate shapes/images