assets/shaders | ||
src | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE | ||
README.md |
shape_maker
Mostly a working level editor, why should you use it? because it exists and allows to make levels without tilemaps...
Usage
Left mouse click for mostly everything, when creating a shape you it will build the shape as you go(giving you a visual indicator).
If you want to cancel a shape mid-build you can right click to undo the shape
When an item is selected in the items tree window(will be written in gold), clicking X
will delete it
TODO
- Pick default color for shapes
- Undo/Redo history(roughly 50%)
- Select item by clicking/double clicking on the relevant shape/image
Quality of life todo
- Double click on shape in tree view will center the relevant shape
- Grab shapes instead of center points
- Reorder items tree
- Allow for more types of export/import
- Allow to set a relative export path for images(also allow to select when importing/save it in the saved file)
- Group shapes/images under an empty/another object with an actual tree view
Maybe, just maybe todo
- Duplicate shapes/images