update css and decen mmo
This commit is contained in:
parent
d0100ce001
commit
5a0472cc8f
3 changed files with 40 additions and 17 deletions
|
@ -14,9 +14,11 @@
|
|||
<div>
|
||||
<h2 id="introduction">Introduction</h2>
|
||||
<p>
|
||||
Back in my childhood I used to play quite the amount of MMORPGs(mostly because they were free, but also because they were online).
|
||||
Back in my childhood I used to play quite the amount of MMORPGs(mostly because they were free, but also because they were online).<br>
|
||||
The more time passed, the less MMORPGs I got to play, most of the good options were either shut down
|
||||
or got SUCH a power creep I lost interest in them(like MapleStory when they started adding a lot of overpowered classes).
|
||||
</p>
|
||||
<p>
|
||||
As an aspiring game developer, I hope to one day attempt making my own MMORPG, and something which is (sort of) important to me
|
||||
is for the game to be decentralized/federated.
|
||||
</p>
|
||||
|
@ -24,10 +26,11 @@
|
|||
<h2 id="why make a decentralized mmo tho?">Why make a decentralized MMO tho?</h2>
|
||||
<p>
|
||||
Well, you see, whenever I look for alternatives to big centralized services(like Github or social medias),
|
||||
it always seems to me that the best choice is to decentralize and federate it. That way, anyone can create their own instance
|
||||
it always seems to me that the best choice is to decentralize and federate it.<br> That way, anyone can create their own instance
|
||||
and not miss out on everyone else, allowing both greater control to the individual, while also sharing the costs between those
|
||||
who host their own(and those who decide to donate them).
|
||||
<br>
|
||||
who host their own(and those who decide to donate them).<br>
|
||||
</p>
|
||||
<p>
|
||||
Besides, there are some useful advantages to federating a bunch of servers in an MMO which will hopefully become clearer later on.
|
||||
</p>
|
||||
<hr/>
|
||||
|
@ -50,25 +53,40 @@
|
|||
<h2 id="hubs">Hubs</h2>
|
||||
<p>
|
||||
Hubs(or Home servers) are the main servers of the network, they are the main authority over your account.
|
||||
<br>
|
||||
</p>
|
||||
<p>
|
||||
Hubs have an overworld with stuff to do(or maybe not), and where you meet other players and can make parties,
|
||||
communicate with others, trade and all the usual stuff people do in MMOs(like a dance party).
|
||||
<br>
|
||||
</p>
|
||||
<p>
|
||||
Federation between hubs is a 2 way opt in federation, which means both servers need to accept the federation for the federation to exist
|
||||
(probably accept the federation by creating a portal somewhere in the overworld).
|
||||
Federated servers also needs to sync any plugins/mods/addons which create new items
|
||||
(or anything you can transfer between servers, so a hat needs to by synced but a new boss doesnt need to).
|
||||
</p>
|
||||
<p>
|
||||
Federated servers needs to have trust between them, because federating with 2 servers means said servers are now also federating
|
||||
(creating a federation cluster)
|
||||
</p>
|
||||
<hr/>
|
||||
<h2 id="dungeons">Dungeons</h2>
|
||||
<p>
|
||||
Dungones(or Nodes/Edges) are sub-servers, they are simply a dungeon/map for a party to explore/play in,
|
||||
and are to be the main content of the game.
|
||||
<br>
|
||||
Dungeons dont federate with each other(and technically dont federate at all), but hubs can link to them and allow their
|
||||
players to go into a dungeon and get the rewards from it(or optionally, modify the rewards to better suite the server).
|
||||
<br>
|
||||
Dungeons occur in private instances available only to the exploring party.
|
||||
Dungeons(or Nodes/Edges) are sub-servers, they are simply a dungeon/map for a party to explore/play in,
|
||||
and should be where most of the game content occur.
|
||||
</p>
|
||||
<p>
|
||||
Dungeons dont federate with each other(and technically dont federate at all), but hubs can link/federate(one way) to them and allow their
|
||||
players to go into a dungeon and get the rewards from it(or optionally, modify the rewards to better fit the server).
|
||||
</p>
|
||||
<p>
|
||||
Dungeons occur in private instances available only to the exploring party.
|
||||
this means that the hub server trusts the players to not lie about the results of the dungeon
|
||||
(although for end rewards, the server can roll the dice for them, to allow random loot in dungeons).
|
||||
</p>
|
||||
<p>
|
||||
<h3 id="quick note on dungeons">Quick note on dungeons</h3>
|
||||
Although dungeons usually get linked to from hub servers, it is also possible to allow dungeons to be played even if they are not linked,
|
||||
thus allowing players to play all dungeons, but it means non-linked dungeons will give no actual reward(or anything at all).
|
||||
</p>
|
||||
</div>
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue