add a bit more about dungeons

This commit is contained in:
Rusty Striker 2023-01-21 19:51:56 +02:00
parent f6b849746a
commit d71dbc3937
Signed by: RustyStriker
GPG key ID: 87E4D691632DFF15

View file

@ -49,6 +49,10 @@
trust between federating servers (federation will be opt in to allow greater control over gameplay), trust between federating servers (federation will be opt in to allow greater control over gameplay),
and trusting clients to not lie when they go into a dungeon. and trusting clients to not lie when they go into a dungeon.
</p> </p>
<p>
Another thing is, while I do wish I could implement this idea into an actual MMORPG, this is merely an idea right now,
if you want to implement this idea into your game, feel free to do so (and maybe link here as well).
</p>
<hr/> <hr/>
<h2 id="hubs">Hubs</h2> <h2 id="hubs">Hubs</h2>
<p> <p>
@ -72,7 +76,9 @@
<h2 id="dungeons">Dungeons</h2> <h2 id="dungeons">Dungeons</h2>
<p> <p>
Dungeons (or Nodes/Edges) are sub-servers, they are simply a dungeon/map for a party to explore/play in, Dungeons (or Nodes/Edges) are sub-servers, they are simply a dungeon/map for a party to explore/play in,
and should be where most of the game content occur. and should be where most of the game content occur,
they are hosted by whoever wants to and are technically simply a level (plus some game data in addition, though they are part of the level)
with an end condition (or fail condition) and a reward.
</p> </p>
<p> <p>
Dungeons dont federate with each other (and technically dont federate at all), but hubs can link/federate (one way) to them and allow their Dungeons dont federate with each other (and technically dont federate at all), but hubs can link/federate (one way) to them and allow their