add a bit more about dungeons
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1 changed files with 22 additions and 16 deletions
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@ -49,6 +49,10 @@
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trust between federating servers (federation will be opt in to allow greater control over gameplay),
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trust between federating servers (federation will be opt in to allow greater control over gameplay),
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and trusting clients to not lie when they go into a dungeon.
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and trusting clients to not lie when they go into a dungeon.
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</p>
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</p>
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<p>
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Another thing is, while I do wish I could implement this idea into an actual MMORPG, this is merely an idea right now,
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if you want to implement this idea into your game, feel free to do so (and maybe link here as well).
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</p>
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<hr/>
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<hr/>
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<h2 id="hubs">Hubs</h2>
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<h2 id="hubs">Hubs</h2>
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<p>
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<p>
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@ -72,7 +76,9 @@
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<h2 id="dungeons">Dungeons</h2>
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<h2 id="dungeons">Dungeons</h2>
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<p>
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<p>
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Dungeons (or Nodes/Edges) are sub-servers, they are simply a dungeon/map for a party to explore/play in,
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Dungeons (or Nodes/Edges) are sub-servers, they are simply a dungeon/map for a party to explore/play in,
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and should be where most of the game content occur.
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and should be where most of the game content occur,
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they are hosted by whoever wants to and are technically simply a level (plus some game data in addition, though they are part of the level)
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with an end condition (or fail condition) and a reward.
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</p>
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</p>
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<p>
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<p>
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Dungeons dont federate with each other (and technically dont federate at all), but hubs can link/federate (one way) to them and allow their
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Dungeons dont federate with each other (and technically dont federate at all), but hubs can link/federate (one way) to them and allow their
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