Folders
Files
Back in my childhood I used to play quite the amount of MMORPGs(mostly because they were free, but also because they were online). The more time passed, the less MMORPGs I got to play, most of the good options were either shut down or got SUCH a power creep I lost interest in them(like MapleStory when they started adding a lot of overpowered classes). As an aspiring game developer, I hope to one day attempt making my own MMORPG, and something which is (sort of) important to me is for the game to be decentralized/federated.
Well, you see, whenever I look for alternatives to big centralized services(like Github or social medias),
it always seems to me that the best choice is to decentralize and federate it. That way, anyone can create their own instance
and not miss out on everyone else, allowing both greater control to the individual, while also sharing the costs between those
who host their own(and those who decide to donate them).
Besides, there are some useful advantages to federating a bunch of servers in an MMO which will hopefully become clearer later on.
Mainly, there will be 2 different types of servers:
My idea of decentralized/federated MMO involves quite the amount of trust, trust between federating servers(federation will be opt in to allow greater control over gameplay), and trusting clients to not lie when they go into a dungeon.
Hubs(or Home servers) are the main servers of the network, they are the main authority over your account.
Hubs have an overworld with stuff to do(or maybe not), and where you meet other players and can make parties,
communicate with others, trade and all the usual stuff people do in MMOs(like a dance party).
Federation between hubs is a 2 way opt in federation, which means both servers need to accept the federation for the federation to exist
(probably accept the federation by creating a portal somewhere in the overworld).
Federated servers also needs to sync any plugins/mods/addons which create new items
(or anything you can transfer between servers, so a hat needs to by synced but a new boss doesnt need to).
Dungones(or Nodes/Edges) are sub-servers, they are simply a dungeon/map for a party to explore/play in,
and are to be the main content of the game.
Dungeons dont federate with each other(and technically dont federate at all), but hubs can link to them and allow their
players to go into a dungeon and get the rewards from it(or optionally, modify the rewards to better suite the server).
Dungeons occur in private instances available only to the exploring party.