134 lines
No EOL
6.1 KiB
HTML
134 lines
No EOL
6.1 KiB
HTML
<html>
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<head>
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<title>
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Links are stupid
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</title>
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<link rel="stylesheet" type="text/css" href="default_style.css" media="all">
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</head>
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<body onscroll="onBodyScroll()">
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Oh good, the last page got really crowded,
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ok, back to the nonsense!
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<h1>
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Links are stupid
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</h1>
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<h3>
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"hErE's WhY"
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</h3>
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<p>
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So, if you want a hyper link in your site,
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you need to use the <a> tag, but you have a <link>
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tag, which links to another file(to import it, which indeed is useful),
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but like, it could have a more "correct" name, and if you want to get a hyper link
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you need to use the <a> tag.
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<br>
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And, I'm not saying you need to remove/replace the link, but like,
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instead of <a> do something like <hyper>
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or <hyperlink> or even <hlink>
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(the last one might be confusing since it looks a lot like link,
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but it is still better than fucking <a>)
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</p>
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<div style="width:60%; background-color: rgb(112, 26, 26); color:rgb(133, 255, 255); margin:auto;">
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<p>
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Boy this page looks blend only with text,
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and KDE keeps crashing on my laptop...
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<br>
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(in case you were wondering this div is "width:60%; margin:auto"
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with some color values)
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</p>
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</div>
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<p>
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Any cool stuff I can try to make? Maybe an animated image
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which flies in when you scroll down enough?
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<br>
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Sounds kinda stupid, and I hate it when websites makes scrolling
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"digital"(by digital I mean it has discrete states, which I know everything
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in computers are in discrete states since you cannot have the infinity in
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a computer because reasons, but like, you get the point, its like having
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a couple of stupid sites stitched on top of each other, which just sucks)
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<br>
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I will try it tho
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</p>
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<div style="margin:auto;height: 350px;">
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<img src="cat_1.jpg" width="350px" height="350px" style="float:left;">
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<img id="animatedImage" src="cat_1.jpg" width="350px" height="350px" style="float:right; visibility: hidden;">
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<div style="width: 50%; margin:auto;">
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<p>
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Please enjoy this cute cat while I figure how to get the scroll data...
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</p>
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<div id="cat_par2" style="visibility: hidden;">
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<p>
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Taadaaa!
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<br>
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That wasn't hard enough.
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<br>
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But things to note here, both cats are using `style="float:right;"`
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(with the sliding one also being invisible until the animation appears)
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and the animation used is with the `animate` method(and a lot of trial and error)
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</p>
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</div>
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</div>
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</div>
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<div>
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<p>
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Anyway, some questions arise while im doing this, like
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<br><br>
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<b>Should websites be interactive at all?</b>
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<br><br>
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Of course they should, it's more fun that way!
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<br><br>
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<b>But just how much interactivity should we have...</b>
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<br><br>
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Forms and Such? Must(for needed websites)
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<br>
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Animations? Sure, it's fun, but dont push it.
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<br>
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Games? If you embed a game in your browser that is actually cool,
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tho you prob shouldn't do it with javascript, or at least javascript shouldn't
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support it, if we had solutions like the old ass flash player.
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<br><br>
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<i>"bUt FlAsH pLaYeR SuX(tm)"</i>
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<br><br>
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I said <b>like</b>...
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And something is approaching, called wasm, or web assmbly.
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<br>
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But that brings another question to mind
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<br><br>
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<b>How far should we push our browsers?</b>
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<br><br>
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Because Like,
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with html(and css) only, you are getting something that is ONLY drawing instrctions(and animations?),
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but it is all visuals(or should be), instructions on how to paint,
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so if i decide to make a css-less browser(like <a href="https://metamuffin.org">metamuffin</a> did),
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then everything should still work(but look like shit), which is awesome.
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<br>
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If i dont "trust" CSS i can just disable it.
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<br>
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But with JavaScript, it is a fully blown scripting language(a shitty one but still),
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people made countless things with js, from fully featured web games, to a bloody backend system(why?).
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<br>
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Also JavaScript is a script running locally, so if the browser did a bad job sandboxing it from the system,
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some bad things may happen
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</p>
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</div>
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</body>
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<script>
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var needToAnimateImage = true;
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function onBodyScroll() {
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let scrollPercent = document.body.scrollTop / document.body.scrollTopMax;
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if (needToAnimateImage && scrollPercent > 0.99) {
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needToAnimateImage = false;
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let img = document.getElementById("animatedImage");
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img.style.visibility = "inherit";
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img.animate([
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{ transform: "translateX(400px)" },
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{ transform: "translateX(0px)"},
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], {
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duration: 2000,
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}
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);
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setInterval(function() { document.getElementById("cat_par2").style.visibility = "inherit"; }, 2000);
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}
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}
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</script>
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</html> |