world_of_cow/cow.h

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#ifndef COWS_ARE_COOL
#define COWS_ARE_COOL
/*
Helper file(with cow.c) to de-clutter mmn_17.c by taking all cow logic to another file
*/
enum COW_CONTROL {
COW_CONTROL_MOVE,
COW_CONTROL_HEAD,
COW_CONTROL_TAIL,
COW_CONTROL_NONE
};
void drawCow(char cowsPOV);
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void onCowKeyboardInput(char key);
void updateCowControl(enum COW_CONTROL control);
void setCameraToCowPOV();
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#endif