#ifndef _VEC #define _VEC // Vectors and matrices are really useful when doing 2D/3D, esp in games // sadly, i did not really need much more than that, and even the limited usage i had was not as fun as usual // because the way C doesnt allow to define different operators for structs(that is, i cannot do vec3 + vec3) // I know i could have chosen to use c++ or python but i oppose using c++ and decided to take the opportunity to work // on my C programming skills(and i also dont like python) typedef struct _vec3 { float x; float y; float z; } vec3; // (x, y, z) vec3 vec3_new(float x, float y, float z); // (f, f, f) vec3 vec3_splat(float f); // a + b vec3 vec3_add(vec3 a, vec3 b); // a - b vec3 vec3_sub(vec3 a, vec3 b); vec3 vec3_mult(vec3 a, float s); // Some opengl extensions to support these vectors - more could be defined, but the usage of the vec struct was annoying void glVertexVec(vec3 v); void glColorVec(vec3 v); #endif