#include "ui.h" #include "vec.h" #include #include #include #include #include void ui_button_draw(ui_button* b) { printf("drawing button %p\n", b); int wWidth = glutGet(GLUT_WINDOW_WIDTH); int wHeight = glutGet(GLUT_WINDOW_HEIGHT); vec3 pos = vec3_add(b->position.absolute, vec3_new(b->position.relative.x * wWidth, b->position.relative.y * wHeight, 0.0)); vec3 ext = b->size; glColor3f(1.0, 1.0, 1.0); glBegin(GL_QUADS); glVertexVec(pos); glVertex3f(pos.x + ext.x, pos.y, pos.z); glVertexVec(vec3_add(pos, ext)); glVertex3f(pos.x, pos.y + ext.y, pos.z); glEnd(); // Draw text if needed if(b->text != NULL) { glColor3f(0.0, 0.0, 0.0); // Get text size int textWidth = glutBitmapLength(GLUT_BITMAP_TIMES_ROMAN_24, (unsigned char*)b->text); int textHeight = glutBitmapHeight(GLUT_BITMAP_TIMES_ROMAN_24); // set raster position - not gonna take into account multiple line text buttons vec3 rPos = vec3_add(pos, vec3_mult(ext, 0.5)); rPos.x -= textWidth * 0.5; rPos.y -= textHeight * 0.25; glRasterPos3f(rPos.x, rPos.y, rPos.z); glutBitmapString(GLUT_BITMAP_TIMES_ROMAN_24, (unsigned char*)b->text); } } char ui_button_mouse_over(ui_button* b) { return 0; } void ui_slider_draw(ui_slider* s) { } char ui_slider_mouse_over(ui_slider* s) { return 0; }