57 lines
1.4 KiB
C
57 lines
1.4 KiB
C
#include <GL/freeglut.h>
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#include <GL/freeglut_std.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <stdio.h>
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#include <math.h>
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#include "ui.h"
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// Ui stuff
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ui_button buttons[] = {
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{
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/* pos */ { { 0.5, 0.5, 0.0 }, { -50.0, -25.0, 0.0 } },
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/* size */ { 100.0, 50.0, 0.0 },
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/* onclick */ NULL,
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/* text */ "Test :)"
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}
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};
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void display(void) {
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// Clear screen
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glClearColor(0.0, 0.0, 0.0, 1.0); // Dark theme :)
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glClear(GL_COLOR_BUFFER_BIT);
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// Draw buttons
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for(ui_button* b = buttons; b < buttons + sizeof buttons / sizeof(ui_button); b += 1) {
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ui_button_draw(b);
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}
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int err = glGetError();
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if(err != 0) {
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printf("opengl error %d: %s\n", err, gluErrorString(err));
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}
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glutSwapBuffers();
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glFlush();
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}
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void mouseEvent(int button, int state, int x, int y) {
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}
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int main(int argc, char** argv) {
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/* initialize glut and window */
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
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glutInitWindowSize(800, 500);
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glutInitWindowPosition(450, 450);
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/* create window and set callbacks */
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glutCreateWindow("World of Cow");
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glutDisplayFunc(display);
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glutMouseFunc(mouseEvent);
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/* set projection and camera */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0.0, 800.0, 0.0, 500.0);
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glutMainLoop();
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return 0;
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} |