Create a generic ShopCard to reuse more code
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6 changed files with 193 additions and 226 deletions
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@ -20,9 +20,6 @@ package io.github.lonamiwebs.klooni.actors;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import io.github.lonamiwebs.klooni.Effect;
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import io.github.lonamiwebs.klooni.Klooni;
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@ -31,49 +28,25 @@ import io.github.lonamiwebs.klooni.game.Cell;
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import io.github.lonamiwebs.klooni.game.GameLayout;
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// Card-like actor used to display information about a given theme
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public class EffectCard extends Actor {
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public class EffectCard extends ShopCard {
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//region Members
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private final Klooni game;
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public final Effect effect;
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private final Texture background;
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private Color color;
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private final Label nameLabel;
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private final Label priceLabel;
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public final Rectangle nameBounds;
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public final Rectangle priceBounds;
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public float cellSize;
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//endregion
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//region Constructor
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public EffectCard(final Klooni game, final GameLayout layout, final Effect effect) {
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this.game = game;
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this.effect = effect;
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super(game, layout, effect.getDisplay(), Klooni.theme.background);
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background = Theme.getBlankTexture();
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Label.LabelStyle labelStyle = new Label.LabelStyle();
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labelStyle.font = game.skin.getFont("font_small");
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priceLabel = new Label("", labelStyle);
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nameLabel = new Label(effect.getDisplay(), labelStyle);
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Color labelColor = Theme.shouldUseWhite(Klooni.theme.background) ? Color.WHITE : Color.BLACK;
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priceLabel.setColor(labelColor);
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nameLabel.setColor(labelColor);
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priceBounds = new Rectangle();
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nameBounds = new Rectangle();
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layout.update(this);
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usedEffectUpdated();
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color = Klooni.theme.getRandomCellColor();
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this.effect = effect;
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usedItemUpdated();
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}
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//endregion
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@ -91,14 +64,11 @@ public class EffectCard extends Actor {
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// so it's becomes cellSize * 2
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Cell.draw(color, batch, x + cellSize * 2, y + cellSize * 2, cellSize);
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nameLabel.setBounds(x + nameBounds.x, y + nameBounds.y, nameBounds.width, nameBounds.height);
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nameLabel.draw(batch, parentAlpha);
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priceLabel.setBounds(x + priceBounds.x, y + priceBounds.y, priceBounds.width, priceBounds.height);
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priceLabel.draw(batch, parentAlpha);
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super.draw(batch, parentAlpha);
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}
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public void usedEffectUpdated() {
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@Override
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public void usedItemUpdated() {
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if (game.effect.name.equals(effect.name))
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priceLabel.setText("currently used");
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else if (Klooni.isEffectBought(effect))
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@ -107,16 +77,29 @@ public class EffectCard extends Actor {
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priceLabel.setText("buy for "+effect.price);
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}
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@Override
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public void use() {
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game.updateEffect(effect);
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usedEffectUpdated();
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usedItemUpdated();
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}
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@Override
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public boolean isBought() {
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return Klooni.isEffectBought(effect);
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}
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@Override
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public boolean isUsed() {
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return game.effect.equals(effect.name);
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}
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void performBuy() {
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@Override
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public float getPrice() {
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return effect.price;
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}
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@Override
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public void performBuy() {
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Klooni.buyEffect(effect);
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use();
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}
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@ -43,7 +43,7 @@ public class MoneyBuyBand extends Table {
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// The theme card that is going to be bought next. We can't
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// only save the Theme because we need to tell the ThemeCard
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// that it was bought so it can reflect the new theme status.
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private Object toBuy; // Either ThemeCard or EffectCard
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private ShopCard toBuy;
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// Used to interpolate between strings
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private StringBuilder shownText;
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@ -78,10 +78,7 @@ public class MoneyBuyBand extends Table {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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if (toBuy != null) {
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if (toBuy instanceof ThemeCard)
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((ThemeCard)toBuy).performBuy();
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else if (toBuy instanceof EffectCard)
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((EffectCard)toBuy).performBuy();
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toBuy.performBuy();
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}
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showCurrentMoney();
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hideBuyButtons();
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@ -175,25 +172,10 @@ public class MoneyBuyBand extends Table {
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//region Public methods
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// Asks the user to buy the given theme, or shows
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// that they don't have enough money to buy it
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public void askBuy(final ThemeCard toBuy) {
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if (toBuy.theme.getPrice() > Klooni.getMoney()) {
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setTempText("cannot buy!");
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confirmButton.setVisible(false);
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cancelButton.setVisible(false);
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}
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else {
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this.toBuy = toBuy;
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setText("confirm?");
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confirmButton.setVisible(true);
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cancelButton.setVisible(true);
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}
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}
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// TODO Make a generic card class so they all inherit
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public void askBuy(final EffectCard toBuy) {
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if (toBuy.effect.price > Klooni.getMoney()) {
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// Asks the user to buy the given theme or effect,
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// or shows that they don't have enough money to buy it
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public void askBuy(final ShopCard toBuy) {
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if (toBuy.getPrice() > Klooni.getMoney()) {
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setTempText("cannot buy!");
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confirmButton.setVisible(false);
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cancelButton.setVisible(false);
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79
core/src/io/github/lonamiwebs/klooni/actors/ShopCard.java
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79
core/src/io/github/lonamiwebs/klooni/actors/ShopCard.java
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@ -0,0 +1,79 @@
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/*
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1010! Klooni, a free customizable puzzle game for Android and Desktop
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Copyright (C) 2017 Lonami Exo | LonamiWebs
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package io.github.lonamiwebs.klooni.actors;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import io.github.lonamiwebs.klooni.Klooni;
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import io.github.lonamiwebs.klooni.Theme;
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import io.github.lonamiwebs.klooni.game.GameLayout;
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public abstract class ShopCard extends Actor {
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final Klooni game;
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final Label nameLabel;
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final Label priceLabel;
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public final Rectangle nameBounds;
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public final Rectangle priceBounds;
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public float cellSize;
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public ShopCard(final Klooni game, final GameLayout layout,
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final String itemName, final Color backgroundColor) {
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this.game = game;
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Label.LabelStyle labelStyle = new Label.LabelStyle();
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labelStyle.font = game.skin.getFont("font_small");
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priceLabel = new Label("", labelStyle);
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nameLabel = new Label(itemName, labelStyle);
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Color labelColor = Theme.shouldUseWhite(backgroundColor) ? Color.WHITE : Color.BLACK;
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priceLabel.setColor(labelColor);
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nameLabel.setColor(labelColor);
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priceBounds = new Rectangle();
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nameBounds = new Rectangle();
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layout.update(this);
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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super.draw(batch, parentAlpha);
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final float x = getX(), y = getY();
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nameLabel.setBounds(x + nameBounds.x, y + nameBounds.y, nameBounds.width, nameBounds.height);
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nameLabel.draw(batch, parentAlpha);
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priceLabel.setBounds(x + priceBounds.x, y + priceBounds.y, priceBounds.width, priceBounds.height);
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priceLabel.draw(batch, parentAlpha);
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}
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public abstract void usedItemUpdated();
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public abstract void use();
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public abstract boolean isBought();
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public abstract boolean isUsed();
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public abstract float getPrice();
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public abstract void performBuy();
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}
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@ -17,12 +17,8 @@
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*/
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package io.github.lonamiwebs.klooni.actors;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import io.github.lonamiwebs.klooni.Klooni;
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import io.github.lonamiwebs.klooni.Theme;
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@ -30,21 +26,13 @@ import io.github.lonamiwebs.klooni.game.Cell;
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import io.github.lonamiwebs.klooni.game.GameLayout;
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// Card-like actor used to display information about a given theme
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public class ThemeCard extends Actor {
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public class ThemeCard extends ShopCard {
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//region Members
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public final Theme theme;
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private final Texture background;
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private final Label nameLabel;
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private final Label priceLabel;
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public final Rectangle nameBounds;
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public final Rectangle priceBounds;
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public float cellSize;
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private final static int colorsUsed[][] = {
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{0, 7, 7},
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{8, 7, 3},
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@ -56,24 +44,11 @@ public class ThemeCard extends Actor {
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//region Constructor
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public ThemeCard(final Klooni game, final GameLayout layout, final Theme theme) {
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this.theme = theme;
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super(game, layout, theme.getDisplay(), theme.background);
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background = Theme.getBlankTexture();
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Label.LabelStyle labelStyle = new Label.LabelStyle();
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labelStyle.font = game.skin.getFont("font_small");
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priceLabel = new Label("", labelStyle);
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nameLabel = new Label(theme.getDisplay(), labelStyle);
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Color labelColor = Theme.shouldUseWhite(theme.background) ? Color.WHITE : Color.BLACK;
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priceLabel.setColor(labelColor);
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nameLabel.setColor(labelColor);
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priceBounds = new Rectangle();
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nameBounds = new Rectangle();
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layout.update(this);
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usedThemeUpdated();
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this.theme = theme;
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usedItemUpdated();
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}
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//endregion
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@ -95,14 +70,11 @@ public class ThemeCard extends Actor {
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}
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}
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nameLabel.setBounds(x + nameBounds.x, y + nameBounds.y, nameBounds.width, nameBounds.height);
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nameLabel.draw(batch, parentAlpha);
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priceLabel.setBounds(x + priceBounds.x, y + priceBounds.y, priceBounds.width, priceBounds.height);
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priceLabel.draw(batch, parentAlpha);
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super.draw(batch, parentAlpha);
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}
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public void usedThemeUpdated() {
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@Override
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public void usedItemUpdated() {
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if (Klooni.theme.getName().equals(theme.getName()))
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priceLabel.setText("currently used");
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else if (Klooni.isThemeBought(theme))
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@ -111,16 +83,29 @@ public class ThemeCard extends Actor {
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priceLabel.setText("buy for "+theme.getPrice());
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}
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@Override
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public void use() {
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Klooni.updateTheme(theme);
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usedThemeUpdated();
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usedItemUpdated();
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}
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@Override
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public boolean isBought() {
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return Klooni.isThemeBought(theme);
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}
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@Override
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public boolean isUsed() {
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return Klooni.theme.getName().equals(theme.getName());
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}
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void performBuy() {
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@Override
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public float getPrice() {
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return theme.getPrice();
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}
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@Override
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public void performBuy() {
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Klooni.buyTheme(theme);
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use();
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}
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@ -23,8 +23,7 @@ import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import io.github.lonamiwebs.klooni.actors.Band;
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import io.github.lonamiwebs.klooni.actors.EffectCard;
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import io.github.lonamiwebs.klooni.actors.ThemeCard;
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import io.github.lonamiwebs.klooni.actors.ShopCard;
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// Helper class to calculate the size of each element
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//
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@ -35,7 +34,7 @@ public class GameLayout {
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//region Members
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private float screenWidth, marginWidth, availableWidth;
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private float screenHeight, logoHeight, scoreHeight, boardHeight, pieceHolderHeight, themeCardHeight;
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private float screenHeight, logoHeight, scoreHeight, boardHeight, pieceHolderHeight, shopCardHeight;
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//endregion
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boardHeight = screenHeight * 0.50f;
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pieceHolderHeight = screenHeight * 0.25f;
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themeCardHeight = screenHeight * 0.15f;
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shopCardHeight = screenHeight * 0.15f;
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}
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//endregion
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band.infoBounds.set(area.x, area.y + area.height * 0.10f, area.width, area.height * 0.35f);
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}
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public void update(ThemeCard card) {
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card.setSize(availableWidth - marginWidth, themeCardHeight);
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card.cellSize = themeCardHeight * 0.2f;
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public void update(ShopCard card) {
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card.setSize(availableWidth - marginWidth, shopCardHeight);
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card.cellSize = shopCardHeight * 0.2f;
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// X offset from the cells (5 cells = themeCardHeight)
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// X offset from the cells (5 cells = shopCardHeight)
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card.nameBounds.set(
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themeCardHeight, card.cellSize,
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availableWidth - themeCardHeight, themeCardHeight);
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shopCardHeight, card.cellSize,
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availableWidth - shopCardHeight, shopCardHeight);
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card.priceBounds.set(
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themeCardHeight, -card.cellSize,
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availableWidth - themeCardHeight, themeCardHeight);
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}
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// TODO Probably a more generic class "card" that can hold any type (theme/effect)
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public void update(EffectCard card) {
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card.setSize(availableWidth - marginWidth, themeCardHeight);
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card.cellSize = themeCardHeight * 0.2f;
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// X offset from the cells (5 cells = themeCardHeight)
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card.nameBounds.set(
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themeCardHeight, card.cellSize,
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availableWidth - themeCardHeight, themeCardHeight);
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card.priceBounds.set(
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themeCardHeight, -card.cellSize,
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availableWidth - themeCardHeight, themeCardHeight);
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shopCardHeight, -card.cellSize,
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availableWidth - shopCardHeight, shopCardHeight);
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}
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//endregion
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@ -37,6 +37,7 @@ import io.github.lonamiwebs.klooni.Klooni;
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import io.github.lonamiwebs.klooni.Theme;
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import io.github.lonamiwebs.klooni.actors.EffectCard;
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import io.github.lonamiwebs.klooni.actors.MoneyBuyBand;
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import io.github.lonamiwebs.klooni.actors.ShopCard;
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import io.github.lonamiwebs.klooni.actors.SoftButton;
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import io.github.lonamiwebs.klooni.actors.ThemeCard;
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import io.github.lonamiwebs.klooni.game.GameLayout;
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@ -189,110 +190,63 @@ class CustomizeScreen implements Screen {
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final GameLayout layout = new GameLayout();
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shopGroup.clear();
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if (showingEffectsShop) {
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for (Effect effect : Effect.getEffects()) {
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final EffectCard card = new EffectCard(game, layout, effect);
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card.addListener(new InputListener() {
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@Override
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public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
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shopDragStartX = x;
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shopDragStartY = y;
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return true;
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}
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if (showingEffectsShop)
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for (Effect effect : Effect.getEffects())
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addCard(new EffectCard(game, layout, effect));
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// We could actually rely on touchDragged not being called,
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// but perhaps it would be hard for some people not to move
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// their fingers even the slightest bit, so we use a custom
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// drag limit
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else // showingThemesShop
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for (Theme theme : Theme.getThemes())
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addCard(new ThemeCard(game, layout, theme));
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@Override
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public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
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x -= shopDragStartX;
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y -= shopDragStartY;
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float distSq = x * x + y * y;
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if (distSq < DRAG_LIMIT_SQ) {
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if (Klooni.isEffectBought(card.effect))
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card.use();
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else
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buyBand.askBuy(card);
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for (Actor a : shopGroup.getChildren()) {
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EffectCard c = (EffectCard)a;
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c.usedEffectUpdated();
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}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
shopGroup.addActor(card);
|
||||
|
||||
// Scroll to the currently selected theme
|
||||
table.layout();
|
||||
for (Actor a : shopGroup.getChildren()) {
|
||||
EffectCard c = (EffectCard)a;
|
||||
if (c.isUsed()) {
|
||||
shopScroll.scrollTo(
|
||||
c.getX(), c.getY() + c.getHeight(),
|
||||
c.getWidth(), c.getHeight());
|
||||
break;
|
||||
}
|
||||
c.usedEffectUpdated();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Showing themes shop otherwise
|
||||
for (Theme theme : Theme.getThemes()) {
|
||||
final ThemeCard card = new ThemeCard(game, layout, theme);
|
||||
card.addListener(new InputListener() {
|
||||
@Override
|
||||
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
|
||||
shopDragStartX = x;
|
||||
shopDragStartY = y;
|
||||
return true;
|
||||
}
|
||||
|
||||
// We could actually rely on touchDragged not being called,
|
||||
// but perhaps it would be hard for some people not to move
|
||||
// their fingers even the slightest bit, so we use a custom
|
||||
// drag limit
|
||||
|
||||
@Override
|
||||
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
|
||||
x -= shopDragStartX;
|
||||
y -= shopDragStartY;
|
||||
float distSq = x * x + y * y;
|
||||
if (distSq < DRAG_LIMIT_SQ) {
|
||||
if (Klooni.isThemeBought(card.theme))
|
||||
card.use();
|
||||
else
|
||||
buyBand.askBuy(card);
|
||||
|
||||
for (Actor a : shopGroup.getChildren()) {
|
||||
ThemeCard c = (ThemeCard)a;
|
||||
c.usedThemeUpdated();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
shopGroup.addActor(card);
|
||||
|
||||
// Scroll to the currently selected theme
|
||||
table.layout();
|
||||
for (Actor a : shopGroup.getChildren()) {
|
||||
ThemeCard c = (ThemeCard)a;
|
||||
if (c.isUsed()) {
|
||||
shopScroll.scrollTo(
|
||||
c.getX(), c.getY() + c.getHeight(),
|
||||
c.getWidth(), c.getHeight());
|
||||
break;
|
||||
}
|
||||
c.usedThemeUpdated();
|
||||
}
|
||||
// Scroll to the currently selected item
|
||||
table.layout();
|
||||
for (Actor a : shopGroup.getChildren()) {
|
||||
ShopCard c = (ShopCard)a;
|
||||
if (c.isUsed()) {
|
||||
shopScroll.scrollTo(
|
||||
c.getX(), c.getY() + c.getHeight(),
|
||||
c.getWidth(), c.getHeight());
|
||||
break;
|
||||
}
|
||||
c.usedItemUpdated();
|
||||
}
|
||||
}
|
||||
|
||||
private void addCard(final ShopCard card) {
|
||||
card.addListener(new InputListener() {
|
||||
@Override
|
||||
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
|
||||
shopDragStartX = x;
|
||||
shopDragStartY = y;
|
||||
return true;
|
||||
}
|
||||
|
||||
// We could actually rely on touchDragged not being called,
|
||||
// but perhaps it would be hard for some people not to move
|
||||
// their fingers even the slightest bit, so we use a custom
|
||||
// drag limit
|
||||
|
||||
@Override
|
||||
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
|
||||
x -= shopDragStartX;
|
||||
y -= shopDragStartY;
|
||||
float distSq = x * x + y * y;
|
||||
if (distSq < DRAG_LIMIT_SQ) {
|
||||
if (card.isBought())
|
||||
card.use();
|
||||
else
|
||||
buyBand.askBuy(card);
|
||||
|
||||
for (Actor a : shopGroup.getChildren()) {
|
||||
((ShopCard)a).usedItemUpdated();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
shopGroup.addActor(card);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
//region Public methods
|
||||
|
|
Loading…
Reference in a new issue