add onshowscene and get_current_scene functions
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parent
f59c06c348
commit
731f22a2c2
7 changed files with 188 additions and 103 deletions
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@ -1,7 +1,5 @@
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//! General game actions
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use serde::{Serialize, Deserialize};
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize)]
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pub struct Ping {
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@ -14,23 +12,23 @@ pub struct Ping {
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#[derive(Serialize, Deserialize)]
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pub struct ShowImage {
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/// Which texture to show
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pub texture: String
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pub texture: String,
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}
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#[derive(Serialize, Deserialize, Clone)]
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pub struct SpawnToken {
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pub token_id: usize,
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pub x: f32,
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pub y: f32,
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pub img: String
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pub token_id: usize,
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pub x: f32,
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pub y: f32,
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pub img: String,
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}
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impl std::fmt::Debug for SpawnToken {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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// I dont want it to print the `img` field because it VERY long :)
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// I dont want it to print the `img` field because it is VERY long :)
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f.debug_struct("SpawnToken")
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.field("token_id", &self.token_id)
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.field("x", &self.x)
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.field("y", &self.y)
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.finish()
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}
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}
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}
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@ -1,5 +1,5 @@
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pub mod login;
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pub mod game_actions;
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pub mod login;
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pub mod map_actions;
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use game_actions::SpawnToken;
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@ -12,28 +12,60 @@ use crate::game::{character_sheet::EntryType, chat_message::ChatMessage, entry::
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pub enum Request {
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#[default]
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Error,
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// Connection requests
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// Connection requests
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Login(login::LoginRequest),
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Quit,
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Kick(String),
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Shutdown,
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// Character stuff
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CreateCharacter,
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CharacterDisplay { id: usize },
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CharacterInputs { id: usize },
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CharacterGetField { id: usize, field: String },
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CharacterSetField { id: usize, field: String, val: EntryType },
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CharacterAssign { id: usize, user: String },
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CharacterDisplay {
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id: usize,
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},
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CharacterInputs {
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id: usize,
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},
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CharacterGetField {
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id: usize,
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field: String,
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},
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CharacterSetField {
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id: usize,
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field: String,
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val: EntryType,
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},
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CharacterAssign {
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id: usize,
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user: String,
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},
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// Chat requests
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Message(ChatMessage),
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GetChatHistory { amount: usize, from: usize },
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GetLastMessages { amount: usize, },
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GetChatHistory {
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amount: usize,
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from: usize,
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},
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GetLastMessages {
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amount: usize,
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},
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// Map requests
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GetTokens { scene: usize },
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SpawnToken { map_id: usize, character: String, x: f32, y: f32, img_path: String },
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MoveToken { token_id: usize, x: f32, y: f32 },
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GetCurrentScene,
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GetTokens {
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scene: usize,
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},
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SpawnToken {
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map_id: usize,
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character: String,
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x: f32,
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y: f32,
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img_path: String,
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},
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MoveToken {
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token_id: usize,
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x: f32,
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y: f32,
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},
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// Actions requests
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ActionResult(ActionResult)
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ActionResult(ActionResult),
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}
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#[derive(Serialize, Clone, Debug)]
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@ -43,12 +75,12 @@ pub enum Response {
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Login(login::LoginResult),
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Message(ChatMessage),
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GetChatHistory(Vec<ChatMessage>),
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ShowScene { scene: usize, tokens: Vec<SpawnToken> },
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MoveToken { token_id: usize, x: f32, y: f32 },
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SpawnToken(SpawnToken),
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CharacterCreated(usize),
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Quit { id: String },
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Shutdown,
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}
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#[derive(Serialize, Debug, Clone)]
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@ -56,4 +88,4 @@ pub enum Response {
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pub enum RequestError {
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InvalidRequest,
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AlreadyLoggedIn,
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}
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}
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29
src/lib.rs
29
src/lib.rs
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@ -42,7 +42,7 @@ impl GameServer {
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ActionDefinition::new("weapon/attack".to_string())
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.display_name(Some("Attack +7".to_string()))
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.with_roll(DiceRoll::new("Pierce".to_string(), 12, 1).constant(1))
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.with_roll(DiceRoll::new("Fire".to_string(), 4, 2)),
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.with_roll(DiceRoll::new("Fire".to_string(), 4, 2).enabled(false)),
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)
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.with_action(ActionDefinition::new("Attack +3".to_string()).with_roll(DiceRoll::new(
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"Base".to_string(),
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@ -158,6 +158,33 @@ impl GameServer {
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}
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}
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}
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api::Request::GetCurrentScene => {
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let scene = self.game.current_scene();
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let mut scene_tokens = self
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.game
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.available_tokens(scene)
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.iter()
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.map(|id| self.game.token_info(0, *id).map(|info| (id, info)))
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.flatten()
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.map(|(id, info)| SpawnToken {
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token_id: *id,
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x: info.x,
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y: info.y,
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img: info.img_source.clone(),
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})
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.collect::<Vec<_>>();
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for spawn in scene_tokens.iter_mut() {
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let bits = std::fs::read(&spawn.img).expect("FAILED READING TOKEN IMAGE");
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spawn.img = base64::Engine::encode(&base64::prelude::BASE64_STANDARD, &bits);
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}
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_ = broadcast.send((
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Some(id.clone()),
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api::Response::ShowScene {
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scene: scene,
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tokens: scene_tokens,
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},
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));
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}
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api::Request::SpawnToken {
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map_id,
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character,
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@ -111,9 +111,9 @@ async fn handle_socket(
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b = brecv.recv() => {
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println!("{} trying to log in: {:?}", &temp_id, &b);
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if let Ok((to_id, msg)) = b {
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if let Response::Login(open_tavern::api::login::LoginResult { success, username }) = msg.clone() {
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if let Response::Login(open_tavern::api::login::LoginResult { success, username }) = &msg {
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let to_id = to_id.map(|ti| ti == temp_id).unwrap_or(false);
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if to_id && success && id.as_ref().map(|id| id == &username).unwrap_or(false) {
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if to_id && *success && id.as_ref().map(|id| id == username).unwrap_or(false) {
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_ = socket.send(Message::Text(serde_json::to_string(&msg).unwrap_or_default().into())).await;
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break;
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}
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