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2025-06-27 14:04:26 +03:00
assets settings popup with grid stuff & make roll popup a bit better 2025-06-27 14:04:26 +03:00
src map grid 2025-06-22 20:49:54 +03:00
tavern_macros add AccessLevel stuff to charactersheet trait 2024-10-12 15:07:07 +03:00
.gitignore I DID STUFF, GOD A PROC MACRO AND SHIT 2024-09-22 23:46:51 +03:00
Cargo.lock allow texture streaming(png, jpeg for now) and use texture url instead of passing textures in base64 2025-06-20 16:47:55 +03:00
Cargo.toml allow texture streaming(png, jpeg for now) and use texture url instead of passing textures in base64 2025-06-20 16:47:55 +03:00
db.md allow sending resposne to specific id 2024-10-02 13:04:33 +03:00
readme.md update the readme and remove the todo list 2025-06-22 20:50:01 +03:00
reqs.md i did some stuff, honestly it starts to build pretty well if i might sayy 2024-09-28 20:13:11 +03:00
rustfmt.toml update deps, fix stuff and add some comments 2025-06-14 19:53:23 +03:00
table_data.md I DID STUFF, GOD A PROC MACRO AND SHIT 2024-09-22 23:46:51 +03:00

WTF how do i implement a game???

Honestly, i dont think i need a todo list currently as there is enough for me to go 'oooh i'll do that' and keep progressing :)

Features

[x] Simple chat [ ] Simple map view with moveable tokens [ ] spawn tokens [x] move tokens [ ] change map [x] show grid [ ] multiple maps [ ] Chat actions [x] Define chat action [x] show roll dialog on chat aciton [ ] send action roll and get result [ ] allow modify action roll stuff [ ] allow adding custom rolls to action roll stuff [ ] Roll dice for no reason [ ] roll dice animation because its fun [ ] Character sheet [ ] Create new character sheet [ ] view sheet [ ] assign sheet (and character by extention) to user [ ] Display image [ ] Free move / Turn based movement [ ] clickable stuff [ ] only gm visible stuff (like traps and info stuff) [ ] combat fog [ ] Characters in current map/scene [ ] initiative tracker [ ] cards system (for a playstyle that relies less on the map)