support multiple scenes and passing between them
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parent
2d46cbb4d0
commit
838c89ac73
8 changed files with 124 additions and 67 deletions
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@ -3,7 +3,6 @@ const tavern = {
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msgs: [],
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connected: false,
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loggedIn: false,
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currentScene: 0,
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call: (f, ...args) => {
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if (typeof (f) == "function") {
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f(...args);
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@ -57,9 +56,11 @@ tavern.socket.onmessage = (m) => {
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tavern.call(tavern.onmovetoken, m.move_token);
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}
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if (m.show_scene) {
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tavern.currentScene = m.show_scene.scene;
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tavern.call(tavern.onshowscene, m.show_scene);
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}
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if (m.scene_list) {
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tavern.call(tavern.onscenelist, m.scene_list);
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}
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}
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tavern.login = (username, password) => {
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if (!tavern.connected || tavern.loggedIn) { return false; }
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@ -96,7 +97,11 @@ tavern.action_result = (name, source, targets, results) => {
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if (!tavern.connected || tavern.loggedIn) { return false; }
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tavern.socket.send(JSON.stringify({ action_result: { name: name, source: source ?? '', targets: targets ?? [], results: results } }));
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}
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tavern.get_current_scene = () => {
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tavern.get_scene = (id) => {
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if (!tavern.connected || tavern.loggedIn) { return; }
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tavern.socket.send(JSON.stringify('get_current_scene'))
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}
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tavern.socket.send(JSON.stringify({ get_scene: { id: id } }))
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}
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tavern.get_scene_list = () => {
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if (!tavern.connected || tavern.loggedIn) { return; }
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tavern.socket.send(JSON.stringify('get_scene_list'))
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}
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