dice rolling (with a dialog and basic chat output)

This commit is contained in:
Rusty Striker 2024-10-11 12:57:45 +03:00
parent 45106498b4
commit 8b9b5db299
Signed by: RustyStriker
GPG key ID: 87E4D691632DFF15
7 changed files with 244 additions and 63 deletions

View file

@ -13,8 +13,6 @@
function init() {
let view = document.getElementById('game-view');
view.onwheel = onGameViewScroll;
view.onclick = (e) => console.log('click', e);
view.onauxclick = (e) => console.log(e);
view.onmousemove = onGameMouseMove;
view.onmouseup = onGameMouseUp;
view.oncontextmenu = () => false;
@ -73,7 +71,7 @@
</p>
<hr style='width: 75%;' />
<p style='margin: 4px 2px;'>
${m.text}
${m.text.replace('\n', '\n<br>\n')}
</p>
`
msg.oncontextmenu = (e) => {
@ -84,6 +82,21 @@
cm.style.left = `${e.pageX}px`;
return false;
}
if(m.actions) {
let holder = document.createElement('div');
holder.style.display = 'flex';
holder.style.flexWrap = 'wrap';
msg.appendChild(holder);
for (const act of m.actions) {
let button = document.createElement('button');
button.innerText = act.display_name ?? act.name;
button.action = act;
button.onclick = () => console.log(button.action);
button.style.margin = '2px';
button.onclick = () => openRollsPopup(act);
holder.appendChild(button);
}
}
let history = document.getElementById('chat-history');
// this is to force update everytime we get a duplicate msg to allow msg editing (yay)
let exists = Array.from(history.children).filter(e => e.style.order == m.id)[0];
@ -111,7 +124,7 @@
draggedToken.offY = ((e.clientY - mapOffsetY) / mapScale) - parseInt(token.style.top);
token.children[0].style.cursor = 'grabbing';
}
map.append(token);
map.appendChild(token);
}
tavern.onmovetoken = (m) => {
let token = Array.from(document.getElementsByClassName('token')).filter(t => t.token_id == m.token_id)[0]
@ -148,7 +161,6 @@
else if(draggedToken.token != null && event.buttons == 1) {
let top = (event.clientY - mapOffsetY) / mapScale - draggedToken.offY;
let left = (event.clientX - mapOffsetX) / mapScale - draggedToken.offX;
console.log(event.clientX, event.clientY, draggedToken.offX, draggedToken.offY);
draggedToken.token.style.top = `${top}px`;
draggedToken.token.style.left = `${left}px`;
}
@ -172,6 +184,61 @@
tb.value = '';
tavern.simple_msg(text);
}
function openRollsPopup(action) {
let holder = document.getElementById('dice-roll-holder');
holder.innerHTML = ''; // remove all holder children
holder.action = action;
if(action.rolls != undefined && Array.isArray(action.rolls)) {
for (const r of action.rolls) {
// name (extra) (dice_amount)d(dice_type) + constant | enabled
console.log(r);
let row = document.createElement('div');
row.style.display = 'flex';
row.roll = r;
row.innerHTML = `
<p style='flex-grow: 1;'>${r.name} ${r.extra != null ? '(' + r.extra + ')' : ''}</p>
<p style='margin-right: 8px;'>${r.dice_amount}d${r.dice_type} + ${r.constant}</p>
<input type='checkbox' ${r.enabled ? 'checked' : ''} />
`;
holder.appendChild(row);
}
}
document.getElementById('dice-roll-title').innerText = action.display_name ?? action.display;
document.getElementById('dice-roll-popup').style.display = 'flex';
}
function rollPopup() {
// TODO: Maybe let the server roll the dice?
// first - hide the popup
document.getElementById('dice-roll-popup').style.display = 'none';
// get the holder and start rolling dice
let rolls = [];
let holder = document.getElementById('dice-roll-holder');
for(const h of holder.children) {
if(h.roll && h.children[2].checked) {
let roll = { name: h.roll.name, extra: h.roll.extra };
let msg = '';
let sum = 0;
for (let i = 0; i < h.roll.dice_amount; i++) {
// Math.random gives a value in [0, 1), so we need to add 1 at the end
let roll = Math.floor(Math.random() * h.roll.dice_type) + 1;
sum += roll;
msg += `${roll}`;
if(i != h.roll.dice_amount - 1 || h.roll.constant != 0) {
msg += ' + ';
}
}
if(h.roll.constant != 0) {
sum += h.roll.constant;
msg += `${h.roll.constant}`;
}
roll.result = sum;
roll.result_text = msg;
rolls.push(roll);
}
}
console.log(rolls);
tavern.action_result(holder.action.name, 'Louise', [], rolls);
}
</script>
<style>
html, body {
@ -278,6 +345,22 @@
<div style="position:absolute; top: 10px; left: 5px; background-color: rgb(255, 166, 0); z-index: 1;" >
floating<br>stuff
</div>
<div id="dice-roll-popup" style="display:none; justify-content: center; width: 100%; height: 100%; background-color: transparent; position: absolute; z-index: 2; top: 0px; left: 0px">
<div style="display:flex; width: 50%; justify-content: center; flex-direction: column;">
<div style="display: flex; height: fit-content; flex-direction: column; background-color: #ffffd6; color: black; border: black solid 1px; padding: 8px; border-radius: 8px;">
<h3 id="dice-roll-title" style="align-self: center;">
THIS IS THE ROLL DISPLAY
</h3>
<div id="dice-roll-holder" style="display: flex; flex-direction: column;">
</div>
<div style="display: flex;">
<button style="flex-grow: 1; margin: 4px;" onclick="document.getElementById('dice-roll-popup').style.display = 'none';">Cancel</button>
<button style="flex-grow: 1; margin: 4px;" onclick="rollPopup()">Roll</button>
</div>
</div>
</div>
</div>
<div id="map" style="position:absolute; transform-origin: top left;">
<img src="https://rustystriker.dev/molly.jpg" height="200%" >
</div>

View file

@ -86,4 +86,8 @@ tavern.get_tokens = () => {
tavern.move_token = (id, x, y) => {
if(!tavern.connected || tavern.loggedIn) { return false; }
tavern.socket.send(JSON.stringify({ move_token: { token_id: id, x: x, y: y } }));
}
tavern.action_result = (name, source, targets, results) => {
if(!tavern.connected || tavern.loggedIn) { return false; }
tavern.socket.send(JSON.stringify({ action_result: { name: name, source: source ?? '', targets: targets ?? [], results: results } }));
}